Posts tagged with "game day"

Game Day: Red’s Kingdom

Red’s Kingdom is the complete package. The action-puzzle game is fun, looks fantastic, and is brimming with style and personality. Red’s isn’t breaking new gameplay ground, but it integrates tried and true elements in a way that makes it feel fresh throughout and scales seamlessly from the iPhone to the Apple TV.

Red is a squirrel. One night, the evil king and his henchmen break into Red’s house, steal his supply of nuts, and kidnap his father. Your goal as Red is to collect your nuts and save your father.

The game mechanics are straightforward. Red’s world has a grid-based layout that you view from an isometric perspective. To navigate around each area, you swipe in the direction you want Red to go. Red rolls somersault-style in the direction you swipe until he runs into an object like a rock or tree. It’s a mechanic that turns Red’s environment into the puzzle. You need to find ways to leverage the obstacles in Red’s world to help you collect nuts and other items.

Red’s Kingdom is linear and level-based, but not in the traditional sense. Instead of moving from one self-contained level to the next, you navigate a far-flung map. You only advance to the next section of the map by reaching an exit. It’s an environment that creates the feeling that you are simultaneously completing discrete levels and exploring an open world.

The difficulty of the puzzles advances at a good pace, introducing new challenges as you go. Eventually, you have to contend with obstacles that can lead to your demise like lava pits, and with enemies you must defeat. Along the way, there are also items to collect that add an extra dimension to the game that keeps it interesting and gives you a reason to explore areas again.

Red’s Kingdom scales exceptionally well. I played the game on my iPhone 7 Plus, iPad Pro, and Apple TV and enjoyed it on every platform. That’s rare. Some games that work well on an iPad or TV feel cramped on an iPhone, and some great iPhone games, feel stretched and blown up on an iPad or TV. Red’s Kingdom’s simple controls and bright, cartoony graphics work well on all three platforms. I especially liked playing Red’s on the Apple TV where it has joined a small but growing number of games that succeed on that platform, despite the Apple TV’s constraints as a game system.

Red’s is not without a couple of rough spots. The soundtrack is pleasant, but unremarkable, and feels a little too much like generic background music you might hear when walking around a mall. I also wish Red’s synced game progress among devices, especially given how well it plays on each. The game does have three save slots, which is great if you have a shared device, but I’d like to be able to advance the same game whether I’m at home in front of my TV or on my iPhone.

Notwithstanding those limitations, however, Red’s Kingdom is a clear standout among recent games. The game’s artwork ties the entire package together with a style that imbues Red and the other characters with personalities that take the game beyond the puzzles and makes it feel more like a story. It’s that personality that I expect will appeal to a broad audience and could make Red’s a franchise we see more of in the future.

Red’s Kingdom is available on the App Store for $1.99, which is a limited time 50% discount.


Game Day: Yuri

Yuri is a delightful hand-drawn platformer for iOS and macOS by Fingerlab that follows the adventures of Yuri, a small child who wakes up in a dreamlike world. You may recognize the Fingerlab name from one of its previous iOS releases, DM1 - The Drum Machine, an excellent music app for the iPad that won an Apple Design Award in 2012.

Yuri was conceived of by French brothers Ange and Aurélien Potier. Ange drew Yuri for over ten years as a comic strip and made short films featuring the character before he and three others built a game around Yuri. As a game, Yuri immediately reminded me of Limbo because of its monochromatic, dream-like art. According to Fingerlab, the game is also a tribute to comic adventures like Tintin by Hergé and Little Nemo by Winsor McCay, the influences of which shine through in the plot and artwork.

The whole package is tied together with incredible sound design. Right from the opening screen of the game, the sound of rain against Yuri’s window adds to the atmospherics. That, combined with an exceptional soundtrack that is available separately on iTunes, bring Yuri’s dream world to life.

The game itself is easy to play. Yuri wakes up lying in his bed surrounded by vegetation. On iOS, there are buttons with left and right facing arrows in the bottom left corner of the screen for moving forward and backward. In the lower righthand corner of the screen is a button with an upward-facing arrow for jumping. On the Mac, the left and right arrow keys are used to move forward and backward, and the spacebar makes Yuri jump.

