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Posts tagged with "games"

Nintendo 3DS Sales Affected By iOS Devices

Nintendo 3DS Sales Affected By iOS Devices

Electronista reports the sales of the Nintendo 3DS won’t match the ones of the original Nintendo DS, according to iSuppli:

Nintendo’s 3DS sales will never match those of the earlier DS line due to competition from Apple and Google, IHS iSuppli said this weekend. The 3DS would hit 11.6 million devices in 2011, but it would always lag behind what the DS line managed at the same point in its history, hitting 69.9 million systems versus 90.9 million.

I was one of the people who stood in line at my local videogame store in 2004 to get an early DS unit imported from the US (back then, games didn’t have regional restrictions), and I bought a DSLite and DSi after that. But something’s changed in the mobile gaming industry since November 2004 (when the original DS went on sale), and that’s the quick adoption of app stores and touch-based smartphones. In fact, iSuppli believes that the iPod touch, the iPhone and iPad are affecting the sales of the 3DS, which is struggling in keeping sales numbers up in Japan. Official numbers haven’t been released yet (they’ll be available later this week), but the 3DS is doing okay for now. It’s just that there’s a general assumption it won’t do as well as the DS in the long term, mainly because the market has changed to accommodate iOS and Android devices as gaming machines that also happen to do many other things – again, thanks to online marketplaces like the App Store. On top of that, DS games are still sold in cartridges at $40 whilst you can find thousands of $2.99 - $9.99 games in the App Store. And with digital downloads, you don’t have to worry about physically carrying around anything except, well, your phone or tablet.

There are a lot of factors to consider when comparing Nintendo’s portable consoles to iOS devices (personally, I don’t believe the console will die anytime soon), but it’s very clear that in this new market many users are playing games on new devices like the iPod touch. Nintendo will keep selling its 3DS models for years, but don’t expect those numbers to be as huge as the original DS.

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Atari Introduces “Greatest Hits” App with 100 Retro Games

If you love retro gaming as much as I do, Atari’s latest app for the iPhone and iPad (which will launch in the US App Store later today) might as well be a dream come true: with Atari’s Greatest Hits, you’ll have access to 100 old Atari games from a single app that presents them in a beautiful interface with arcade cabinets and original box arts. That’s right, 100 games in a single universal app. Where’s the catch? The app is free and comes bundled with PONG, but if you want to download the other included games you’ll have to choose between some in-app purchases options. The huge deal is the following: games have been organized in 25 game packs; each game pack will cost you $0.99 via in-app purchase. Alternatively, you can buy all the packs (and thus 100 games) together with a single purchase at $14.99. Which brings us to: 15 bucks for 100 old Atari games, on the iPhone. Some of them have even been updated to include local Bluetooth multiplayer. I won’t be missing this offer as soon as the app goes live, for sure.

The app is available now in the New Zealand store and will go live at this link in the US tonight. Full list of included games after the break. [via Touch Arcade] Read more


Angry Birds Rio: 10 Million Downloads In 10 Days

Angry Birds Rio: 10 Million Downloads In 10 Days

Perhaps Rovio’s success with the Angry Birds franchise doesn’t surprise anymore as much as it did in 2010, but we still think the numbers these games for iOS and Android are generating are impressive. The latest game of the series, Rio, is based on a collaboration with Twentieth Century Fox to merge the gameplay of Angry Birds with the world of Rio. With a tweet, Rovio said that Angry Birds Rio hit “10 in 10” – suggesting 10 million downloads were achieved in 10 days since the release of the app for iOS and Android devices, both in free and paid editions.

A bit of investigation by Mobile Entertainment has proved that, as expected, said tweet referred to the number of downloads in the same number of days.

Rovio didn’t provide detailed numbers for iPhone, iPad and Android sales, nor did they specify whether the free version was downloaded more than the paid one. Still, 10 million downloads in 10 days is impressive. Now about that fake movie trailer…

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Rolando Comes Back with iOS 4 Support and Retina Graphics

Back in 2009, Rolando was one of my favorite games on the iPhone. The game featured fancy colored graphics and the whole gameplay revolved around these cute tiny creatures called, indeed, “rolandos” that you had to control with your fingers to avoid enemies, and complete levels. The game became an instant hit in the App Store, with game publications posting raving reviews about it and Apple featuring it for weeks in the App Store. The success was well-deserved: top-notch graphics and a great gameplay had been implemented into a multitouch experience that, back then, was an example of true excellence for the platform.

Then the iPhone 4 and iPad came along, iOS 4 was released, Retina Displays pushed into the market and, like many other 2008-2009 games, Rolando disappeared from the charts due to lack of updates from the developers. Finally, this is changing today with the release of new versions of Rolando 1 and Rolando 2 for iPhone that support the latest iOS 4.x and the Retina Display, and also fix an issue with corrupted saved games. I’ve just installed the apps on my iPhone (again), and they really shine on the Retina Display. The gameplay is still the same as this is just a “technical” release aimed at enhancing OS compatibility and graphics, but it’s enough to let me play Rolando all over again.

If you’ve never tried Rolando and you need a new game in your collection, here’s your chance. Both Rolando 1 and Rolando 2 are currently available at $0.99 in the App Store.


