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Posts tagged with "games"

Developer Trailer for Infinity Blade 2 Details Amazing Graphics

December 1st will see the launch of Infinity Blade 2, the much anticipated follow-up that brings much improved visuals to one of iOS’ strongest titles. First showcased at this year’s iPhone 4S keynote, Infinity Blade 2 has already gotten plenty of hands-on time by the likes of IGN and SlideToPlay, and is expected to be a massive hit when it lands next week. Infinity Blade 2 will feature more weapons, an updated combat system, and more areas to explore while remaining familiar to the gameplay you love. The visuals, however, are what Infinity Blade is renown for. In the latest trailer, the developers discuss the game’s jaw-dropping graphics that’ll be delivered thanks to Apple’s A5 processor. Catch the video after the break!

[via SlideToPlay]

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Charity: The Humble Introversion Bundle!

In the giving mood? Why not head down and meet up with the other fine gamers hanging out at the Humble Bundle, who’re offering a bunch of cross-platform games (DRM free) to raise money for Child’s Play and the Electronic Frontier Foundation. Donate for a couple of great causes and get a bundle of excellent games in return. If you donate more than the average, you can acquire some bonus titles not otherwise available with the initial line up of games and tech demos. The $70 bundle can be yours at any price, but we recommend at least slapping down a Jackson if you can. Contributers also have the option of bragging rights and posting their handle on the Humble Bundle wall of fame.

The Humble Introversion Bundle includes lots of great titles such as Aquaria, Multiwinia, and DEFCON, giving you plenty of adventure, multiplayer, and virtual gaming environments to romp through over the holidays. Given the choice of exploring underwater caverns and blowing up computer viruses, there’s something here for players of all ages. You can find links to all the great games below.

There’s fourteen days left to donate, so you have plenty of time to cash in your paycheck and donate to a worthy cause. Be sure to check out The Humble Introversion Bundle official launch video after the break and get amped up!

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Nintendo 3DS From An iOS User’s Perspective

Last week, I bought a Nintendo 3DS with Legend of Zelda: Ocarina of Time 3D. And coming back to “regular” portable console gaming after four years of multitouch iOS gaming felt strange.

As I explained in my Aquaria review yesterday, I started playing with a Super Nintendo Entertainment System when I was six. Actually, my home console gaming experience started with the SNES, but my parents had already bought me a Game Boy. I grew up with Game Boys (classic, Pocket, Color, Advance, and various iterations of the latter), Nintendo’s consoles (SNES, N64, Game Cube, Wii) and Sony’s PlayStation (PSX and PS2). I skipped SEGA’s Dreamcast and Microsoft’s original Xbox, albeit in 2008 I decided, for some reason, to buy an Xbox 360. I basically never touched it. In fact, I’m pretty sure my 360 still has the original Dashboard view – I don’t even know how to update the thing.

I’ve been a “regular” gamer from 1994 to 2007. Four years ago, something happened: as I graduated from high school and got a job, I found to have less time for gaming. Things got even worse after I started MacStories, gaming time-wise. At the same time, whilst my DS and PSP and 360 were catching the dust, I started playing the casual game for iPhone that you can get at $0.99 in the App Store and doesn’t make you fell all guilty about it. After all, it’s just a .99 game that you can play for 20 minutes, not hours. You didn’t spend $60 and 40 hours on a game – I bet a lot of people know the feeling. At least initially, casual iPhone gaming was the cure for ex-gamers that still wanted a quick bite off the digital entertainment scene.

So for nearly four years I bought nothing but iPhone and iPad games. I was quite happy with the results: I could play the latest hit for 30 minutes a day, and say that “I enjoyed it”. I clicked the Buy button on a lot of games: most of them I never finished. But they still gave me the illusion of enjoyment as they were little $0.99 gems I couldn’t feel guilty about. It’s easy to say you’ve “enjoyed” something that costs less than a dollar. So my iTunes library grew larger and full of half-finished, presumably enjoyed iOS games. Read more


Review: Aquaria

When I was 6, my parents bought me a Super Nintendo. I didn’t know much about video games back then, but I knew that after Nintendo’s Game Boy I wanted the SNES. Sure enough, I got a European SNES for my birthday with some games to go with it, including Stunt Race FX and Super Metroid. Stunt Race FX eventually got reconsidered as a “gem” from the SNES era years later, but I remember I didn’t like it much back then. I did love Super Metroid, and even if the challenge was a little too hard for a six year old kid, I got away convinced that games like Super Metroid were the ones I liked. In the years that followed, I played Super Metroid on an emulator (somehow, I lost my original SNES cables) with a much better understanding of its plot, and all the Metroids that were released on the Game Boy Advance (Fusion and Zero) Game Cube and Wii (the Prime series). I even went through that pain that was Metroid Prime Hunters for the original DS. I loved Metroid.

