Posts tagged with "games"

Game Day: Worse Than Death

Worse Than Death is a narrative-driven horror game from Toronto-based Benjamin Rivers, the developer of Home. The two games share some similarities. Both games feature creepy, small-town mysteries where you play as a pixelated protagonist in a chunky-pixel world. What’s different about Worse Than Death is that it interweaves comic book-style, hand-drawn art throughout the story including cut scenes, when examining objects, and for dialogue. It’s a unique style that helps bring the characters and their surroundings to life in a way that pixel art alone can’t.

In Worse Than Death you play as Holly, who has returned home from the city to attend her high school reunion. When she arrives in town, she stops by the local bar where she meets with Flynn, an old friend who we learn was engaged to a woman named Grace before she died in an accident.

I don’t want to spoil the story, but what seems like a typical reunion when Holly and Flynn arrive turns out to be anything but ‘typical.’ Soon you’re racing around town faced with a growing number of gruesome deaths and chased by unseen monsters from whom you need to hide to survive.

The game does an excellent job of ratcheting up the tension as it progresses. I found myself jumping more than once as unexpected things happened during the game. As you make your way through the town trying to solve the mystery of what has happened, you face a series of puzzles that get progressively harder to solve, but clues are everywhere, so be sure to examine everything.

The gameplay is simple. Tap the left and right sides of the screen to walk that direction and double tap to run. Examining objects and interacting with other elements of the game is as simple as tapping icons that appear around Holly.

Worse than Death also supports MFi controllers. The onscreen controls aren’t difficult to use, but with a narrative game like Worse Than Death, I like to lean back with a controller with my iPad Pro in the Brydge Pro Keyboard so I can get the angle just right and relax. The SteelSeries Nimbus’ thumbstick and buttons were perfect for exploring the game.

I also highly recommend playing while listening with headphones. The sound design is fantastic and an integral part of the tension built by the story. Sounds come at you from every direction thanks to a 3D audio track that’s a perfect match to the game.

I also love the hand-drawn art and the way it contrasts with the pixelated gameplay. It’s a combination that makes Worse Than Death stand out from other action adventure games and succeeds in conveying strong character emotions, which adds to the tension that builds through the game. What’s more, the many hand-drawn images used in the game were drawn entirely on an iPad Pro using the app Procreate. Here’s a time-lapse that developer Benjamin Rivers posted on Twitter of the art being created:

It’s a testament to the iPad Pro and Procreate that such a large part of this game’s artwork could be done using the combination.

The hand-drawn artwork in Worse Than Death was created on an iPad Pro using Procreate.

The hand-drawn artwork in Worse Than Death was created on an iPad Pro using Procreate.

I’m not usually a fan of horror games, but I love a good mystery and puzzles, which Worse Than Death delivers on. With simple gameplay and story-driven action, Worse Than Death is like a creepy mystery you take with you on summer vacation. Wrapped in terrific artwork and absorbing sound design, Worse Than Death is a game that shouldn’t be missed.

Worse Than Death is available on the App Store for $3.99.


Harry Potter: Wizards Unite AR Game Launches on iOS

It was the summer of 2016 when Pokémon GO took the world by storm, and now, almost exactly three years to the day later, there’s a new AR game trying to capture the same magic. Harry Potter: Wizards Unite launched today in the US, UK, and select other countries from the same studio behind Pokémon GO, Niantic.

At the core of Wizards Unite is the same AR-based system employed in Pokémon GO, whereby you can explore a digital world that’s mapped to the real world around you, where different real-life locations are mapped to in-game hot spots for engaging with certain game elements. Special locations in the game, such as fortresses, are designed for teams of players to conquer together; combined with the AR world exploration mechanic, this encourages strong community engagement in the game. If Wizards Unite takes off in any way like Pokémon GO, expect to see bands of players roaming the streets with their phones at the ready.

Chronologically, Wizards Unite takes place following the original seven book Harry Potter series but still includes many of those original characters. In the game’s tutorial, for example, a slightly aged Harry Potter, now working as an auror, instructs you regarding a crisis the Ministry of Magic is currently facing that needs your assistance. This sort of tight integration with the world and characters Harry Potter fans know and love, combined with the community-centric element found in games like Pokémon GO, could make Wizards Unite a really special experience for anyone who loves J.K. Rowling’s wizarding world. As one of those people myself, even though I never got into Pokémon GO, I’m excited to spend some quality time trying out Wizards Unite.

