Posts tagged with "developers"

Apple Stops Serving iAds In Apps Targeted To Kids

Since its introduction last year, Apple’s iAd advertising network has been off to a somehow rough start: touted as the best way for advertisers to build interactive campaigns to deliver effortlessly to iOS users, the service was repeatedly criticized by advertisers and ad agencies due to Apple’s strict design requirements and control, expensive minimum buy and low fill rates compared to Google’s AdMob network. In the past months, Apple tried to address several issues reported by iAd’s initial partners: they released a desktop tool to design iAds visually on a Mac, they cut the minimum buy in half from $1 million to $500,000, and rolled out fullscreen ads with even more interactivity on the iPad. They updated the official iAd website to display more information and details, and released an iPhone app entirely focused on showcasing experiences built for the iAd network.

A change in the way Apple chooses the apps that can display iAds, however, might cause a little bit of confusion among developers that, until now, have relied on iAds as the sole source of income for their free apps. Mike Zornek, developer of the free Dex app for iPhone and iPod touch (a Pokèmon browser application), relays an email from the iAd Network Support team in which an Apple employee explains how iAds may not be displayed anymore in apps targeted to “young children” because of the advertisers’ preference to not show ads to this particular audience. Read more


Rdio Launches API for Mobile Devices

Music streaming service Rdio, quite popular in the US and Canada but currently unavailable due to regional restrictions in the rest of the world, announced yesterday the release of an API for iOS and Android devices that will allow developers to build apps that are integrated with Rdio’s music and social functionalities. The API – documentation available here and here – will let third-party devs build apps that search “all the artists, songs, albums, playlists, and top charts in Rdio’s catalog of over 8.5 million songs.” On top of that, the API will also bring playlist creation and editing outside of the official Rdio app, as well as the possibility to show a user’s Heavy Rotation, collections or follow other people. For a first release, it sounds like a solid API for iOS and Android.

Attending Google I/O 2011? Take a closer look at our Mobile API on Android devices at Rdio’s Developer Sandbox at Moscone Center in San Francisco. If you won’t be there or want to see the API in action yourself, download the Rdio Music Quiz from the iPhone App store.

While our Mobile API doesn’t yet support our affiliate program, it will soon. So make sure to sign up for it now and start building that incredible mobile app you always wanted to make.

The current API and service terms won’t let developers create paid apps that directly plug into Rdio. Still, with Spotify struggling to launch in the US and an impressive userbase and app selection after a few months, Rdio has the chance to maintain a healthy ecosystem for music streaming apps in the US, and take it from there to Europe. Rdio has big plans for sure, and it’ll be interesting to follow its developments in the next months, especially after Apple will unveil its rumored cloud music service with full labels’ support.


Microsoft Azure Toolkit for iOS Now Available

Following the release for Windows Phone 7 in March, Microsoft today announced the availability of the Azure toolkit for iOS, which can be downloaded now from GitHub. Similarly to Amazon Web Services, Microsoft’s Azure is a cloud platform hosted on the company’s servers that allows developers to build, host and scale web applications. Today’s iOS toolkit includes resources and services for developers to integrate Azure in their iPhone and iPad apps, including an Objective-C library to work with Azure services (such as storage and push notifications), documentation, a sample iOS app with full Azure storage integration, as well full source code for the aforementioned Objective-C library with Xcode project files. More details on Azure Toolkit for iOS can be found here.

Last March we released the Windows Azure Toolkit for Windows Phone 7, which provided a set of generic services for Windows Azure.  This toolkit was the first step in enabling developers to build native experiences on multiple platforms using Windows Azure.  As the next step in this process, today we’re pleased to announce the release of the Windows Azure Toolkit for iOS.  This toolkit contains resources and services designed to make it easier for iOS developers to use Windows Azure.

Downloads:

Microsoft has also release a Cloud Ready package to simply the process of setting up Azure services, and it has announced the release of an Android toolkit for next month. [via The Next Web]


Apple: Apps Downloaded Using A Promo Code Can’t Be Reviewed Anymore

As noted by forum poster Therealtrebitsch on TouchArcade, Apple recently tweaked the App Store system to prevent users who downloaded apps using a developer’s promo code from leaving a review or rating. The change comes as an unexpected move as it basically doesn’t count promo code-based downloads as regular purchases anymore, but it’s in line with Apple’s latest efforts to modify the App Store’s ranking algorithm to showcase apps based on quality, rather than raw download numbers.

Hi,

Anand here again from iTunes Store Customer Support. Thanks for writing back and letting me know your concern. I understand that you are still not able to write a review. I know how disappointing it can be when things don't work out the way they should.

I am sorry to inform that it is no longer possible to rate or review an app if it was downloaded using a developer’s promotional code.

