Posts tagged with "iPad"

Scratchpad: The Cross-Device Text Utility That Pairs Perfectly with Your Clipboard Manager

One of the best indicators of how sticky a cross-device utility will be in my setup is how quickly I install it everywhere. For Sindre SorhusScratchpad, the answer was “very sticky.” The simple text utility works on the iPhone, iPad, Mac, Apple Watch, and Vision Pro (via iPad compatibility mode), and as soon as I tried it on my desktop Mac, I grabbed all of my other devices and installed it on them, too.

At its core, Scratchpad is a single view for typing or pasting plain text that syncs everywhere. What sets it apart from similar apps is its many small touches that demonstrate a deep understanding of the way people use a scratchpad app.

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European Commission Orders Apple To Improve Third-Party Device Integration

Just as I was linking to Eric Migicovsky’s post about the disadvantages third-party smartwatch makers face when trying to integrate with the iPhone, the European Commission (EC) released a pair of related specification decisions regarding Apple’s Digital Markets Act compliance. The first covers iPhone connectivity with third-party devices:

The first set of measures concerns nine iOS connectivity features, predominantly used for connected devices such as smartwatches, headphones or TVs. The measures will grant device manufacturers and app developers improved access to iPhone features that interact with such devices (e.g. displaying notifications on smartwatches), faster data transfers (e.g. peer-to-peer Wi-Fi connections, and near-field communication) and easier device set-up (e.g. pairing).

The other decision focuses on the process of interoperability:

The second set of measures improves the transparency and effectiveness of the process that Apple devised for developers interested in obtaining interoperability with iPhone and iPad features. It includes improved access to technical documentation on features not yet available to third parties, timely communication and updates, and a more predictable timeline for the review of interoperability requests.

An unidentified spokesperson for Apple responded with a statement to 9to5Mac:

Today’s decisions wrap us in red tape, slowing down Apple’s ability to innovate for users in Europe and forcing us to give away our new features for free to companies who don’t have to play by the same rules. It’s bad for our products and for our European users. We will continue to work with the European Commission to help them understand our concerns on behalf of our users.

This decision shouldn’t come as a surprise to anyone who has been following our DMA coverage. It’s easy to understand why Apple is unhappy about this decision, but it’s also just as easy to understand how the status quo holds back competition. There are no easy answers to any of this, but as difficult as this may be for Apple to do while upholding its privacy, security, and other standards, I’m glad the EU is pushing for change and hope those changes spread to other corners of the globe.


The iPad’s “Sweet” Solution

In working with my iPad Pro over the past few months, I’ve realized something that might have seemed absurd just a few years ago: some of the best apps I’m using – the ones with truly desktop-class layouts and experiences – aren’t native iPad apps.

They’re web apps.

Before I continue and share some examples, let me clarify that this is not a story about the superiority of one way of building software over another. I’ll leave that argument to developers and technically inclined folks who know much more about programming and software stacks than I do.

Rather, the point I’m trying to make is that, due to a combination of cost-saving measures by tech companies, Apple’s App Store policies over the years, and the steady rise of a generation of young coders who are increasingly turning to the web to share their projects, some of the best, most efficient workflows I can access on iPadOS are available via web apps in a browser or a PWA.

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Apple Announces the New iPad Air and Base Model iPad

The new iPad Air. Source: Apple.

The new iPad Air. Source: Apple.

Apple today introduced an update to the iPad Air featuring the company’s M3 chip and a new base model iPad with the A16 chip and more starting storage at 128GB.

According to Apple’s press release, the new Air is almost twice as fast as the model with an M1 chip and up to 3.5 times faster than the Air with an A14 Bionic chip. Apple elaborates:

The powerful M3 chip offers a number of improvements over M1 and previous-generation models. Featuring a more powerful 8-core CPU, M3 is up to 35 percent faster for multithreaded CPU workflows than iPad Air with M1. M3 features a 9-core GPU with up to 40 percent faster graphics performance over M1. M3 also brings Apple’s advanced graphics architecture to iPad Air for the first time with support for dynamic caching, along with hardware-accelerated mesh shading and ray tracing. For graphics-intensive rendering workflows, iPad Air with M3 offers up to 4x faster performance than iPad Air with M1, enabling more accurate lighting, reflections, shadows, and extremely realistic gaming experiences.

The new model is available in blue, purple, starlight, and space gray and in 11-inch and 13-inch screen sizes. The Air also has 128GB, 256GB, 512GB, and 1TB storage options.

The 11-inch iPad Air starts at $599, and the 13-inch model starts at $799 with education customers getting $50 off those prices. The cellular models add $150 to the price tag. The iPad Air can be preordered today for delivery and in-store pickup on March 12th.

