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Posts tagged with "developers"

Xcode 4 GM Seed 2 Released

Together with the GM seed of iOS 4.3, Apple has updated the developer center with a new build of Xcode 4 GM. The “seed 2” available for developers includes performance and stability improvements.

The first Xcode 4 GM seed was released in February. It included support for submitting iOS and Mac apps to the App Store and brought along the impossibility to build apps for OS X 10.5 Leopard. Xcode 4 is a major new version of Apple’s development suite which sports lots of new features and a new single-windowed UI.



Apple Releases iOS 4.3 GM [Update: Gestures, Home Sharing]

A few minutes ago Apple seeded the GM seed of iOS 4.3 to developers. It’s available now in the iOS Dev Center. Build number is 8F190. Updated versions of the iOS SDK and Apple TV pre-release software have been released as well. iOS 4.3 beta 3 was released on February 1st.

iOS 4.3 is set to come out on March 11 together with the release of the iPad 2. This GM build should include the new iTunes Home Sharing feature announced by Apple yesterday.

Update: We have received word from several developers that the multitasking gestures for iPad can still be activated in the GM build with Xcode. At this point it sounds like Xcode will be able to activate gestures in the final release as well, but the general public won’t have this feature – it’s exclusive to developers for testing. Read more


OS X Lion and the Mac App Store Distribution Dilemma

Last week, Apple released the first developer preview of Mac OS X Lion. New and improved OS aside, something set apart Lion from the previous beta releases Apple seeded in the past years: Lion needs to be downloaded through the Mac App Store. That’s right: a 3.6 GB download, available for developers in the App Store infrastructure. How did this happen? Well, the how is easily explainable: developers can log in the Dev Center, request a Lion build and a unique promo code is generated. With the promo code, developers can fire up the Mac App Store and start the OS X Lion installer download. The promo code, as an additional security measure to prevent people from sharing it, can only be used once, on a single machine.

While the method is really clever and brings a bit of fresh air to the developer community (no need to have a download in your browser, you can just leave the Mac App Store do its job), this has raised some questions on the future of Apple’s OS downloads for consumers. Namely, some people are speculating the Lion developer preview is clearly pointing to a summer 2011 featuring Mac OS X 10.7 Lion available only in digital format. Apple is killing the CD, and physical Mac OS purchases. Read more


BGR: iOS 4.3 GM Next Week, Build 8F190?

Boy Genius Report claims Apple has finalized the code of iOS 4.3 and a GM build with version number 8F190 should be available in a few days, perhaps next week. We’ve heard Apple was set to release this build weeks ago, but major issues were found in Bluetooth connectivity, AirPlay and camera roll, among others.

One of our Apple sources has just informed us that it looks like Apple has finalized the code for its upcoming iOS 4.3 release. The build, we’re told, is 8F190 for those keeping track.

At this point it seems clear that Apple will announce the availability of the GM build at next week’s media event, where the next-generation iPad will be unveiled as well. The iPad 2 is rumored to run an updated version of iOS 4.3 with FaceTime and Photo Booth enabled.


OS X Lion Apps Require Xcode 4.1 [Update: Released]

So, Apple released the first developer preview of OS X 10.7 Lion today. While we’re updating our post with all the details as they come in, we have noticed on the developer website that Xcode 4.1 will be required to build apps for Lion.

You will need to build and compile your apps for Lion using Xcode 4.1 Developer Preview. This version of Xcode is only for developing and testing your apps for Lion. Continue to use Xcode 3.2.5 on a Snow Leopard partition if you plan to submit Mac or iOS apps to the App Store.

The new build of Xcode isn’t available yet, the Dev Center is under heavy traffic right now, but we’ll keep you posted as Apple releases Xcode 4.1 to developers. Read more


Sixth Beta of 10.6.7 Now Available in Mac Dev Center

A sixth beta of Mac OS X 10.6.7 has been seeded to developers, and it’s available now for download in the Mac Dev Center. Build number is 10J860. No known issues have been reported in the build’s seed notes, and like the previous beta focus areas include Safari, Bonjour, Mac App Store, AirPort, SMB and Graphic Drivers.