However, I took the liberty of submitting your feedback to Apple on your behalf. Please know that Apple takes the feedback from our customers very seriously. This is the reason for our feedback page - to create a forum where our users can vent, praise or share whatever feelings they have to allow us to meet your needs, and grow as a company. I suggest that you use the link in order to share your feedback with us. I would also encourage you to share this link with all of your friends and family who wish to submit the feedback, and have them all submit the same request.”

—–

It is no longer possible to rate or review an app if it was downloaded using a developer’s promotional code.

You can review this app by purchasing it on a different iTunes account using something other than a developer’s promotional code, such as a Gift Card, Gift Certificate, or other payment options.

Two weeks ago, several reports indicated Apple had tweaked its App Store algorithm to better promote apps in the Top Free charts based on “ratings and active usage”, rather than download numbers, which could be easily altered by developers using techniques like pay-per-install networks (which Apple doesn’t accept anymore) and promo codes. It was a common practice, in fact, among many developers to give away promo codes (which are limited in the iTunes Connect developer portal and can’t be generated over and over) hoping that customers who got the app for free would leave a positive review or rating. Clearly Apple must have thought that this was another practice to alter the App Store’s ranking system, and introduced a new rule to prevent apps downloaded through a promo code from being reviewed.

I have tested this personally and, sure enough, an app I downloaded last week with a promo code can’t be reviewed or rated in iTunes. An app I downloaded with a promo code last year, however, can still be reviewed. Same applies for a Mac App Store app I redeemed two months ago. It’s unclear how this new system works (Apple hasn’t posted an update in iTunes Connect yet), but we speculate apps recently downloaded with a promo code can’t be reviewed – quite possibly going back until two weeks ago when the rumors about a new algorithm started.


Google Chrome Canary Lands On OS X

With an unexpected move that was reported earlier today by MG Siegler at TechCrunch, Google decided to (finally) release Chrome Canary for Mac. The new, highly unstable and cutting-edge version of Chrome is available for download here. What made Chrome Canary the proverbial unicorn among Mac users is the fact that this version of the browser is considered a pre-developer build – a step above Chromium, but an anticipation of things to come in the Google Chrome Dev, Beta and Stable channels. Available for several months on Windows, Canary is, put simply, the Chrome version to use if you want to see the latest developments, and try early features that will be implemented on other Chrome channels at a later date. Canary is not meant for daily, stable usage – instead, it’s best to run it alongside a beta or stable Chrome installation.

The Google team writes on the official Chromium blog:

The Mac version of Google Chrome Canary follows the same philosophy: it automatically updates more frequently than the Dev channel, and does not undergo any manual testing before each release. Because we expect it to be unstable and, at times, unusable, you can run it concurrently with a Dev, Beta, or Stable version of Google Chrome. Your Canary data remains separate, but if you set up Sync in each version of Chrome that you use, you can automatically continue using the same set of bookmarks, extensions, themes, and more.

The current stable version of Chrome is labelled 11; meanwhile, the Dev and Beta channels are already using version 12, whilst Canary has already made the jump to version 13 – the one that’s going to come out as stable in at least a couple of months from now. But if you want to test the latest features and experience the bleeding edge, Canary is awaiting here. With a shiny new yellow icon.


Epic Games’ Mike Capps: “Dollar Apps Are Killing Us”

Epic Games’ Mike Capps: “Dollar Apps Are Killing Us”

If there’s anything that’s killing us [in the traditional games business] it’s dollar apps,” he lamented. “How do you sell someone a $60 game that’s really worth it … They’re used to 99 cents. As I said, it’s an uncertain time in the industry. But it’s an exciting time for whoever picks the right path and wins.

I think that there’s a fundamental difference between gamers who want to spend $60 on the next Mass Effect or Gear of War, and casual users who are looking forward to the next Angry Birds update. I used to play a lot of console games, but now I’m one of those addicted to the .99 cent apps. On the other hand, a friend of mine who didn’t abandon console gaming bought an iPad last year and now he plays both the latest Xbox hits and Angry Birds.

I think Capps he’s right when he says apps have changed the market, but I disagree with him as far as “killing” games goes. It’s all about value: those who care about high-profile console games will keep buying them. Let’s face it: there’s no Mass Effect or Halo on iOS devices. Those people who don’t recognize the value of console – or simply don’t have the time and resources for another device in their lives – will be just fine with Angry Birds and Cut the Rope.

I think the real problem for game developers like Capps is that the number of these users who prefer quick, mobile gaming has turned out to be larger than expected. For the same reason why I disagree with Nintendo about the culture of disposability, I believe the issue is not the association of portable games with low prices: it’s about the time users are ready to invest on a platform.