The base model iPad. Source: Apple.

The base model iPad. Source: Apple.

As for the base model iPad, it comes in blue, pink, yellow, and silver, starting at $349 for the 128GB model. Cellular costs an additional $150, and education customers get $20 off. The other storage options for the iPad update are 256GB and 512GB. Like the iPad Air, the base model iPad can be ordered today for delivery March 12th.


From a Turntable to an iPad Home Dashboard: My First Experience with Vinyl

This month, amidst the increasingly chaotic rumblings of the world in the news, I found myself looking for a new distraction. Since Civilization VII wasn’t out just yet, my eyes quickly turned to the vinyl record player that my partner and I had been storing in its cardboard box for months without ever taking the time to set it up. It’s not even ours; we’ve been keeping it safe, along with a sizable vinyl collection, for a close friend who unfortunately doesn’t have enough space for it in their current home.

This turntable is definitely not fancy – it’s even quite affordable compared to similar models – but it looks pretty, and our friend gracefully gave us permission to set it up for ourselves in the living room. While I’m sure they only pitied my desperate need for a new distraction, I took them up on this offer and opened the turntable’s box for the first time.

At the risk of sounding like a total youngster, I must disclose that until three weeks ago, I had never interacted with vinyl before. All I had were some presumptuous preconceptions. ”Doesn’t music sound worse on vinyl? Also, why should I bother with large, fragile music discs and a whole record player when I already have Apple Music in my pocket with lossless audio and Dolby Atmos?”

Still, I was not only intrigued, but also motivated to solve the main problem that setting up this record player posed: how can I make it work when our audio gear at home consists only of a handful of HomePod minis, one pair of wired headphones, and several pairs of Bluetooth headphones? While some turntables ship with built-in Bluetooth connectivity, ours can only output audio over USB or RCA with the help of a sound amplifier, and it definitely can’t broadcast audio to AirPlay devices like our HomePod minis.

Allow me to spoil the ending of this story for you: in the end, unboxing this turntable escalated into a legitimately awesome tech upgrade to our living room. It’s now equipped with a docked 11“ iPad Pro that acts as a shared dashboard for controlling our HomeKit devices, performing everyday tasks like consulting the weather and setting up timers, and of course, broadcasting our vinyls to any HomePod mini or Bluetooth device in the apartment. This setup is amazing, and it works perfectly; however, getting there was a tedious process that drastically reinforced my long-standing frustrations with Apple’s self-imposed software limitations.

Let me tell you how it all went.

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Bookshop.org Now Supports Local Booksellers with eBook Sales

Bookshop.org launched in 2020 as a way to sell books online while still supporting local bookstores, which have become a rarity in the U.S. The company has seen success selling physical books online. As Boone Ashworth explains at Wired:

For physical books, Bookshop lets buyers direct 30 percent of the proceeds of a sale to their favorite participating bookstore. An additional 10 percent of those sales, plus the sales of books that are not earmarked for a specific store, gets split up and distributed to every store on Bookshop’s platform.

Now, Bookshop has added eBooks that can be purchased online and read in the company’s new Bookshop.org app, available for iPhone, iPad, and Android devices. Ashworth breaks down how these sales work:

Ebook sales through Bookshop, however, will see 100 percent of the proceeds going to the store that sells them through the platform. If a user buys an ebook directly from Bookshop without naming a bookstore they want to support, then a third of that profit will go into the pool of funds that gets divided between stores. The rest will go to pay for Bookshop.org’s engineers and server costs.

Giving local bookstores the ability to sell eBooks fills a big hole for those businesses. Bookshop CEO Andy Hunter shared the company’s motivation for offering eBooks with Wired:

“It’s crazy that bookstores can’t sell ebooks to their customers right now,” Hunter says. He says he wants this program to continue his company’s mission of propping up local bookstores, but he also hopes this move will help take Amazon down a peg as well.

I’ve tried Bookshop’s app briefly with some book previews, and it works well. The settings options aren’t as extensive as in other eBook readers, but the basics – like text size, pagination versus scrolling, a couple of font options, and light, dark, and paper themes – are all there. The design makes browsing your library of books or finding something new to read easy, too. It may not be enough for some readers, but this is a 1.0 release, so I’m optimistic additional options will be offered with time.

It’s great to see Bookshop offering eBooks. We have an excellent bookstore here in Davidson that I love to browse, but more often than not, I prefer an eBook over the paper version, so it’s nice to have that as an option now.

The Bookshop.org app is available on the App Store as a free download. eBooks must be purchased online and synced with the app.

