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Posts tagged with "developers"

MacStories Selects 2023: Recognizing the Best Apps of the Year

John: Every year, it seems like the MacStories Selects awards roll around faster than the last, and this year was no exception. For most people, the year begins on January 1st, but for us, WWDC marks the beginning of our year, and the MacStories Selects Awards feel like its conclusion. Plenty happens the rest of the year, but it’s these seven months that are the main event for us.

June begins with excitement about what developers will be able to do with Apple’s latest frameworks. Reconnecting with developers and meeting new people energizes and carries us through a busy summer and fall. This year marked Federico’s return to WWDC for the first time since the pandemic, and seeing so many developers together made this year’s WWDC the best in years.

2023 was an exciting year for apps. Read-later apps continued to be hot, but nothing was quite as big as interactive widgets, which brought new experiences to our Home and Lock Screens and shook up how many of us set up our devices.

Next year promises to be an even bigger year for apps with an all-new Vision Pro App Store on the way. For now, though, it’s time to pause and reflect on the many apps we tried in the year gone by and recognize the best among them.

Like last year, we’ve picked the best apps in seven categories:

  • Best New App
  • Best App Update
  • Best New Feature
  • Best Watch App
  • Best Mac App
  • Best Design
  • App of the Year

But there’s more. Club MacStories members picked the winner of the MacStories Selects Readers’ Choice Award. Plus, as we’ve done the past couple of years, we’ve named a Lifetime Achievement Award winner that has stood the test of time and had an outsized impact on the world of apps. This year’s winner, which joins past winners PCalc and Drafts, is the subject of a special story I wrote for the occasion.

We also recorded a special episode of AppStories covering all the winners and runners-up. It’s a terrific way to learn more about this year’s apps.

You can listen to the episode below.

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So with that, it’s my pleasure to introduce the 2023 MacStories Selects Awards to the MacStories community.

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2023 MacStories Selects Awards: Lifetime Achievement Award

It’s no secret that we’re big fans of the Pixelmator Team’s image editing apps at MacStories. A lot of our coverage in recent years has focused on Pixelmator Pro and Photomator, but long before those apps ever hit the App Store, there was just plain Pixelmator, an app that’s still available on the iPhone and iPad, and I still use regularly.

Pixelmator debuted on the Mac in the fall of 2007. Here’s how the Pixelmator Team described the release on its blog:

Pixelmator Team today released Pixelmator 1.0, GPU-powered image editing tool that provides everything needed to create, edit, and enhance still images.

Built from the ground up on a combination of open source and Mac OS X technologies, Pixelmator features powerful selection, painting, retouching, navigation, and color correction tools, and layers-based image editing, GPU-powered image processing, color management, automation, and transparent HUD user interface for work with images.

It’s fun to look back at the app’s launch page with its focus on the iSight camera, iPhoto, and the latest Mac OS X technologies like Core Image and Open GL. It feels dated now, but the fundamentals that made Pixelmator an exciting new app in 2007 are just as important for the app and the Pixelmator Team’s other apps today as they were then.

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Apple Announces ‘Meet with Apple Experts’ for Developers

Apple announced a worldwide series of events for developers who want to improve their apps through a combination of online and in-person resources.

The program includes more than 50 workshops, consultations, labs, and other sessions focusing on a broad range of topics, from developing for each of the company’s OSes to business and marketing assistance. For example, Apple’s developer website currently lists one-on-one App Review consultations, an in-person Apple Vision Pro event, and an online session on app discovery and marketing, as well as a wide variety of other topics hosted from several cities around the world. Sessions are offered in multiple languages and incorporate what was previously part of programs like Ask Apple, Meet with App Store experts, and Tech Talks.

The new Meet with Apple Experts events look like they’ll be a fantastic resources for developers. I especially like the blend of in-person and online resources. It’s hard to beat the kind of one-on-one interaction that used to happen in WWDC labs, but in-person events impose a lot of constraints that make them hard to host and attend. With a mix of in-person and online events, Apple should be able to reach a wider developer audience, which is great to see.


Digital Trends Interviews Apple Execs and Developers about Apple Vision Pro

Digital Trends’ Alex Blake interviewed Susan Prescott, Apple’s vice president of worldwide developer relations and Steve Sinclair, senior director of product marketing for Apple Vision Pro, along with several developers about the ways the company is encouraging development for its upcoming headset.

