Posts tagged with "games"

New Projects, New Setup

The past few months have been busy at MacStories. The release of new iPads was followed by our launch of new podcasts and then WWDC. Along the way, my gear setup has changed a little, too.

Portable Setup Changes

11” iPad Pro and Accessories

Leading up to Apple’s spring event and knowing that it would feature new iPads, I was on the fence about buying one. The Pencil Pro and the Tandem OLED display tipped the balance, though, and I ended up getting the 11” Wi-Fi-only model with a Magic Keyboard Case, a Smart Folio cover, and Apple Pencil Pro.

I was tempted by the nano-texture display but ultimately passed on it as well as cellular connectivity. I expect there’s a nano-texture device of some sort in my future, but even without it, the iPad Pro’s Tandem OLED display works better in sunlight than previous displays. I don’t use an Apple Pencil often, but with the new Pro model, I plan to play around with it more to see if I can find a place for it in my day-to-day computing. The lack of meaningful iPadOS 18 updates coming this fall is a letdown, but I’m still pleased with my purchase because the smaller form factor and fantastic display have led me to use my iPad Pro more.

Desk Setup Changes

Balolo's tablet holder accessory.

Balolo’s tablet holder accessory.

With the change in iPad sizes, the articulating arm I used for the 12.9” iPad Pro no longer worked for me. Instead, I’ve transitioned to another Balolo accessory, the Tablet Holder. It sits neatly in the center of my Desk Cockpit shelf, where I can set my iPad for use with Sidecar or Universal Control. If you’re a Club member and interested in Balolo’s Desk Cockpit setup, which I covered in detail this past February, there’s a coupon code for 10% off on the Club Discounts page.

My new video gear from Elgato.

My new video gear from Elgato.

I have been experimenting more with video in recent weeks, too. That led to the addition of an Elgato Facecam Pro and Key Light to my desk, along with an Elgato Mini Mount stand for the camera.

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My Top Amazon Prime Day Picks

There are thousands of things on sale during Amazon Prime Day, including a lot of my favorite gadgets, so I thought I’d highlight the deals I’ve found for the gear I’ve used, tested, and love. Here are my top picks.

Apple Hardware and Accessory Deals

Apple Studio Display with Adjustable Stand (15% off)

Source: Apple.

Source: Apple.

I’ve had an Apple Studio Display for two years now and love it. Colors are bright, text is crisp, and having a set of additional Thunderbolt ports available on its rear panel comes in surprisingly handy.

Apple iPad mini (6th Gen), 256GB Storage, Wi-Fi (15% off)

Source: Apple.

Source: Apple.

It may be getting a little long in the tooth, but I still love my mighty iPad mini. My new 11” iPad Pro has absorbed some of the reading and video-watching I used to do almost exclusively on the mini, but the mini’s size is perfect for reading, which is what I still use it for almost every day.

Beats Fit Pro (25% off)

Source: Beats.

Source: Beats.

I haven’t gotten around to writing about the Beats Fit Pro yet, but I picked up a pair a couple of months ago, and I love them. They’re smaller than the Powerbeats Pro that wrap around your ears, which I like, and because they use Apple’s H1 chip, they include features like fast pairing with the Apple Watch and transparency mode. They don’t have every feature of the latest AirPods Pro, but they have the most important ones that I want when I go out for a run on a hot day.

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Delta 1.6 Released in the EU and for Patreon Members with a Worldwide App Store Release in the Works

Delta, the retro gaming emulator that took the App Store by storm when it was released earlier this spring and now has over 10 million users, has been updated in the EU via AltStore PAL and for Patreon members, who can sideload the app. An update to the App Store version has been submitted to the App Store for the rest of the world but has not been approved yet.

Playing the SNES version of Donkey Kong Country.

Playing the SNES version of Donkey Kong Country.

The update brings official iPadOS support to Delta for the first time. That means support for native iPad features like Split View, Stage Manager, multiwindowing, and even Handoff, which can be used to move a game from one device to another. The update also introduces a refinement of Delta’s new icon, which was changed because Adobe thought it looked too much like its own logo and demanded that Delta make changes to the icon. Delta’s built-in skins have been updated too to work with the iPad’s larger screen:

Multiwindow gaming.

Multiwindow gaming.

