Posts tagged with "gaming"

Bitmo Lab Opens Pre-Orders for a Delta Emulator-Friendly iPhone Case

Source: Bitmo Lab.

Source: Bitmo Lab.

Bitmo Lab, an affiliate of JSAUX, a videogame accessory maker, has announced pre-orders for an intriguing new iPhone case. The GAMEBABY case, which I came across on Overkill.wtf, is a two-part iPhone case that allows users to remove the bottom half, moving it from the rear of an iPhone to the front. The switch transforms your iPhone into a Game Boy lookalike with A and B buttons, a D-pad, Start and Select buttons, and more.

According to Bitmo Lab, the GAMEBABY’s buttons are capacitive, meaning they don’t require power, a Bluetooth connection, or other technology to work. It’s a simple solution that, when paired with the Delta iOS game emulator, should be able to play classic emulated games on the go with the added benefit of physical buttons.

How well the GAMEBABY works remains a mystery. Bitmo Lab’s website says the case is still under development, but you can pre-order one for the iPhone 15 Pro Max or iPhone 16 Pro Max with expected shipping in October for $19.99, which is 50% off the launch price.

I’ve pre-ordered a GAMEBABY and will report back after I’ve had a chance to use it for a while.

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Delta 1.6 Released in the EU and for Patreon Members with a Worldwide App Store Release in the Works

Delta, the retro gaming emulator that took the App Store by storm when it was released earlier this spring and now has over 10 million users, has been updated in the EU via AltStore PAL and for Patreon members, who can sideload the app. An update to the App Store version has been submitted to the App Store for the rest of the world but has not been approved yet.

Playing the SNES version of Donkey Kong Country.

Playing the SNES version of Donkey Kong Country.

The update brings official iPadOS support to Delta for the first time. That means support for native iPad features like Split View, Stage Manager, multiwindowing, and even Handoff, which can be used to move a game from one device to another. The update also introduces a refinement of Delta’s new icon, which was changed because Adobe thought it looked too much like its own logo and demanded that Delta make changes to the icon. Delta’s built-in skins have been updated too to work with the iPad’s larger screen:

Multiwindow gaming.

Multiwindow gaming.

I’ve had a chance to try the new Delta 1.6 iPad features and they’re great, so it was disappointing to see that the app has been rejected by App Review. According to the AltStore Mastodon account, the reason was that the app included a link to the developers’ Patreon page, even though that link appeared in prior versions of the app. The Patreon link has been removed and the app resubmitted, so hopefully the update will be available worldwide soon.

It’s a shame that Delta 1.6 is being held up in App Review, but barring any further objections from Apple, I expect we’ll see the update on the App Store soon.


Josh King Built the iPhone Game Controller No One Wants to Make

I love this story that I first saw mentioned on Brendon’s blog a few weeks ago about a Redditor who designed the iPhone game controller of my (our?) dreams.

Picture this: it’s a PSP Go/Xperia Play-styled, slide-out controller that attaches via MagSafe to any iPhone, has Bluetooth, a USB-C port for charging, and therefore works with any modern iOS game or emulator regardless of whether the iPhone is mounted on it or not. The controller has a built-in kickstand that supports landscape and portrait gaming (the latter is essential for DS emulation in Delta) and is much more portable than other snap-on solutions available for iOS devices.

The best part: the creator of this controller, called the M-Con, has announced plans to make this a real product that you can buy in the future. You can watch the announcement video below:

As Jonathan’s story in last Saturday’s issue of MacStories Weekly showed, the dream for many of us right now is a compact, MagSafe-enabled game controller for iPhone that doesn’t use USB-C and allows the iPhone to be rotated. No official product that is not a 3D-printed adapter or DIY hack that does all that exists right now.

I wish Josh all the best in this adventure, and I hope to be able to purchase an M-Con game controller in the near future.

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I Turned the New 13” iPad Pro Into a MacPad and Portable Gaming Display

The updated MacPad.

The updated MacPad.

As I hinted in my story on the issues of iPadOS last week, I upgraded from an 11” iPad Pro to a 13” iPad Pro (1 TB, Wi-Fi-only model). While I was very happy with the 11” form factor, I decided to return to the larger model for two reasons:

  • I wanted to have maximum thinness with the ultimate iPad Pro model Apple makes.
  • I sacrificed the physical comfort of the 11” iPad Pro to get a larger display for my MacPad as well as portable gaming.

Today, I will explain how I was able to immediately turn the brand-new 13” iPad Pro into a convertible MacPad using a combination of accessories and some new techniques I’ve been exploring. I’ll also share my experience with using the iPad’s glorious Tandem OLED display in a variety of gaming setups ranging from streaming to emulators.

Let’s dive in.

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Federico Updates His Setup with the Lenovo Legion Go and More

The sands beneath Federico’s videogame setup have shifted. As he explained on Unwind last week, Federico has gone all-in with the Lenovo Legion Go, a Windows-based handheld that he’s paired with a ONEXGPU eGPU, a fancy fiber optic Thunderbolt cable, a compact GaN charger, and more. As a result of the changes, Federico has also trimmed a handful of devices from his setup.

For the latest, visit the MacStories Setups page to find the full changelog and all the other gear Federico and I are using.

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A MacStories Setups Update

Last November, we created the MacStories Setups page. It’s a collection of the gear, apps, and services that Federico and I use for work and play. We knew when we created the page that it would change regularly, and it has. Today, we’re introducing our third update in four months, which collects changes related to Federico’s MacPad setup and some smaller adjustments that we’ve both made recently.