According to Sinclair:

One of the things that we’ve observed is that when people first put on Vision Pro, they’re so blown away by the new spatial experiences that they see that they oftentimes forget that they’re actually wearing something.

When we’re working with developers,” he continues, “we really try to stress the importance of creating new experiences that take advantage of all those capabilities.” That means building apps that “flex from windows to apps to being able to create fully immersive applications that transport you somewhere else. Because those are the things that customers and users are going to be excited about.”

Developer Ryan McLeod, the creator of the iOS and iPadOS game Blackbox, believes hands-on time with the Vision Pro hardware is key for developer adoption:

“It’s hard for me to imagine being inspired enough to build Blackbox for Vision Pro without having had ample hands-on time,” he notes. “I think it’s going to be critically important that as many developers as possible — especially smaller indie teams — get that opportunity and support for the platform.”

McLeod suggests that to get the Vision Pro in as many developers’ hands as possible:

Apple could help by “continuing to push beyond the traditional yearly WWDC cycle to continuously release more example apps, more API documentation, more sessions, and more opportunities to talk directly with engineers at Apple.”

Mark Gurman of Bloomberg posted on Twitter in early August that he’d heard that the Vision Pro labs were “under-filled with a small number of developers.” As valuable as the labs seem to have been to those who have attended, so far, they’ve only been held in Cupertino and a handful of large cities in a limited number of countries and on relatively short notice. Hopefully, as the weeks pass, Apple can schedule labs further out, expand the number of locations, and offer more developer kits. It’s that sort of hands-on experience that will get developers excited, drive the adoption of visionOS, and ensure there are apps for customers when Vision Pro ships next year.

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Apple Publishes Updated Human Interface Guidelines for visionOS

In addition to releasing the visionOS SDK and developer tools today, Apple has updated its Human Interface Guidelines and published additional visionOS documentation for developers. The updated HIG begins with an overview of designing for the Apple Vision Pro, covering topics like Passthrough, Spatial Audio, Focus and Gestures, Ergonomics, and Accessibility, advising developers to:

Embrace the unique features of Apple Vision Pro. Take advantage of space, Spatial Audio, and immersion to bring life to your experiences, while integrating passthrough, focus, and gestures in ways that feel at home on the device.

If you’re interested in Apple’s design philosophy for the Vision Pro, the HIG is an excellent plain-English read. For developers who want to dive deeper into the details of building apps, Apple has also published a lot of additional documentation covering the nuts and bolts of building visionOS apps.

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Apple Releases visionOS SDK and Developer Tools

Source: Apple.

Source: Apple.

Today, Apple announced the visionOS software development kit that will allow developers to start creating apps for the Apple Vision Pro. In addition to the SDK, an update to Xcode is introducing Reality Composer Pro, which lets developers preview 3D models, animations, images, and sounds. There’s also a new visionOS simulator that can be used to test different room configurations and lighting for visionOS apps.

The developer labs that Apple announced at WWDC will open soon too:

Next month, Apple will open developer labs in Cupertino, London, Munich, Shanghai, Singapore, and Tokyo to provide developers with hands-on experience to test their apps on Apple Vision Pro hardware and get support from Apple engineers.

Developers can also apply for an Apple Vision Pro developer kit, so they can test apps on the device itself. Anyone who has used Unity’s tools to build 3D apps and games will be able to port them to visionOS next month too.

Source: Apple.

Source: Apple.

Among the developers who have tried the visionOS SDK is Algoriddim, whose CEO, Karim Morsey, said:

The djay app on Apple Vision Pro puts a fully featured DJ system right at a user’s fingertips. With a reimagined spatial interface, anyone can mix their favorite music and apply real-time effects using just their eyes and hands. Whether for a beginner or a seasoned professional, djay on Vision Pro transforms the user’s surroundings with stunning environments that automatically react to their mix, enabling them to experience and interact with music in ways never before possible.

It’s great to see Apple getting these tools into the hands of developers so soon after WWDC. Building apps for Apple Vision Pro uses many of the same technologies and tools developers are already familiar with, like Xcode, SwiftUI, RealityKit, ARKit, and TestFlight. However, with excitement for Apple Vision Pro still high, now is the perfect time to get the new visionOS SDK and tools in developers’ hands as they plan for the device’s release next year.


From Conference to Festival: The Evolution of WWDC

WWDC never gets old. There’s the excitement surrounding Apple’s announcements, but it’s far more than that. At its heart, the value of WWDC is in the people you see.

