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Posts tagged with "iOS 7"

AllThingsD: Apple Announcing New iPhone On September 10

According to Ina Fried at AllThingsD, Apple will announce a new iPhone at a media event on September 10:

Apple is expected to unveil its next iPhone at a special event on Sept. 10, sources told AllThingsD.

The launch comes at an important time for Apple, which continues to make a lot of money from the iPhone but has seen its global market share dip amid a growing wave of lower-cost Android devices as well as an intense battle with archrival Samsung.

AllThingsD has a solid track record with previous Apple event predictions, and it seems safe to assume this rumor will soon be backed by other well-connected sources.

If true, this could set Apple’s pattern history to repeat itself with new phones being released with iOS 7 pre-installed, and the new OS on track for a release 7-10 after the media event. A Golden Master seed of iOS 7 could be released to developers on the day of the event, with Apple asking developers to start submitting iOS 7 apps to the App Store on the same day. In 2011, Apple released the GM seed of iOS 5 on October 4 and asked developers to start submitting apps on the same day; last year, Apple held a media event, released a GM build of iOS 6, and emailed developers on September 12.

New iOS versions are typically released on Wednesdays (iOS 5 was released on October 12, 2011, and iOS 6 on September 19, 2012 – both Wednesdays), which could mean a release of iOS 7 on September 18 (alongside iTunes 11.1, in beta right now) with the new iPhone to follow on September 20 in a few initial markets (new iPhones are usually released on Fridays).

There are differences between this year and 2011/2012 for Apple – most notably, the fact that iOS 7 is a major rethink of iOS that may require more than a week between a GM build and the public release. But there are several minor differences as well: a Dev Center outage that lasted three weeks; a rumor that claimed Apple was forced to “pull away” resources from the iPad team earlier this year to focus on iOS 7 for the iPhone; the fact that iOS 7 beta for iPad was, indeed, released two weeks after the iPhone beta, with recent reports suggesting that the iPad build still isn’t nearly as fast and stable as the iPhone one. And, besides iOS 7, this year’s most prominent rumor – a low-cost iPhone that may or may not see Apple more aggressively entering new international markets. But how many at launch? Will Apple keep growing the list of initial launch countries? Will the low-cost iPhone be introduced on September 10 as well? Will the successor to the iPhone 5 be called iPhone 5S?

We’ll find out, if Ina Fried is right, on September 10.


App Updates For iOS 7

Craig Hockenberry:

An overwhelming number of developers were updating apps for iOS 7. Of 575 valid responses, 545 developers indicated that they were working on an update for iOS 7. That’s an adoption rate of 95%!

From what I’ve seen (and heard) so far, it looks like releasing new, paid, separate versions of apps for iOS 7 will be a common trend among developers. I think that, in most cases, it makes sense considering the major rewrite and redesign required by iOS 7 to ensure an app can be technically and visually ready by this Fall.

If we’ll end up with an App Store full of old iOS 6 apps kept for “compatibility mode” or existing customers, I believe properly showcasing iOS 7 apps will be even more necessary in the (already crowded and poorly searchable) App Store.

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iOS 7 and New Apps

Gedeon Maheux:

I’m sure many users are expecting developers of popular applications to simply update interface elements, compile some code and easily drop a brand spanking new version of their app onto the App Store for free. There’s little doubt that the majority of iOS 7 updates to existing apps will be free (which will please Apple), but I suspect there will be a surprising number of developers who will use the launch of the new operating system to completely re-boot their app, and why not? The visual and interactive paradigms iOS 7 mark a natural breaking off point and a perfect opportunity to re-coup costs. Some existing paid apps might even adopt an iOS 7 only strategy which means they’ll have no choice but to charge again.

This makes sense. One more reason why Apple will need to clearly and strongly highlight iOS 7 apps on the App Store.

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Human Authenticity

Great points by David Barnard:

There is nothing inherently authentic about anything created digitally. There’s nothing genuine about 0’s and 1’s and any particular sequence that describes pixels on a screen. Humans created the hardware and software that sequence those bits, and unless we’re talking about some sort of futuristic research project, everything created digitally is created for some ultimate form of human consumption.

Software doesn’t have to use realistic textures to be “physically authentic”.

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Change

Matt Alexander has a good piece on the hypocrisy behind some people’s reactions to iOS 7:

One of the most trite and oft-spoken philosophies in the technology world — originating from hockey’s Wayne Gretzky and popularized in our community by Steve Jobs in 2007 — is that companies ought not to skate to wear the puck is, but where it will be. That is what both Apple and Microsoft have sought to do in recent weeks.

We responded, however, with premature dismissals and cries that our technology is changing.

It’s embarrassing.

And Harry Marks has some solid counterarguments, but especially this bit:

Apple may or may not pay attention to the complaining about the icons in the beta. It may or may not read all the scathing editorials about how Helvetica Nueue Light was the wrong font choice because something something zzzzzz…sorry, I dozed off for a second. What it will do is make iOS better. It will change the way we use our phones and tablets whether we like it or not.

So, you can either upload your alternate stock icon designs to Dribbble, or you can adapt your app to better suit the coming change. Which will it be?

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Responding To iOS 7

Winning apps won’t merely take Apple’s default look and mimic it. Think about how boring it would be if all of our apps looked like iOS 7 Calendar or Settings. It would get old really fast. But that’s nothing new. Think about if all the apps on iOS 6 looked like iOS 6 Calendar and settings… Yep, it would be really boring.

Jeremy Olson has some great thoughts on how designers and developers should respond to iOS 7 in the coming months. From what I’ve seen so far, this summer will be an interesting one.

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Apple Details iOS 7 Business and Education Improvements

Last night, Apple updated its iOS 7 mini-site to include links to two webpages that detail improvements coming for Business and Education users.

For Business, the biggest additions are Per app VPN, more controls on “Open In”, third-party app data protection, and more options coming to MDM with streamlined enrollment. New MDM options are also coming for Education users, alongside single sign-on for an institution’s apps, App Store license management, and more.

Macworld has a good overview of the changes coming in iOS 7 for Business and Education. As noted by Bradley Chambers, the new Apple ID features for students under age 13 are a notable addition.

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iOS 7 and Virtua Fighter

Then one day, on a trip to my local arcade, I saw something completely new: Virtua Fighter. The first ever 3D fighting game sacrificed a lot of visual detail in order to achieve real depth rendered via multiple polygons on a projected z-axis.

When I first saw Virtua Fighter I was not impressed. The graphics were terrible compared to my favourite at the time, the also just released Mortal Kombat II, but it was the start of a new era that still continues today: the vast majority of new videogames are first or third-person perspective 3D.

James Russell has come up with an interesting analogy for Apple’s prioritization of depth in iOS 7 (and, as an old-time watcher of the Nintendo vs. Sega wars, one that I can understand and reminisce).

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The iOS 7 Summer

When I launched MacStories in April 2009 I wanted to focus on – as the name implies – Mac apps and the stories of the people who made them and used them. In the summer of 2009, I bought my first iPhone[1], the 3GS. As I started buying iPhone apps[2] and increasingly using the iPhone as a work device, my focus quickly shifted from “a Mac-only site” to “a Mac and iPhone site” for news, reviews, and opinion.

This summer represents the biggest change for my work since July 2009: in just a few months, I’ll be writing articles about iPhone and iPad apps that are based on an operating system that’s radically different from the one that I got to know four years ago, when I bought a 3GS at my local 3 Store and demoed Copy & Paste to my friends. Read more