At the same time, I tried to explore other offerings from the genre that Metroid and Castlevania nurtured. That meant going through Symphony Of The Night on the PSX, and other less inspired titles for Nintendo’s GBA. But I loved the so-called “Metroidvania” games – characterized by large maps with areas that you have to explore and unlock through upgrades to your main character, 2D side-scrolling, crazy hard boss fights and generally decent plots – so I kept playing.

As I grew up and got a job, I found to have less time for gaming. I bought a Nintendo Wii and Xbox 360 but never really got to fully enjoy them. In fact, I’ve only recently started to get back into portable gaming thanks to iOS devices and a Nintendo 3DS, which I acquired last week (but more on this in another story). So it was with a mix of curiosity, excitement and, after years of non-playing, apprehension that I approached Aquaria for iPad, a porting of a popular, award-winning PC game. Would a Metroidvania game for iOS still hold up to my old expectations and renewed interest for multi-touch based adventures and puzzles? Read more


Review: Galaxy on Fire 2 HD

Galaxy on Fire 2 HD is an excellent sci-fi game with an extensive storyline, massive amounts of side missions, and graphics that will render you speechless. The original version of this game has been around for almost a year but the developers have released this HD version which is optimized for devices packing Apple’s A5 processor, which include the iPhone 4S and the iPad 2.

The storyline holds true to the original version of Galaxy on Fire 2 but for those unfamiliar with the game, here is the back story:

A hyperdrive malfunction sends intergalactic adventurer and war hero Keith T. Maxwell tumbling through space and time. Awakening 35 years later at the far end of the galaxy, he quickly finds himself fighting for his life against a mysterious alien armada that is wreaking havoc on the warring races occupying this volatile sector of space.

The story is just interesting enough to keep me motivated to see it through to the end. The developer boasts that game has 10+ hours of gameplay and that is no lie. I have passed the 10 hour mark, have not completed the main storyline, and there are still more side missions left than I know what to do with.

You spend the majority of the game in a third person view of a spaceship and the only exception is when you are docked at a space station. In these stations you will experience text based conversations with other characters. Through conversations you will acquire more missions and receive money for successfully completing them. You can also get money by mining astroids for Ore and then selling the materials in the space station’s Hangar. Money can be used to buy more powerful spaceships and weapons, hiring wingmen, or purchasing components to build your own weapons. Different planets will have different prices for all items so there is definitely an element of economic strategy to the game. There is a Space Lounge on every planet and it is the place to go when you need a mission or want to earn some extra money. The types of missions vary from transporting cargo or passengers across the galaxy to being hired security for other citizens. Overall the gameplay is entertaining and it makes it hard to put the game down.

The real selling point of this release is the stunningly enhanced visuals. All the 3D models used in the game have been completely rebuilt and many elements such as asteroids and jumpgates are four-times the original resolution. The developers have added additional light sources for incredible realism which can be truly appreciated when taking an “Action Freeze” – it is like a screenshot except you can spin the camera around in any direction to find the best angle, utilizing the light sources to enhance the quality of the freeze frame. New textures and enhanced backgrounds all equate to an amazing visual representation of a living, breathing universe that is so immersive I guarantee you will lose track of time while playing. Read more


Grand Theft Auto III Coming To iOS

Grand Theft Auto III Coming To iOS

Rockstar Games has announced that they’ll be porting Grand Theft Auto III to iOS and Android devices “later this fall” to commemorate the game’s tenth anniversary.

10 years ago, this month, the revolutionary open-world epic Grand Theft Auto III was released to the world – a game that set players loose as a small-time criminal at the bottom of the food chain in Liberty City, a sprawling metropolis where anything can happen – and probably will. To commemorate the game’s 10th anniversary, we’re proud to announce that Grand Theft Auto III will be coming to select new generation iOS and Android devices later this fall.

Ten years ago, I remember sitting in my friend’s room, watching him play GTA III on his PlayStation 2. Back then, the technology behind the game looked amazing: great graphics, a seemingly “open” environment and a “mature” plot gave us the illusion that we were really controlling the game’s world. Looking back, it’s easy to spot the tricks Rockstar pulled to let gamers think they were in control, and it’s interesting to consider how the GTA series evolved as hardware became more powerful and allowed for “real” decisions to take in-game. More importantly, a game like GTA III doesn’t look as impressive today as it did 10 years ago, so I guess Rockstar is betting on the “nostalgia effect” as it’s recently done on the Mac as well.