I’ve had a chance to try the new Delta 1.6 iPad features and they’re great, so it was disappointing to see that the app has been rejected by App Review. According to the AltStore Mastodon account, the reason was that the app included a link to the developers’ Patreon page, even though that link appeared in prior versions of the app. The Patreon link has been removed and the app resubmitted, so hopefully the update will be available worldwide soon.

It’s a shame that Delta 1.6 is being held up in App Review, but barring any further objections from Apple, I expect we’ll see the update on the App Store soon.


The Story Behind Half-Life’s Canceled Mac Port

Half-Life was a defining game of the late 90s, which is why Mac users were excited when a Mac OS port was announced in 1999. However, within months, the game was canceled. As Greg Gant writes on Inaudible Discussion:

The official reason why the port was axed was given by Gabe Newell, president of Valve, citing the lack of Team Fortress Classic and multiplayer with PC users and fear of releasing an inferior product.

However, according to a companion video version of the post on the Definitive Mac Upgrade Guide channel, the real reason was bad blood between Apple and Valve, Half-Life’s developer:

Drawing from an interview with developer Rebecca Heineman, who worked on the port, the video explains that Valve canceled the port after being misled by an Apple games evangelist about expected sales figures.

In addition to Heineman’s story about the cancellation of the Mac port of Half-Life, the video covers how Valve intended to bring the technology that powers the Steam Deck to the Mac and why it never did. Plus, for those who have always wanted to play Half-Life on the Mac, Gant explains the best ways to do so on a variety of Mac architectures.

Gant’s story of the failed Half-Life port is an interesting bit of Apple history from a time when most major videogames were ported to the Mac. That’s no longer the case, although Apple seems to be making efforts to turn that tide. Gant’s story shows that there’s a lot of history to overcome.

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Retro Videogame Streaming Service Antstream To Launch on the App Store Next Week

In the wake of the Digital Markets Act, Apple made a couple of worldwide changes to its App Review Guidelines, along with many EU-specific updates. One of the worldwide updates was to allow third-party game streaming services.

Today, Antstream became the first game streaming service to announce that it will launch an app on Apple’s App Store. Antstream is a retro game streaming service with a catalog of over 1,300 videogames. The service, which is available on multiple other platforms in the EU, US, and Brazil, will bring its licensed library of games to the iPhone and iPad next week on June 27th.

Antstream’s catalog covers a wide variety of retro systems, including the Atari 2600, Commodore 64, SNES, Megadrive, PlayStation One, and Arcade classics. Antstream Arcade normally costs $4.99 per month or $39.99 per year but will be available for $3.99 per month or $29.99 per year for a limited time when it launches on the App Store.

I haven’t used Antstream Arcade yet, but I’m looking forward to trying it to see what’s in the catalog and check out how it performs over Wi-Fi.


Josh King Built the iPhone Game Controller No One Wants to Make

I love this story that I first saw mentioned on Brendon’s blog a few weeks ago about a Redditor who designed the iPhone game controller of my (our?) dreams.

Picture this: it’s a PSP Go/Xperia Play-styled, slide-out controller that attaches via MagSafe to any iPhone, has Bluetooth, a USB-C port for charging, and therefore works with any modern iOS game or emulator regardless of whether the iPhone is mounted on it or not. The controller has a built-in kickstand that supports landscape and portrait gaming (the latter is essential for DS emulation in Delta) and is much more portable than other snap-on solutions available for iOS devices.

The best part: the creator of this controller, called the M-Con, has announced plans to make this a real product that you can buy in the future. You can watch the announcement video below:

As Jonathan’s story in last Saturday’s issue of MacStories Weekly showed, the dream for many of us right now is a compact, MagSafe-enabled game controller for iPhone that doesn’t use USB-C and allows the iPhone to be rotated. No official product that is not a 3D-printed adapter or DIY hack that does all that exists right now.

I wish Josh all the best in this adventure, and I hope to be able to purchase an M-Con game controller in the near future.

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I Turned the New 13” iPad Pro Into a MacPad and Portable Gaming Display

The updated MacPad.

The updated MacPad.

As I hinted in my story on the issues of iPadOS last week, I upgraded from an 11” iPad Pro to a 13” iPad Pro (1 TB, Wi-Fi-only model). While I was very happy with the 11” form factor, I decided to return to the larger model for two reasons:

  • I wanted to have maximum thinness with the ultimate iPad Pro model Apple makes.
  • I sacrificed the physical comfort of the 11” iPad Pro to get a larger display for my MacPad as well as portable gaming.