The fifth beta of OS X 10.6.7 was seeded 5 days ago to developers. Apple is clearly accelerating the development of the new version of the OS, which should come out soon.


Apple’s “Greedy and Unjustifiable” In-App Purchase Rules

Apple’s “Greedy and Unjustifiable” In-App Purchase Rules

Finally someone who gets the problems with Apple’s recently announced subscription / in-app purchase policy. Instapaper developer Marco Arment nails it:

But one argument that Apple should care about: this policy will prevent many potentially great apps, from many large and small publishers, from being created on iOS at all.

A broad, vague, inconsistently applied, greedy, and unjustifiable rule doesn’t make developers want to embrace the platform.

Android’s installed base is now large enough that a huge, compelling new service could launch exclusively on it. (It wouldn’t be easy, but it’s possible.) What if the developer of the next mobile killer app decides, for political or economic reasons like this, to release it only on Android?

A few curious paradoxes:

And what about a situation like Amazon’s Kindle app that will presumably be targeted for not selling Kindle books via IAP, even though Amazon’s catalog is so large that it surpasses Apple’s own limits on how many IAP items an app can register?

There are a lot of first- and third-party apps that access Salesforce, LinkedIn, and 37signals’ services, all of which have paid service tiers. Will all of these be removed from the App Store if they don’t build in IAP?

As Arnold Kim puts it, Apple’s policy is as clear as mud. I’ve said this earlier today in regards of the Readability rejection, and I’m going to say it again: it’s ridiculous to enforce IAP for “software as a service”. Not that Apple can’t: they have all the rights to do what they want with their platform. But it doesn’t make sense.

Apple needs to clarify many points of In-App Purchases for developers and content publishers, and quickly.

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iOS Devices Become Kinect Controllers In Dodgeball Game

In the past, we saw several interesting Kinect hacks making their way to iPads and Macs thanks to the efforts of a vivid developer community willing to get more out of Microsoft’s motion-controlling peripheral than simple Xbox pairing and gaming. In fact, we were able to get our hands (and eyes) on a free Kinect 3D viewer available in the Mac App Store and an iPad playing together with OS X in a cool futuristic experiment. But hackers, as usual, don’t stop at curious experiments that are worth nothing but a quick test.

A group of hackers last week managed to build a custom Kinect setup that allows iOS devices (iPhone and iPad) to fire balls in a dodgeball game playable by a gamer in front of Kinect. The UI design isn’t as beautiful and attractive as Microsoft’s version of the same thing built on top of Windows Phone 7, but as you can see from the video below it definitely seems to be working.

The video is available for your viewing pleasure after the break. Who’s going to build a Kinect Angry Birds with iOS devices as controllers now? [via Engadget] Read more


App Store Far Ahead Of Competition, But Growing Slower

According to a study on mobile app marketplaces by IHS, Apple’s App Store is still far ahead of the competition in terms of revenue and share, but it’s apparently reaching a saturation point where growth has become slower than competitors like the Android Market and BlackBerry App World. The chart above, in fact, seems to prove that the App Store is sporting a 131.9% year-over-year growth, unlike Google’s platform that’s steadily growing at a 861.5% rate.

In January, Apple announced 10 billion apps had been downloaded from its App Store, which features 350,000 apps for iPhone and more than 60,000 for iPad. None of the competitors have similar numbers, but especially Android is growing faster thanks to the variety of devices available and the amount of units sold every month.

Looking forward, IHS expects the global market for mobile apps to rise by another 81.5 percent this year, reaching $3.9 billion in total sales. The Android Market and other rival stores are likely to further slice away at Apple’s leading share, but the iPhone maker will still take home at least half of all sales generated from the app store market through 2014.

So far, 2011 seems to be the year of new features in Apple’s App Store. In January the company launched the Mac App Store and earlier this week they introduced subscriptions for iOS apps – which will allow consumers to easily subscribe to content using their iTunes account. [CNET via Engadget]