You can download Harry Potter: Wizards Unite on the App Store now.


Nintendo Announces Dr. Mario World Coming to iOS July 10

Today Nintendo announced its latest mobile venture coming to iPhone and iPad: Dr. Mario World, which is available to pre-order now and will launch July 10th.

Dr. Mario World is a match 3-style game in the vein of Candy Crush, whereby you try to match your limited quantity of colored capsules with the various virus creatures on-screen to clear the game board. Fitting the Mario theme, the board in each stage will feature not just viruses, but also fan favorite power-ups such as a red shell or bomb that can knock out more viruses at once when activated. Based on early details, the game appears to stray very little from the classic match 3 formula, complete with hearts that determine whether you can start a stage, and diamonds that enable things like extending your turns. Match 3 games are a guilty pleasure for me, and I love Nintendo, so while some may prefer more originality, I’m excited to try a Mario-themed spin on a classic game mechanic.

When Dr. Mario World launches, it will be a free download with optional In-App Purchases for things like diamonds – a common business model for this type of game. There will be five worlds at launch, consisting of a variety of stages, and more worlds will be added over time. And following the tradition of other Nintendo titles such as Super Mario Run, gameplay will require a persistent Internet connection.

You can pre-order Dr. Mario World now.


Panic Reveals Plans to Sell a Handheld Gaming System Called Playdate in 2020

Panic, well-known for its thoughtfully-designed Mac and iOS apps, has announced that it’s entering the hardware market with a portable gaming system called Playdate, which will ship in early 2020 and cost $149. This isn’t Panic’s first foray into the game industry. With the release of the hit indie game Firewatch in 2016, the company became a game publisher. Later this year, Panic will publish the highly-anticipated Untitled Goose Game on the Nintendo Switch. Still, creating hardware is something altogether different for Panic.

Playdate is a diminutive handheld device with hardware and software features that distinguish it from any other handheld on the market. The bright yellow handheld system is just 74mm  ×  76mm  ×  9mm, which is roughly three inches square and a little thicker than an iPhone XS.

Read more


Game Day: Rolando Rolls Back Onto the App Store

Today, HandCircus, the creator of Rolando, has released an excellent remastered version of the classic iOS game called Rolando: Royal Edition.

If you were playing iOS games in the early days of the App Store, you are probably familiar with Rolando. The game wasn’t on the Store day one but came a few months later at the end of 2008.

Rolando was one of the early break-out hits on the App Store. The game was downloaded by millions of fans worldwide who loved its colorful, round characters. Rolando was also one of the first games to incorporate the iPhone’s accelerometer into its gameplay in a way that was tightly integrated with the game instead of feeling gimmicky.

However, the original game was a victim of Apple’s 2017 transition to a 64-bit architecture. Although many cherished classics were updated in time, a large number of games fell by the wayside. Until today, one of the most beloved of those titles was Rolando.

Read more


Apple Arcade: Our Overview of Apple’s New Gaming Subscription Service

Today at the Steve Jobs Theater, Apple detailed a variety of services it plans to launch from now through the end of the year. In addition to the expected services for video, news, and an iOS-integrated credit card, perhaps the event’s biggest surprise was Apple Arcade, a gaming subscription service debuting this fall. Apple Arcade will feature no games currently on the App Store, but will instead serve as the only way you can play 100+ new games on iOS.

Read more


A Remastered Version of Rolando Is Returning to the App Store April 4th as Rolando: Royal Edition

Rolando was one of the earliest break-out games on the App Store when it debuted in 2008. Millions of fans downloaded the game, which featured colorful round characters that you maneuvered through four worlds with the help of the iPhone’s accelerometer. However, as Federico highlighted in his story on app preservation last summer, the ngmoco-published title disappeared in 2017 when it wasn’t updated to support Apple’s 64-bit architecture.

