This Week's Sponsor:

Textastic

The Powerful Code Editor for iPad and iPhone — Now Free to Try


Posts tagged with "iOS"

Apple Releases New iOS 4.2 GM Build For iPad (8C134b)

As we previously reported, Apple just released a second GM build of iOS 4.2 for iPad to deal with the WiFi issues. It’s available in the iOS Developer Center. Build number is 8C134b, and it’s a 551MB download.

This build is meant to address the WiFi issues experienced by several users. From what we’re hearing, Apple wants to get testing done as fast as possible – iOS 4.2 might drop next week.

Apple didn’t change the date of the original GM build, you’ll still see “November 1” on the dev center. The iPad build, however, is new.


AirPlay Disappears From iOS 4.2 GM on iPhone 3G

As noted by 9to5mac last night, AirPlay went missing on the iOS 4.2 GM for iPhone 3G. The feature was there in the previous betas and was working fine, allowing users to stream audio (no video to Apple TV yet, it needs an update) to AirPlay-compatible devices.

Apple apparently removed the feature when releasing the GM build on November 1st:

After speaking to multiple developers and users testing out the iOS 4.2 betas, we have determined that AirPlay did in fact work on the iPhone 3G at one point, meaning the AirPlay functionality was definitely removed from Apple’s two-year-old iPhone at its GM stage. The reason this is an issue is because Apple states, even on their own website, that AirPlay is supported on ALL iOS 4 devices.

Read more


iOS 4.2 “Delayed” Due to iPad WiFi Issues, New GM Build Coming [Updated]

Two days ago we reported Mac OS X 10.6.5 and iTunes 10.1 were set to come out on Wednesday, with iOS 4.2 for iPhone, iPad and iPod Touch to follow on Friday Nov. 12th – tomorrow. Mac OS X 10.6.5 indeed came out, without AirPrint functionality for shared printers as previously reported as well. iTunes 10.1 didn’t come out.

Basing on the information we got from a reliable source, it appears that iOS 4.2 won’t come out on Nov. 12th due to last-minute WiFi connection issues experienced by many users running the GM build on the iPad. The issues have been widely documented on MacRumors forums (here and here), Twitter and Apple’s own discussion boards, both by users and developers. You can check out a video of the bug in action below. Read more


Mac OS X 10.6.5 and AirPrint: Not Found

Just like we previously reported, it looks like Apple removed AirPrint support from 10.6.5. Available to developers in previous beta versions, the feature allowed iPad, iPhone and iPod Touch users on iOS 4.2 to print documents to printers shared via Mac OS X or Windows.

It turns out AirPrint now only works with supported HP printers, as noted by Macworld and Ars Technica. We’re also getting reports from readers who have already installed 10.6.5 (which came out a few minutes ago) confirming that, indeed, AirPrint to shared printers from iOS 4.2 GM isn’t working. Read more


Rumor: Apple Has Cancelled Support for AirPrint Through Mac and Windows

Update: Unlike many other blogs that linked to this post claim, the rumor isn’t about AirPrint being cancelled. It’s about AirPrint through shared printers on Macs and PCs.

When Apple released the first beta of iOS 4.2 for iPhone, iPod Touch and iPad, they also officially announced AirPrint, the wireless printing system that would work with specific HP printers and shared printers on Macs and PCs:

AirPrint is Apple’s powerful new printing architecture that matches the simplicity of iOS—no set up, no configuration, no printer drivers and no software to download,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. “iPad, iPhone and iPod touch users can simply tap to print their documents or photos wirelessly to an HP ePrint printer or to a printer shared on a Mac or PC.

We have been told from a few Mac developers that a few days ago Apple removed all the references to printing via OS X 10.6.5 and PCs both from Readme files and other online documentation posted in the iOS developer center. It seems like all that’s now mentioned in the release notes are the aforementioned HP networked printers, as if the shared printing option never existed. See here, here and here.

Read more



MacJournal for the iPad

It used to hold true that I’d occasionally coordinate my nefarious plans for world domination inside of the iPad’s very own Notes application. I don’t like using Simplenote (as many will tell me to do) for such radical means, which is its own whitespace dedicated for short bursts of random prose. The only solace I could find was with MacJournal, though for a while, it only existed on OS X. And MacJournal is appealing not as a blogging solution, but as a database solution for maintaing multiple journals with optional encryption and password protection. When I can avoid it, I don’t like maintaining multiple files in the Finder.

Read more


Apple Considering Scrollable Menus and Toolbars For Lion and iOS 5?

A new European patent filing discovered by Patently Apple details how Apple might implement different interaction methods for menus and toolbars in the next version of OS X, Lion, and in the future iteration of their mobile operating system, iOS. The patent, filed in Q2 1010 and published last week, shows two specific models: scrollable menus and toolbars.

The main concept behind the patent is that menus and toolbars take too much space on screen, and the large majority of users don’t need to look at these elements all the time. To save space and implement multitouch gesture-based navigation in menus, there could be a way to scroll through toolbar icons and dropdown menus both on the desktop and iPhone / iPad. Read more


iOS: Single Biggest Gaming Format On The Planet

iOS: Single Biggest Gaming Format On The Planet

The remarkable truth of that figure, then, is that it’s entirely possible that measured by software revenues the iPhone/iPod is already the single biggest gaming format on the planet. And if it’s not already, it very shortly will be – the App Store is still growing while the others are moving downwards, and more and more publishers are devoting serious resources to making some very serious games for the iOS machines.
For a platform that’s only been around a couple of years, that’s already a pretty astonishing feat. Include the fact that it’s being done by selling the vast majority of games for less than $2 and it’s mind-blowing.

And the App Store is coming to the Mac now.

Permalink