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Introducing Our Updated iPad Hub

We’ve updated MacStories’ iPad hub. You may not have noticed before, but it’s linked right there in the masthead, and it’s an amazing resource. The iPad hub collects over a decade of Federico’s coverage of years of iPad hardware and iPadOS. It’s a fantastic historical resource and the best place to find his latest coverage.

Federico has been using and writing about the iPad since its beginning. His many hardware reviews benefit from that in-depth knowledge and his experiments in modularity and creating a hybrid laptop-tablet are legendary.

On the iPad hub, you’ll find:

If you love the iPad as much as we do, check out our iPad hub. It’s a fantastic resource and a fun trip through Apple’s hardware history.

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Our MacStories Setups: Updates Covering Video Production, Gaming, and More

The second half of 2024 saw a lot of change to my setup and Federico’s. We launched the MacStories YouTube channel, expanded our family of podcasts, and spent time chasing the ultimate portable gaming setup for NPC: Next Portable Console. The result was that our setups have evolved rapidly. So, today, we thought we’d catch folks up on what’s changed.

Our Setups page has all the details, but you’ll notice a couple of trends from the changes we’ve made recently. As Federico recounted in iPad Pro for Everything: How I Rethought My Entire Workflow Around the New 11” iPad Pro, the linchpin to ditching his Mac altogether was recording audio and video to SD cards. He already had a solution for audio in place, but video required additional hardware, including the Sony ZV-E10 II camera.

Federico's White OLED Steam Deck and Lenovo Legion y700 tablet.

Federico’s White OLED Steam Deck and Lenovo Legion y700 tablet.

Federico’s gaming setup has evolved, too. The Sony PS5 Pro replaced the original PS5, and he swapped the limited edition white Steam Deck in for the standard OLED version. He also revealed on NPC: Next Portable Console this week that he’s using a Lenovo y700 2024 gaming tablet imported from China to emulate Nintendo DS and 3DS games, which will be available worldwide later this year as the Lenovo Legion Tab Gen 3. Other upgrades to existing hardware Federico uses include a move from the iPhone 16 Plus to the iPhone 16 Pro Max and an upgrade of the XREAL Airs to the XREAL One glasses.

My portable video recording setup

My portable video recording setup

As for myself, CES and its bag size limitations pushed me to rethink my portable video and audio recording setups. For recording when I’m away from home I added several items to my kit that I detailed in What’s in My CES Bag?, including:

On the gaming side of things I added a white TrimUI Brick and GameCube-inspired Retroid Pocket 5.

2024 was a big year for setup updates for both of us. We already have new hardware incoming for testing, so keep an eye on the Setups page. I expect we’ll update it several times in 2025 too.

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Razer Launches PC Remote Play for Streaming PC Games to the iPhone, iPad, and Other Devices

Source: Razer.

Source: Razer.

Yesterday, Brendon and I wandered into a ballroom where Razer was showing off its latest hardware. We weren’t expecting much beyond super-powerful gaming laptops (✅) and lots of RGB lights (also ✅). However, just as our guided booth tour was ending, we asked about an iPhone, iPad mini, and Windows PC setup on a nearby table, which it turns out was a demo of Razer’s new PC Remote Play app.

There are a lot of ways to stream games from a Windows PC to iPhones, iPads, and other devices, but Razer PC Remote Play looks like it could be one of the easiest and nicest of the bunch. What was impressive about the demo was that Razer’s app automatically adjusts to the device to which you’re streaming, matching its screen’s refresh rate and aspect ratio. That ensures you’ll get the most out of the device to which you’re streaming, and you won’t see letterboxing or pillarboxing, which is caused by a mismatch between the aspect ratio of your PC remote device. According to a Reddit user who says they are a Product Developer for Razer PC Remote Play, the app is built on the open source Moonlight/Sunshine projects, with the goal of simplifying setup and configuration.

Razer PC Remote Play is currently in beta and requires that you run Razer Cortex on your Windows PC and install the Razer PC Remote Play and Razer Nexus apps on your iPhone, iPad, or other devices. I haven’t had a chance to set this up yet because I don’t have a PC with me at CES, but judging from the iOS app I set up it looks as simple as opening Razer PC Remote Play, which detects if there is a PC on your network running Razer Cortex. Once paired, Razer says your PC games will show up in its Nexus game launcher app alongside your other games.

I’m excited to try Razer PC Remote Play myself. The Moonlight/Sunshine project is a great way to stream PC games, but it can take some fiddling to work well with any given setup. What Razer is promising is a simplified version that just works out of the box. We’ll see how well it works in practice, but the demo I saw was promising.