Today though, Rolando’s developer, HandCircus, announced that Rolando is coming back on April 4th as Rolando: Royal Edition. According to a report by TouchArcade, the game is a remaster of the original title:

…beyond a beautiful overhaul with the brilliant 2.5D aesthetic of the game’s sequel, as well as the expected graphical polish to seamlessly fit into the 2019 App Store, HandCircus have actually overhauled a lot of the levels, interactions and mechanics across the game.

Today’s news comes close on the heels of the launch of GameClub, a startup that plans to bring unavailable classic iOS games back to the platform starting with Hook Champ. TouchArcade’s former Editor-In-Chief Eli Hodapp is GameClub’s VP of Business Development.

Federico’s closing commentary from last summer’s story sums up the state of game and app preservation and his hopes for the future well:

It doesn’t have to be this way. I want to believe that, over the next decade, Apple and third-party developers will learn to appreciate the history of the App Store. And that they will treat its back catalogue as something more than a nuisance with an expiration date. Because sometimes it can be useful, and perhaps even fun, to marvel at how far we’ve come by looking back at how it all began.

I couldn’t agree more. So many classic iOS games have fallen by the wayside and are now unplayable that it was heartening to see that HandCircus is bringing back Rolando and learn more about GameClub’s efforts. Two announcements isn’t a trend, but I hope it’s a sign that momentum is building behind preservation in the iOS game and the broader app industry. The time feels right to revisit these classics.

Rolando: Royal Edition is available to pre-order on the App Store for $1.99 and comes with iMessage stickers that are available today.


Niantic Previews Harry Potter: Wizards Unite, the Studio’s Follow-Up to Pokémon GO

Later this year the team at Niantic will launch a new game based on a very popular IP: Harry Potter. The game’s full title is Harry Potter: Wizards Unite, and it will come to both iOS and Android as an AR-centered gaming experience in the vein of Pokémon GO, Niantic’s biggest hit.

Today Nick Statt of The Verge published his impressions of Wizards Unite following a preview Niantic hosted recently. Statt writes:

The core activity in Wizards Unite involves collecting a mix of artifacts and sometimes saving notable characters from the series who are stuck in a bad situation, like the titular Harry being pinned down by a spooky dementor. From there, you play a little tracing mini-game, to evoke the casting of a spell and then collect the item or free your friend. Afterward, you’re able to add that item or character to your collections book, earn experience points, and level up.
[…]
Beyond traversing the map, collecting those artifacts, and visiting inns to eat food, players of Wizards Unite will have a few more advanced activities to keep them busy. Those include leveling up your character, picking a subclass (called a “profession”) to learn new abilities, and then teaming up with up to five other players to compete in a fortress (what Niantic has designed to be this game’s version of gym battles from Pokémon Go). These team challenges feel like a cross between a traditional strategy game and something similar to Nintendo’s Fire Emblem, where one-on-one battles take place simultaneously after players select an enemy from a top-down map.

Based on Statt’s article, Harry Potter: Wizards Unite is going to have a lot more depth and complexity to it than Pokémon GO, which I’m excited about. Pokémon GO has scaled over time to become more of a gamer’s game than it used to be, but with Wizards Unite it sounds like that added depth will be there from the start for those who want it.

There’s still no firm release date available for Wizards Unite, but a 2019 launch is confirmed.

Permalink

Fortnite Adds MFi Controller Support

The latest update to Fortnite on iOS adds support for MFi controllers. I don’t play Fortnite on iOS regularly, but I tried the game when it was released on iOS and have played on the Nintendo Switch from time to time. The game has done extraordinarily well on iOS, but on balance, I’ve preferred playing on the Switch because I found it much easier to play with a physical game controller than onscreen gestures. That calculus could change for a lot of players now that the iOS version of the game supports MFi controllers.

I paired my SteelSeries Nimbus Bluetooth controller with my iPad Pro and gave Fortnite a try for the first time in months. Having played on the Switch, the controls felt immediately natural. The game’s HUD has labels showing what each button does, and there are diagrams available in Fortnite’s help system too. The responsiveness of a Bluetooth controller isn’t on par with a wired game controller, but it’s a big improvement over onscreen controls and paired with an iOS device that can push 60fps, iOS can be an excellent way to play Fortnite.

A full rundown on the latest Fortnite update is available on Epic Games’ website.