Today, I will explain how I was able to immediately turn the brand-new 13” iPad Pro into a convertible MacPad using a combination of accessories and some new techniques I’ve been exploring. I’ll also share my experience with using the iPad’s glorious Tandem OLED display in a variety of gaming setups ranging from streaming to emulators.

Let’s dive in.

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Assassin’s Creed Shadows Is Coming to the Mac Day and Date with Consoles and Other Platforms

Source: Ubisoft.

Source: Ubisoft.

Today, Ubisoft announced that the next major release in the Assasin’s Creed franchise, Shadows, will be released on November 15th on its Ubisoft+ service, PlayStation 5, Xbox X|S, Amazon Luna, and Apple silicon Macs via the Mac App Store. According to Ubisoft:

Assassin’s Creed Shadows will immerse players in 16th century Japan. The country is heading towards a brutal path to unification, where unrest grows as new coalitions appear and corruptive foreign influences infiltrate the land.

The standard version of the game will cost $69.99 and can be pre-ordered on the Mac App Store now. Ubisoft also offers Collector’s and Ultimate editions of Assassin’s Creed Shadows, but neither variant will be sold through the App Store.

Still, the release of a major studio game for a popular franchise on the Mac App Store simultaneously with consoles and other services is notable. Many of the AAA titles that have found their way to the Mac App Store, like Death Stranding and the Resident Evil 4 remake were released on other platforms months before the Mac App Store. Perhaps the growing install base of Apple silicon Macs has begun to change the economics of big studio game releases in favor of the Mac.

Regardless of the reason, it’s good to see Assassin’s Creed Shadows coming to the Mac this fall. The release is still months away, but in the meantime, if you need an Assassin’s Creed fix on Apple platforms, Assassin’s Creed Mirage is set to launch on the iPhone and iPad on June 6th and can be pre-ordered on the App Store now.


Emulator-palooza

PPSSPP.

PPSSPP.

It’s been a big week for for emulators on iOS and iPadOS. It seems like yesterday when I was writing about Delta and being told ‘authoritatively’ online that it wouldn’t last. Yet here we are.

Last weekend, Gamma, a Sony PS1 emulator, was released. The emulator quickly appeared in the top free charts on the App Store, where Delta continues to hold steady in the top 25.

Then today, at roughly the exact same time two more well-known emulators made their debut on the App Store: PPSSPP and RetroArch. PPSSPP is a Sony PSP emulator, while RetroArch supports emulator cores for a wide variety of classic consoles.

I was out picking up my new iPad Pro when I got a heads up that both emulators were out from Brendon Bigley, who has covered both emulators on Wavelengths.

The PPSSPP release was announced by Henrik Rydgård on the emulator’s blog:

After nearly 12 years, PPSSPP has finally been approved for the iOS App Store! Thanks to Apple for relaxing their policies, allowing retro games console emulators on the store.

There are a few limitations to PPSSPP’s first App Store release compared to previous non-App Store versions:

  • Vulkan support through MoltenVK is not yet enabled
  • Magic Keyboard (iPad Keyboard) is not supported
  • The JIT recompiler is not supported
  • RetroAchievements is temporarily disabled

However, Rydgård says MoltenVK, Magic Keyboard Support, and RetoAchievements will all return to the app. JIT can’t be implemented unless Apple changes its stance on the recompiler, but Rydgård says most PSP games should run smoothly on modern hardware.

RetroArch

RetroArch

RetroArch is an even bigger deal in the sense that it contains cores for emulating a long list of classic videogame systems, including PPSSPP itself, along with Nintendo, Sega, Atari, other Sony systems, and more. One downside to RetroArch is that it’s about as non-native as an app like Delta is native, and I greatly prefer Delta’s iOS-centric approach. Still, it’s great to see RetroArch open up so many additional consoles on iOS and iPadOS.

I expect we’ll see even more game emulators on the iPhone and iPad before long, including Provenance, which is currently being beta-tested. I haven’t had a chance to spend time with these latest emulators yet, but I’m looking forward to seeing how they look on my new iPad Pro’s OLED display.