The MacPad additions to Federico’s setup include:

However, Federico isn’t living a MacPad-only lifestyle. He uses the Vision Pro daily and has added it along with the following accessories to his setup:

Other additions include:

Our app lineups change constantly, too, and most recently, Federico has added:

As for me, since my big desk setup upgrade, I’ve made a handful of changes to my desk and gaming setups, along with other adjustments.

The Logitech Casa Pop Up Desk.

The Logitech Casa Pop Up Desk.

With summer around the corner, I’ve been refining my portable setup. The Logitech Casa Pop Up Desk that I reviewed recently is perfect for an afternoon at a coffee shop or sitting out on my balcony. I’ve enjoyed the Boox Tab Ultra so much that I added a Boox Palma for ultra-portable e-ink reading on-the-go.

The articles I save to read on the Palma and elsewhere are currently split between GoodLinks and Readwise Reader. I’ve also swapped out NaturalReader for Speechify for text-to-speech workflows, but I’m not completely satisfied with any read-aloud solution I’ve tried yet.

I’m also slowly refining my gaming setup. The ASUS ZenWiFi Pro Wi-Fi 6E mesh router system is a big step up from the Linksys Atlas routers I was using before in terms of both coverage and speed. I’m still floored by the bandwidth I get with my iPhone 15 Pro Max and Ayn Odin 2 Pro. I also picked up a Miyoo Mini+ retro gaming handheld because I’m traveling soon and wanted an ultra-portable handheld to take with me. Also, to track what I’m playing, I’ve been using GameTrack, which I recently reviewed.

Both of us have added a handful of other apps and gear, too, so be sure to browse through the Setups page to find the complete listing of our current setups.

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ALVR Beta Brings SteamVR Games with Joy-Con Support to the Vision Pro

Ian Hamilton writing for UploadVR about his experience playing Half Life: Alyx with Nintendo Joy-Con and the Apple Vision Pro:

The tracking quality is far from ideal and I couldn’t get the gravity gloves to pull objects. Those limitations make much of Half-Life: Alyx still off-limits at present. The hand tracking is so sluggish, for example, I wouldn’t want to engage in combat like this. Still, I enjoyed exploring a laid back look through the early parts of Half-Life: Alyx on Vision Pro’s untethered system with developer commentary turned on. And that this works at all is a remarkable testament to the ingenuity of open-source developers.

Hamilton, who tested other games like Beat Saber, too, used ALVR, an open-source project that allows SteamVR games to be played on the Vision Pro over Wi-Fi and just released a beta visionOS app.

As with a lot of these cutting-edge experiments, the number of games that are playable using ALVR is limited. However, as a proof of concept, it’s interesting to see Joy-Con, which are supported by visionOS, working in concert with hand tracking. As limited as the experience is now, ALVR points to a potential hybrid solution for gaming on the Vision Pro that combines the natural interactions of hand tracking with the precision of controllers.

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NVIDIA Introduces Remote Scene Rendering for Vision Pro Development

NVIDIA is in the midst of its 2024 GTC AI conference, and among the many posts published by the company yesterday, was a bit of news about the Apple Vision Pro:

Announced today at NVIDIA GTC, a new software framework built on Omniverse Cloud APIs, or application programming interfaces, lets developers easily send their Universal Scene Description (OpenUSD) industrial scenes from their content creation applications to the NVIDIA Graphics Delivery Network (GDN), a global network of graphics-ready data centers that can stream advanced 3D experiences to Apple Vision Pro.

That’s a bit of an NVIDIA word salad, but what they’re saying is that developers will be able to take immersive scenes built using OpenUSD, an open standard for creating 3D scenes, render them remotely, and deliver them to the Apple Vision Pro over Wi-Fi.

What caught my eye about this announcement is the remote rendering and Wi-Fi delivery part. NVIDIA has been using its data centers to deliver high-resolution gaming via its GeForce NOW streaming service. I’ve tried it with the Vision Pro, and it works really well.

NVIDIA says:

The workflow also introduces hybrid rendering, a groundbreaking technique that combines local and remote rendering on the device. Users can render fully interactive experiences in a single application from Apple’s native SwiftUI and Reality Kit with the Omniverse RTX Renderer streaming from GDN.

That means visionOS developers will be able to offload the rendering of an immersive environment to NVIDIA’s servers but add to the scene using SwiftUI and RealityKit frameworks, which Apple and NVIDIA expect will create new opportunities for customers:

“The breakthrough ultra-high-resolution displays of Apple Vision Pro, combined with photorealistic rendering of OpenUSD content streamed from NVIDIA accelerated computing, unlocks an incredible opportunity for the advancement of immersive experiences,” said Mike Rockwell, vice president of the Vision Products Group at Apple. “Spatial computing will redefine how designers and developers build captivating digital content, driving a new era of creativity and engagement.”

“Apple Vision Pro is the first untethered device which allows for enterprise customers to realize their work without compromise,” said Rev Lebaredian, vice president of simulation at NVIDIA. “We look forward to our customers having access to these amazing tools.”

The press release is framed as a technology focused on enterprise users, but given NVIDIA’s importance to the gaming industry, I wouldn’t be surprised to see the new frameworks employed there too. Also notable is the quote from Apple’s Mike Rockwell given the two companies’ historically chilly relationship.

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A Comprehensive Guide to Gaming on the Apple Vision Pro

The lack of any kind of port significantly limits the type of gaming you can do in the Apple Vision Pro – or does it? Sure, even one USB-C port would make a big difference to gamers looking to play titles outside the App Store, but there is a surprisingly wide array of ways to play almost any game on the Vision Pro with the help of a combination of apps and hardware. The solutions run the gamut from simple to complex and span a range of price points. I’ve tried them all and have pointers on how to get started.

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