Ten years ago, I attended my first WWDC ever as the parent of what is now called the Swift Student Challenge. At the time, I’d already begun dipping my toe into iOS development and arrived knowing nobody. By the end of the week, I’d met long-time indie developers like Daniel Jalkut, Craig Hockenberry, and Paul Kafasis, plus a couple of baby podcasters named Myke and Stephen.

WWDC 2013.

WWDC 2013.

WWDC was in San Francisco in those days, which had its pluses and minuses. There were great restaurants and a vibrant nightlife, but the city was also crowded and expensive. I’m glad Federico got to experience that version of WWDC in 2016, but I was happy about the switch to San Jose. The city is sleepier than San Francisco, but the big courtyard outside the convention center and the handful of hotels people stayed at made it easier to bump into people than you could in San Francisco.

When WWDC kicked off this year, I could have comfortably sat at home at my desk in my home office, taking in the keynote. If I’d done that, I certainly would have written more and gotten podcast episodes out faster. Still, I would have lost something far more valuable: the chance meetings with MacStories readers, podcast listeners, developers of the apps we cover, and the Apple engineers and other Apple folks who work hard to make WWDC something special every year.

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A Developer’s View of Vision Pro

Excellent developer-focused take on the Vision Pro by David Smith, who also tested one last week at Apple Park. I particularly liked his reasoning for why it’s important to begin understanding a new Apple platform sooner rather than later:

Another reason I want to develop for visionOS from the start is that it is the only way I know for developing what I’ll call “Platform Intuition”.

This year watchOS 10 introduced a variety of structural and design changes. What was fascinating (and quite satisfying) to see was how many of these changes were things that I was already doing in Pedometer++ (and had discussed their rationale in my Design Diary). This “simultaneous invention” was not really all that surprising, as it is the natural result of my spending years and years becoming intimately familiar with watchOS and thus having an intuition about what would work best for it.

That intuition is developed by following a platform’s development from its early stages. You have to have seen and experienced all the attempts and missteps along the way to know where the next logical step is. Waiting until a platform is mature and then starting to work on it then will let you skip all the messy parts in the middle, but also leave you with only answers to the “what” questions, not so much the “why” questions.

I want that “Platform Intuition” for visionOS and the only way I know how to attain it is to begin my journey with it from the start.

As Underscore concludes, Widgetsmith will be on visionOS from day one in 2024.

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Apollo To Shut Down June 30th, Leading Many of the Largest Subreddits to Stage a Blackout

By now, most MacStories readers are probably familiar with the story surrounding Reddit’s decision charge exorbitantly high fees for access to its API after years of offering it for free to third-party developers like Christian Selig, the creator of Apollo. Since then, the situation has gone from bad to worse, with Reddit making unsubstantiated allegations of blackmail against Christian. With Reddit unwilling to budge and Apollo facing astronomical costs, Christian made the decision last week to remove Apollo from the App Store on June 30th, eight years after its debut.

If I were in Christian’s shoes, I’m sure I’d make the same hard decision, but that doesn’t make the app’s demise any easier for its users. Apollo is a fantastic app that’s been a favorite of ours and our readers for years. Christian is a genuinely wonderful person too, which makes this even harder to witness. Federico and I had the pleasure of interviewing him on one of the earliest episodes of AppStories, and it was great to finally get to meet him at WWDC in 2022.

But the thing that sets Apollo apart from other apps is the community around it, which is a testament to both Christian and his app. Apollo is a fantastic Reddit client, but it also became a tool for helping others by raising over $80,000 for Christian’s local animal shelter. Apollo has also been a showcase for some of the best icon designers around, helping spread the word about their work through the app’s enormous alternate icon catalog. The upshot of Reddit’s short-sighted business decisions is a loss that transcends the shutdown of a single app, which has been made all the more apparent by the widespread and ongoing Reddit blackout that has seen some of the largest subreddits go dark or read-only, crashing the site earlier today.

The other reality of shutting down an app like Apollo is that it’s expensive because subscribers will be entitled to a pro-rated refund for the remainder of their subscriptions. Christian is working on an Apollo update to allow users to forego their refund, similar to what Tweetbot and Twitterrific did after Twitter cut off their access to its API. Christian has also re-enabled Apollo’s tip jar. If you’d like to help defray the cost of Apollo’s shutdown, you’ll find tip options of $0.99, $5, and $10 in the app’s settings.