Gamer Develops Homebrew iControl App For A-10 Flight Simulator

In succession of the wireless hack we found this morning, this afternoon brings us another case of the iPad being modified for new and awesome things. Flight simulator DCS A-10C is virtual combat simulator for the A-10C Warthog, giving wannabe pilots the opportunity to take to the air in the one world’s most advanced (and vicious looking) combat fighters. Use of Multi Function Control Displays (MFCDs) in the game (those fancy on-screen controls in the cockpit) would traditionally take the eyes of the pilot off of their environment in-game, but an iPad mod utilizing the game’s API brings the MFCDs to the iPad’s display, giving the pilot an additional monitor to work with alongside the joystick and throttle. The iPad provides a way to tap into different displays and control sets in the cockpit, all the while the gamer can continue to control the plane and move the pilot to check the wings and and surrounding environment. It’s incredibly impressive, and Electronista notes that a final version of the controls may make its way to the App Store so everyone can have access to the digital overlay. You can check out video of the DCS iControl in use after the break.

[Shacknews via Electronista]

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Samurai II For Mac: Good, Bloody Fun

For fans of the original Samurai: Way of the Warrior, we ended on quite the cliffhanger. Confronting your demons, things hadn’t turned out exactly as planned. In Samurai II: Vengeance (now on the Mac App Store), the quest for revenge will leave no prisoners. Cel-shaded environments mix with 3D combatants for a hack & slash adventure that takes you through the second chapter of the Samurai story line.

Heads up: there are some graphic screenshots behind the break (those swords can be pretty sharp), where we take a look at how well Samurai II fares with a keyboard or mouse.

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Rumor: Valve “Looking Into” iOS for Steam Expansion

If you’re familiar with the PC and Mac gaming scene, then you have most definitely heard of Steam: a game distribution platform by Valve that collects thousands of games in a single marketplace that’s easy to use and aggregates users worldwide enabling them to communicate through the platform. Steam, first released on Windows PCs, came out on OS X last year after much anticipation, quickly becoming many users’ favorite way of discovering and downloading games for the Mac.

Member of Steam’s forums Political Gamer recently visited the Valve headquarters and reported an interesting tidbit from his visit and talk with Valve co-founder Gabe Newell: Valve is apparently “looking into” iOS and Android as possible platforms for Steam’s expansion in the future:

After waiting in the lobby for a few minutes it turned out Gabe was in the office and wanted to say hi. To my great delight he was playing DOTA 2 when we walked in and from what I can see the game already looks very promising. After a little “sneak peek” we sat down to talk about Steam and other goings on in Valve. During this chat he confirmed that Steam will get a video recorder very soon, also he said they were looking into the iOS/Android platform for possible expansions with Steam. He also siad that the Source film maker is in the pipeline for a public release. After the chat was over he happily signed my copy of the Orange box and sent me on my way to Robin Walker.

The report doesn’t provide any additional details on Valve’s plans for a mobile Steam, and we only speculate that the development studio might be considering an iPhone or iPad client to check on your online Steam account and friends. Certainly Apple would never approve an iOS Steam app that lets you download and play games out of the App Store, whilst on Android Valve could easily deploy and alternative store like Amazon did (and got sued for the name choice). On iOS, Steam as we know it would be a difficult goal to accomplish: Apple doesn’t allow the installation of apps from alternative sources (the so-called “side-loading”) and the possible implementation of in-app purchases wouldn’t fit Steam’s growing catalogue of games.

Apple has turned its iOS and Mac App Stores into the perfect place for users to discover and buy games, and we don’t expect Steve Jobs to change his mind anytime soon about allowing other developers to “break the ecosystem” with unofficial app stores. So perhaps Steam for iOS will be a simple app to manage your online account? Or a “brand” for App Store developers to publish their games? We don’t know yet, but it’s interesting that Valve is at least looking at the possibilities offered by iOS. [via]


Firemint: Flight Control for iPhone Hits 4 Million Downloads, $2 Million Budget for Real Racing 2

Developer Firemint has always been one of the biggest “players” in the iOS gaming scene with hugely popular games and Apple Design Awards won at the WWDC, and they’ve been under the press spotlight again recently thanks to the release of Real Racing 2 HD – a version of their successful racing game specifically optimized for the iPad 2 improved graphics, processor and gyroscopic controls. With more updates on the way and a brand new iOS game announced last month, Agent Squeak, Firemint has become one of the top names in the App Store for iPhone and iPad games.

In an interview with Pocketful of Megabytes, Firemint’s Logan Booker has answered some interesting questions about what’s going on behind the scenes of Real Racing and their other game franchise, Flight Control. As revealed by Booker, Flight Control, released in 2009, recently surpassed 4 million downloads for iPhone, and it keeps growing. The game was the result of weeks of sketching and prototyping back in 2008 and early 2009, when the App Store was a relatively new platform and no one really knew whether or not Apple (and third-party developers) could turn a profit out of it. Read more


Angry Birds HD Updated: 15 New Levels

Angry Birds HD Updated: 15 New Levels

Just in time for the release of the iPad 2, Rovio updated (again) Angry Birds HD last night to include 15 new levels and continue “the adventures in the frontier badlands”. A new golden egg has been included in version 1.5.3 as well.

Looking at early iTunes reviews, it sounds like Rovio also changed something in the “pause” screen of the app, putting a news section (some people say ads) in there and forcing users to wait for the animation to finish before resuming the game. If you’ve noticed this too, please let us know in the comments below.

Angry Birds HD is available here.

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