GTA III will be available for the iPad 2 and iPhone 4S. No word on whether the game’s graphics will be upgraded for the A5 processor and how controls will be ported to multitouch; Rockstar also says more devices will be announced soon, so keep an eye on their blog if you own an iPad 1 or iPhone 4. [via]

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FIFA 2012 Comes To The Mac

FIFA 2012 Comes To The Mac

Electronic Arts and TransGaming have announced the release of FIFA Soccer 12 for the Mac, The Loop reports. This is the first time the popular soccer franchise is available on the Mac platform, and as usual with TransGaming’s OS X release, the port has been done using the Cider translation engine. Cider has been used in the past years in several Mac games including the recently re-released GTA series.

FIFA 2012 comes with important changes in the physics and artificial intelligence engines:

Chosen Best Sports Game by E3 Game Critics, FIFA Soccer 12 brings to the pitch the game-changing new Player Impact Engine, a physics engine built to deliver real-world physicality in every interaction on the pitch. Revolutionary gameplay innovations inspired by the real-world game make FIFA Soccer 12 deeper and more engaging. All-new Precision Dribbling creates a higher fidelity of touch on the ball for better control in tight spaces, more time to make decisions on attack, and more control over the pace of the game. Innovations in attack are balanced by a re-designed defending mechanism called Tactical Defending, which fundamentally changes the approach to defending by placing equal importance on positioning, intercepting passes and tackling.

FIFA 2012 requires a Mac with OS X 10.6.8 or later, Intel Core 2 Duo or better, 4GB RAM, and ATI HD2600 or Nvidia GeForce 9400M or greater. You can buy FIFA 2012 for $39.99 at GameTree Mac.

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Epic Games Brings Unreal Engine 3 To The Mac

Epic Games yesterday announced that the Unreal Engine 3 can now run on Macs with the arrival of the free Unreal Development Kit to OS X. Joystiq does note, however, that it arrives four years after Epic announced Gears of War and Unreal Tournament for OS X, but failed to deliver.

Every UDK game’s potential user base has increased dramatically yet again.

Unreal Engine 3 now supporting Macs comes after Epic introduced the Unreal Development Kit for iOS last year. Since then a number of iOS games build on the UDK have been released, including Epic Citadel (the beautiful tech demo of the UDK), Infinity Blade and Rage HD. LucasArts and Gameloft have also signed multi-year deals with Epic to produce games using the UDK.

[Epic Games via Joystiq]


Smartphone Games “Front and Center” at Tokyo Game Show 2011

Smartphone Games “Front and Center” at Tokyo Game Show 2011

Wired has an overview of what’s going at Tokyo Game Show – annual exposition of Japanese videogames – this year: smartphone and tablet games are “dominating” the show floor, whilst long-time publishers of regular console games decided not to have a booth.

In their place, dominating a massive section in the center aisle of the show floor, are smartphones and tablets: iPhones, Android phones, PlayStation phones and all manner of Japan-only devices with keys that easily let the country’s millions of texters type out entire novels’ worth of kanji messages. Cellphone games have been part of Tokyo Game Show for more than a decade, but until this year, the casual time-killers lurked on the periphery of the show, in the backs of the booths, attracting few onlookers.

The impressive growth of the mobile gaming industry is no secret to those who have been keeping an eye on the explosion of “app stores” through 2010 and 2011. But Wired makes a good point in its TGS coverage: there’s one niche of gamers mobile games have failed to attract, and that’s hardcore gamers. The “regular console games” that have dominated the Tokyo Games Show in the past years, and which are struggling to impress on iPhones, iPads, and Android handsets.

One challenge for Gree and other mobile gamemakers: Creating mobile games that appeal to hard-core gamers as well as casual players. Gree President and CEO Yoshikazu Tanaka noted the dilemma.

“I was just walking around the show floor,” he said at a press briefing Thursday, “and what I thought while I was looking around was, ‘Console games seem much more interesting than social games. They’re more cool.’”

Gree, for instance, is the company that bought OpenFeint and announced a CEO replacement this week. The issue is a complex one: Angry Birds is selling millions of copies (350 million to date), yet hardcore gamers still can’t find proper mobile counterparts for their favorite PS3, Xbox 360 and Wii games. Big companies like EA are reinventing themselves with strong mobile offerings, and revenue speaks clearly.

I believe the scarcity of “hardcore games” or lack thereof is more related to the youth of these mobile platforms, as well as ongoing technological advancements. Lets’s see what the A6 will bring.

[image via]

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