When Yuri first gets up, his bed turns into a sort of scooter, which is how he navigates the strange world that surrounds him. The world is dark like Limbo but rendered in shades of blue that create a less foreboding atmosphere than Limbo. As you explore, there are birds and bugs everywhere, some of which are obstacles that will cause you to die if you run into them too many times. The consequences of dying in Yuri are minimal, though; you just restart close to where you left off, and try again. That makes the game less challenging than some but fits well with the theme of the game. Yuri is more about exploration than defeating enemies.

In all, there are ten levels to play in Yuri, and the developers say more are on the way. That isn’t very many levels, but each is detailed and longer than many games, so the level count is a bit deceiving. Moreover, the length of the game strikes me as reasonable in relationship to its price. The iOS version of Yuri is also available on the Apple TV, where its simple controls make it a delight to play.

Yuri drew me into its mysterious world immediately. It’s the kind of game I love to relax with because it’s as much about experiencing the story as it is a game. If you want to get lost in another world this weekend, Yuri is an excellent choice.

Yuri is available on the iOS App Store for $2.99 and the Mac App Store for $2.99.


Game Day: Open Bar

The App Store is running a feature called ‘The best games you’ve never played,’ which is a nice way to promote games that may have slipped under your radar. One game in particular caught my eye: Open Bar by Gingear Studios, which was originally released in early 2016 and went on to win a PAX East Indie Showcase Award.

Open Bar is a classic iOS puzzle game involving color and shape matching on an irregularly-shaped grid. The goal is to form bars of matching colors that reach across the entire board. Bars cannot be finished with just the pieces on the board, however. You have to place pieces from the bottom of the screen onto the board too. What’s tricky is that when you move a piece that is already on the board to another spot, the next available piece on the bottom of the screen automatically takes the original position of the piece you moved.

That may sound a little complex, but it isn’t. Open Bar does an exceptional job of introducing each of the rules of the game gradually through a series of simple levels. If you get stuck, there’s a hint system built in that requires you to spend in-app currency. It isn’t currency bought with an In-App Purchase, though. Coins are earned by completing puzzles and can be used to buy hints or new color themes. Because the coins you earn are limited, it pays to keep some in reserve for when the levels get harder.

Open Bar’s design is excellent. The color schemes are loosely based on classic cocktails. Bubbles rise in the background of each level behind the board that seems to pop off the screen thanks to drop-shadows that create a layered effect among the game’s elements. The visuals are complemented by entertaining animations and sound effects that remind me a little of similar touches used in Letterpress.

Gingear Studios keeps Open Bar fun and low-stress by not telling you how many levels there are in the game. You can go back and retry levels, which is one way to earn coins for hints if you run out, but you can’t skip forward. Each level can be completed in just a few moves, so it’s also the kind of game that can be played in short sessions when you’re bored, which I also appreciate.

There are a lot of puzzle games on the App Store, but Open Bar strikes a unique balance between smart gameplay and a fresh design that makes it stand out from its peers. Open Bar is available on the App Store for $1.99.


Game Day: Island Delta

Island Delta is an action-packed puzzle game from indie development studio Mantisbite and Noodlecake. The game follows heroes Zoe and Baxter who are on a mission to save Zoe’s robot, Harold, from the evil Dr. Gunderson.

The universal app looks great on an iPad where the high-resolution graphics and silky-smooth animations can be appreciated to their greatest extent. You are Zoe or Baxter depending on which level you’re playing. In all, the three-fourths perspective game has thirty levels spanning five chapters. Although there is an ‘iCloud save’ setting, which I assumed saved progress and synced it to multiple devices, I was unable to sync progress from my iPad to my iPhone.

The game starts on Dr. Gunderson’s island stronghold, which is protected by robots, lasers, and other defenses. You must solve a series of puzzles to advance through the levels while avoiding Gunderson’s minions. The primary tool for interacting with your surroundings is an anti-gravity gun. Tap on something to pick it up, then tap again where you want to throw it. You can toss enemies to defeat them, batteries into power panels to activate doors, and boxes onto platforms to trigger switches. The anti-gravity gun is fun to use and a nice touch that sets Island Delta apart from similar games.

The controls for moving around each level are probably the weakest aspect of Island Delta. You have a virtual joystick under your finger that you drag in the direction you want your character to move. It works but can be frustratingly imprecise at times.

Island Delta’s storyline is engaging, and the pace was comfortable. There are no timers or other mechanics that force you through levels, which I appreciate. The game also includes collectibles throughout that open up secret areas in the game and are an incentive to explore and enjoy each level thoroughly.

