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Posts tagged with "iOS"

Why Developers Create Apps for iOS

Why Developers Create Apps for iOS

Marco Arment:

The problem is that hardware manufacturers and tech journalists assume that the hardware just needs to exist, and developers will flock to it because it’s possible to write software for it. But that’s not why we’re making iPhone and iPad software, yet those are the basis for the theory.

We’re making iPhone software primarily for three reasons:

Dogfooding: We use iPhones ourselves.
Installed base: A ton of other people already have iPhones.
Profitability: There’s potentially a lot of money in iPhone apps.

With this in mind, think about the installed based of Macs.

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Google Rolling Out Instant Search for iPhone

Update: official blog post from Google.

In September we announced that we were working to bring Google Instant to mobile, and today we’re making a beta version available to most iPhone and Android devices in the U.S. To try it out, go to google.com in your phone’s browser and tap the Google Instant “Turn on” link beneath the search box (if you don’t see the “Turn on” link, try waiting a moment and then refresh the page).

Like the desktop version of Google Instant, when you type on your mobile device you’ll see predictions of what you might be searching for. If you type [anse], for example, you should see [ansel adams] along with other predictions.

We hope you’ll enjoy using Google Instant for mobile as much as we enjoyed making it. It’s currently available for Android 2.2 (“Froyo”) devices and iPhones and iPods running iOS 4 in the U.S. in English.

According to a screenshot posted by 9to5mac, Google has started rolling out the Instant search to iOS devices. In the screenshot, you can see it’s labelled as “beta” and you have the option to turn it off. Read more


Apple Posts Support Document About Daylight Saving Time Bug on iOS 4.1

As noted by MacRumors, earlier today Apple posted a new support document detailing the issues experienced by many users with the Clock app on iOS 4.1 after the switch to DST. It happened in New Zealand back in October and Europe earlier this week, but Apple still hasn’t released a firmware update to address the issue.

It’s very likely that iOS 4.2 –now in Gold Master version, final release really around the corner – will put an end to this annoying bug.

From the support document:

In some regions, shortly before or after the daylight saving time (DST) change, repeating alarms created in the Clock app may work incorrectly.

To resolve this behavior for existing alarms, set the repeat interval to Never. You will need to reset these alarms for each day you need them.

After November 7th, 2010, you can set your alarms to repeat again.


Project Sword Renamed “Infinity Blade”, Coming This Holiday

Remember Project Sword by Epic Games? Yes, that impressive tech demo we saw at Apple’s last music event on stage, the one that made our jaws drop due to that stunning graphics, light effects and animations. The same day, we were also able to download a demo of the demo, called “Epic Citadel” and based on the same graphic engine (the Unreal Engine 3 for mobile devices) but limited to a single town without any people and / or enemies.

Today Epic Games announced the final title of the game, which is now dubbed “Infinity Blade” and will be available on iPhone, iPad and iPod Touch this holiday season. Infinity Blade will feature both a single player and a multiplayer mode based on Game Center, RPG elements, even better graphics than before and free updates with new features in the next months.

The developers worked hard for 4 months on the development of Infinity Blade and, hopefully, we’ll enjoy the great results of the Unreal Engine 3 together with an equally great gameplay in a few weeks.

Check out the press release, screenshots and the old demo video of Project Sword below. Read more


3D Rotating Molecules On The iPad Will Blow Your Mind

Speaking of cool webapps running just fine on the iPad and iPhone: check out this cool demo of molecules rotating in 3D on the iPad (where the jaw-dropping effect is guaranteed), iPhone and any other browser that supports 3D transformations. Everything is accomplished through CSS, the developer says.

To accomplish this in CSS, we take advantage of a technique called “billboarding”. Billboarding involves rotating an object (in our case, each of the colored balls), in such as way that it remains facing directly at the camera at all times. This is a fairly common technique in the world of 3D gaming, used to render things such as trees and grass — and in our case, it gives the illusion that the circles are really spheres.

Try it yourself, it’s impressive. Yet more proof that the open web is more than welcome on iOS.


Apple Opens iOS 4.2 App Submissions, iAd Coming To iPad

After the release of iOS 4.2 GM, Apple officially opened the submissions for apps compatible with 4.2 a few minutes ago. The “Get Your Apps Ready for iOS 4.2” page is available here and also confirms developers can now start integrating iAds into their iPad apps.

We haven’t seen iAds running on iPad just yet, but I believe the larger screen will surely contribute to making ad experiences even more immersive.


Apple Releases iOS 4.2 GM Seed

Apple just posted iOS 4.2 Gold Master build in the iOS Developer Center. You can go download the GM seed now. Look for updates on what’s new in this (almost) final build here on MacStories in a few minutes.

Build number is 8C134. It’s a 549MB download for iPad and, as usual, it’s also available for iPhone 4, 3GS and 3G and iPod Touch 2nd, 3rd, and 4th gen. Read more


MacStories Weekly Game: Samurai II

For this week’s “MacStories Weekly Game”, I needed a good ol’ action game to talk about. You know those hack & slash type of games, where you usually wander around levels focusing on killing enemies and making combos? I grew up with them. Then God of War came around and the new kids got a new concept of hack & slash. But Samurai II is different: while clearly inspired by the post-God of War generation (the level schemes, the rich graphics, the bosses, the upgrades, the roll), it retains a somewhat old-style feeling that I was missing on the iPhone.

Samurai II: Vengeance is the sequel to last year’s Samurai: War of the Warrior, featured by Apple in the Best Games of 2009. It was indeed a great game, packed with stylish manga-like graphics, swipe-based controls and good action. Quite possibly, the original Samurai for iPhone is still one of the best action games out there. With Samurai II, though, the developers enhanced the whole system, create even better graphics and took away a few things. Read more