I’m one of those who think console games won’t go away anytime soon. But at the same time, I wonder: what’s going to happen when the iPad will be capable of running Metal Gear Solid 4?

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Developer Gets First iOS 5 Crash Report, Hints At New Map APIs

FutureTap, developer of popular augmented reality app for iPhone Where To? we covered here, received earlier today a crash report coming from a device running iOS 5. The crash report, also posted online, doesn’t come as a total surprise in the way it confirms Apple is field-testing the new OS internally with App Store applications; however, a selector named MKUserLocationBreadCrumb indicated as the cause of the crash seems to suggest Apple made some changes in the location and map APIs, as widely speculated.

Just received the first iOS 5.0 crash report. MKUserLocationBreadCrumb sounds interesting.

Already fixed the iOS 5 crash. Now the big question: Mention in the update notes?

No further technical details have been provided by the developers, but it appears that changes made in the map APIs for iOS 5 (still referred to as “iPhone OS 5.0” in the report) may cause obvious incompatibilities with current iOS 4-based apps. Apple is expected to officially introduce iOS 5 at the WWDC ‘11 in June; rumors in the past weeks claimed Apple would offer an on-stage demo, as well as first developer betas soon after the main event. Virtual assistant software Siri, bought by Apple last year, is rumored to play a big role in iOS 5, alongside new cloud, social and location-based features. [via 9to5mac]


“Select Developers” Testing iPhone 4 Prototypes Running A5 Chip?

According to a report by 9to5mac, Apple has begun testing a prototype version of the iPhone running the A5 chip with “select developers.” The units, carrying the usual Apple model numbers for prototypes, are apparently based on the iPhone 4 hardware, with the only exception of the Apple A5 processor – clearly aimed at enhancing speed and graphics performances on the next-generation device. The report goes on to say these modified iPhones featuring the A5 CPU have been given to “high-level gaming outfits” in order to start writing gaming applications for the iPhone 5 that will, allegedly, be announced in September. As with the first-generation iPad, Apple is forcing these developers to keep the prototypes in a safe in the company’s offices at night – likely under strict surveillance from Apple employees or security staff.

Apple isn’t taking the next iPhone’s A5-power lightly. They already have select developers working on versions of their iPhone applications that take full advantage of the next-generation iPhone’s speedier and much more powerful hardware. These developers, seemingly from high-level gaming outfits, have been given what is essentially an iPhone 4 but with an A5 processor instead of an A4. The device itself is virtually identical to the iPhone 4, and there is no way anyone can tell it’s not an iPhone 4 based on the phone’s exterior.

According to the report, these early units are nothing but modified iPhone 4s with an A5 chip inside – even the OS is the same iOS 4 that’s currently shipping to customers, only slightly tweaked to work with the new processor. As far as the design goes, these developers haven’t seen anything about the next-generation iPhone that’s not already available to the public with the iPhone 4. From a software perspective, it makes sense to start giving prototypes of a device that’s going to be very similar to the final version away to developers now: the A5 processor will surely find its way in the iPhone 5, and game developers will have plenty of time to test their improved graphics. And as soon as iOS will be previewed at the WWDC ‘11 and released in beta form, these same developers will have a chance to test an A5-enabled iPhone running the new OS.

If the iPhone 5 is really going to be a minor refresh of the existing iPhone hardware, being able to test the A5 – which will likely be the most important addition – five months ahead of the rumored release date must sound like a great plan to these developers.


WWDC 2011 Student Scholarship Details Now Available

As promised a few weeks ago after the official WWDC announcement, Apple has updated its website to provide details about the WWDC Student Scholarship program. You can visit the Official Rules page to see all the requirements, deadlines and general terms, but Apple offers a quick roundup:

Is there a WWDC Student Scholarship ?

Yes, we award a limited number of scholarships to student developers. To apply for a WWDC Student Scholarship you must be at least 18 years of age, currently enrolled part-time or full-time at a college or university, and either an iOS Developer University Program member, Mac Developer Program member, or ADC Student member as of August 1, 2010 or later, and have identified yourself as a “Student” in your developer profile.

Scholarship applications are due by April 26, and winners will be notified via email by May 3. Each winners will receive an “e-ticket” to attend the WWDC ‘11, and Apple is planning on giving away a maximum of 150 prizes. Apple also specifies “applicants will be judged on technical ability, creativity of ideas expressed in products or projects, prior WWDC attendance, technical and work experience.” The WWDC 2011 will kick off in San Francisco on June, and this year’s edition will feature Apple Design Awards for both iOS and Mac apps. Considering WWDC 2011 “regular” tickets were sold out in less then 10 hours, it’s very likely that thousands of students who didn’t get the chance to buy a ticket will apply to the program.