Island Delta is one of the best-looking iOS games I’ve played recently. The game is infused with lighthearted humor and a soundtrack that give it a retro-futuristic spy vibe. It’s fun and exciting without the stress of gameplay mechanics that force the pace. Although the controls for navigating levels could be better, the puzzles, artwork, and other aspects of Island Delta make up for those shortcomings.

Island Delta is available on the App Store for $2.99.


Game Day: Our Favorite Games of 2016

2016 was a good year for iOS games. The trouble is, great games can be hard to find because there are so many released every day. That’s why we started the weekly Game Day column, which is dedicated to combing the App Store for fun and interesting games.

We have covered 28 games since Game Day began in May. Looking back over that collection, there are certain ones that stand out more than others. Here are our six favorite games from the past year.

Read more


Game Day: LVL

LVL, by Ankara-based SquareCube, is a clever synthesis of 3D and 2D puzzles. Each puzzle is solved in two dimensions, but requires you to consider three. Shapes are laid out on the sides of a cube divided into a three-by-three grids like a Rubik’s cube. Some of the squares on one side of the cube are occupied by colored shapes. The other squares are transparent so you can see the squares on the opposite side of the cube. Your job is to complete a grid of one color by moving the pieces on the opposite sides of the cube. As with similar puzzle games, the object is easy to grasp when you see it, but hard to describe. The best way to understand the mechanics of LVL is to watch this short trailer:

Pieces can be moved up, down, and laterally on each side, but not rotated or moved to a different surface of the cube. A puzzle is completed when the combination of moves on opposite sides positions the pieces in such a way that they form a solid grid of one color when a side is viewed head-on. The game is enhanced by it’s clean, simple, and colorful design and a spacey, mellow soundtrack.

In all, there are over 50 levels with over 150 total puzzles. LVL also incorporates Game Center leaderboards based on the number of puzzles you solve.

I’ve enjoyed some more fast-paced, frenetic games lately, but I also appreciate this sort of game where I can play short sessions at my own pace. Puzzle games like this are perfect if you need a little down-time and are looking for a fun distraction.

LVL is available on the App Store for $1.99.


Game Day: Le Parker – Sous Chef Extraordinaire

There are a lot of pixel art platformers on the App Store. The hard part if finding the good ones. Too many are shallow imitations of classics like Super Mario Bros. that lack their own personality and challenges. Le Parker – Sous Chef Extraordinaire by Play Pretend is different. There are superficial similarities to the classics, like the save-the-princess storyline, but Le Parker brings together bright, colorful pixel art, fun sound effects, a great soundtrack, and challenging gameplay in a way that puts it head and shoulders above other App Store platformers.

The storyline is simple. You are Le Parker, a chef and the creator of a meringue so light it floats on air. Only the princess has the recipe until one day, the king and his men capture her and banish you from the kingdom. Your goal is to save the princess and recover your magical meringue.

The controls of Le Parker are simple. You run forward and back by dragging a finger left and right across a button in the lower, left-hand corner of the screen. In the opposite corner is an ‘A’ button for jumping. Single tap for one jump and double tap to double jump. How high you jump depends on how long you press the ‘A’ button.

Along your journey, there are macaroons to collect instead of coins. Every 100 macaroons you collect gives you an extra life, which you’ll need. There are also special items scattered throughout the level, including chef hats that give you an extra life and hidden kitchen utensils. Enemies roam Le Parker’s world inflicting damage that can be healed by finding hearts.

I’ve played many iOS games that look better than they play. What’s special about Le Parker is that there’s substance behind the polished artwork. Each of the 32 levels is deep and designed to keep you coming back to find hidden collectibles or beat the clock with Time Attack challenges. That said, this game is also great to look at. It’s colorful, detailed, and creates a real sense of continuity and presence in Le Parker’s world. Add to that a soundtrack with over twenty songs and the result is a delightful and engaging experience.

Le Parker is a universal app that works equally well on iPhones and iPads, though the iPad’s larger screen helps bring the game to life. Unlike many games, Le Parker syncs your progress among multiple devices. Le Parker also supports the Apple TV. I have found precious few games that are worth playing on the Apple TV, but Le Parker stands out from the crowd. The levels look great on a big screen, but the clincher is that if you have a third-party controller, the controls work better than most games. Mashing a physical ‘A’ button and controlling Le Parker with a thumbstick makes the game feel more like a classic platformer than touchscreen buttons ever could.

If you’re a fan of platform games and especially if you want a challenging game that looks and sounds great, give Le Parker a try this weekend.

Le Parker – Sous Chef Extraordinaire is available on the App Store for $2.99.


Game Day: Apollo Justice Ace Attorney

Apollo Justice Ace Attorney was originally released in 2007 by Capcom for the Nintendo DS in Japan. This week, it debuted on iOS, remastered to take advantage of the iPhone’s and iPad’s touchscreens.

Apollo Justice is the fourth game in the Ace Attorney series. In the earlier games, which are available as a single iOS app, you play as attorney Phoenix Wright, but in Apollo Justice, Wright has been disbarred and accused of murder. Your job as Apollo Justice is to defend Wright at his trial.

This is not your typical courtroom drama. The storyline and flamboyant characters are bit bizarre. Consider this Capcom description of Apollo Justice’s nemesis for instance:

Facing Apollo across the courtroom is the highly talented and flamboyant prosecutor Klavier Gavin who, in addition to being a legal genius, is also lead singer with Gavinners, a highly successful rock band with a string of hits to their name.

As odd as the backstory is at times, it’s a quirkiness that works, adding a level of humor and intrigue that held my interest.

The story of the murder plays out in and out of the courtroom as you tap through the dialogue among the characters. At numerous points during the trial, you have the opportunity to press witnesses for additional information. Along the way, evidence is also gathered that you can examine. When you discover a contradiction between the testimony and evidence, you present it to the judge who decides whether you have advanced your client’s case.

This isn’t a realistic courtroom simulation game and the story is better for it. Instead, the trial is the conceit for exploring a mystery. You’re challenged to think and examine details in a sort of interactive mystery novel. It’s a format that you can play through in a leisurely, self-paced way that I enjoyed.

I didn’t play the original Apollo Justice on the Nintendo DS. This is my first encounter with the game and the Phoenix Wright series. Comparing the iOS version to screenshots of the original, Capcom has done a great job updating Apollo for iOS, which should make the game a no-brainer for fans of the original series. But even if you are new to the franchise as I was, Apollo is worth a try at just $0.99 for the first half of episode 1 if you enjoy mysteries and puzzle-solving.

The first half of episode 1 of Apollo Justice is available on the App Store for $0.99. That’s more game for your dollar than it sounds like and plenty to determine if you want to play through the rest of episode 1 and episodes 2-4. The remainder of episode 1 is $1.99 and episodes 2-4 are $4.99 each, or you can buy everything for $14.99.


Game Day: Treasure Buster

Part 80s arcade game, part rogue-style dungeon crawler, and part pinball, Treasure Buster is a strange combination of game genres that work surprisingly well together. The result is an entertaining game that’s hard to put down.

You play as one of six heroes who must defeat a series of enemies. Each hero has different traits that affect their performance in battle. When you enter a room in a dungeon, you start a battle by pulling back with a swipe on the screen Angry Birds-style to launch yourself at your enemies. When you let go, you bounce around like a pinball slamming into enemies and obstacles, shaking loose treasure from your foes, and collecting the loot.

Periodically, the enemies will stage their own attack, which causes damage to your hero. Clear a room of enemies and you can move to the next part of the dungeon to face new challenges and the occasional boss. Treasure you collect can be traded for new abilities, helping you survive the more difficult later stages. The game ends when you run out of health.

Treasure Buster has two modes of play – Arcade and Endless. In Arcade
mode you move around a map exploring each room of the dungeon. Endless mode eliminates exploration of the map, moving you from one room to another automatically and setting the difficulty level based on a coin flip. Of the two modes, I prefer Arcade where I feel more in control of the part of the game I try next.

The art of Treasure Buster has a retro-pixel style reminiscent of old arcade games. There is a lot of attention to detail at each stage of the game, including a wide variety of enemies, treasure and other elements that keeps the game entertaining.

Treasure Buster is Universal and equally playable on an iPhone or iPad. The mechanics are simple enough to play one-handed on an iPhone and the game is enjoyable in short bursts, though I’ve found it hard to play just one round. If you play Treasure Buster long enough, it can start to feel a little repetitive given the simplicity of the mechanics, but as a way to kill time and take short breaks from something else, Treasure Buster is a good choice.

Treasure Buster is available on the App Store for $0.99.