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Posts tagged with "iPad"

Apple’s Human Interface Guidelines on Pointers for iPadOS

Speaking of the design considerations that went into iPadOS’ cursor, I suggest reading Apple’s new HIG document on the dynamic/adaptive pointer:

iPadOS 13.4 introduces dynamic pointer effects and behaviors that enhance the experience of using a pointing device with iPad. As people use a pointing device, iPadOS automatically adapts the pointer to the current context, providing rich visual feedback and just the right level of precision needed to enhance productivity and simplify common tasks.

The iPadOS pointing system gives people an additional way to interact with apps and content — it doesn’t replace touch. Some people may continue to use touch only, while others may prefer to use the pointer or a combination of both. Let people choose how to interact with your app, and avoid condensing your interface or making changes that require them to use the pointer.

And this part on “pointer magnetism”:

In addition to bringing focus to elements through pointer transformations and content effects, iPadOS can also help people target an element by making the element appear to attract the pointer. People can experience this magnetic effect when they move the pointer close to an element and when they flick the pointer toward an element.

When people move the pointer close to an element, the system starts transforming the pointer’s shape as soon as it reaches an element’s hit region. Because the hit region typically extends beyond an element’s visible boundaries, the pointer begins to transform before it appears to touch the element, creating the illusion that the element is pulling the pointer toward it.

Thoughtful, detailed read (as usual per Apple’s HIG) with illustrations that help get a sense of what’s possible with pointer customization (it doesn’t look like the Keynote update with cursor support mentioned in the document is out yet). Reading this, it’s clear that Apple didn’t simply bring the Mac’s cursor to the iPad – they started from the basic idea and redesigned it around a different platform.

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In Praise of the iPadOS 13.4 Cursor

Jason Snell:

I want to take a moment to appreciate the delicate and whimsical animated appearance of the cursor in iPadOS 13.4, which was released today.

It’s delightful. It’s like a little cartoon character, the plucky dot who is up to any challenge, even if it means contorting itself into whatever form is required.

Consider the animation when it enters and exits an existing button. The circle oozes out into a curved rectangle, like it’s some sort of sticky blob. When it’s over the active area, the whole button tilts as if the blob is pulling it around. Move far enough, though, and the blob breaks back off of the button and returns to its traditional shape as a simple circle.

After playing around with the cursor for a few hours last week, I noted that it felt instantly natural – like it had been part of UIKit for years. Those first impressions still hold true. The iPad’s new cursor is whimsical and useful at the same time – a rare combination these days. And like all feature additions that feel “obvious” in hindsight, it’s clear that a lot of consideration went into rethinking the traditional cursor for a platform where touch control also exists.

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Logitech Introduces Combo Touch Keyboard Case, Bringing a Trackpad to the iPad, iPad Air, and 10.5-inch iPad Pro

Today following Apple’s debut of the new iPad Pro and Magic Keyboard, and cursor support coming to all iPad models that can run iPadOS 13.4, Logitech has announced a brand new accessory coming in May: the Combo Touch, which brings a keyboard case with trackpad to the iPad (7th generation), iPad Air, and 10.5-inch iPad Pro. From the product listing on Apple’s online store:

Logitech’s Combo Touch for iPad combines a precision trackpad with a full-size backlit keyboard…Enjoy comfortable typing on a full-size keyboard with backlit keys that are perfect for working in dark environments like on an airplane or late at night. And the flexible design supports four use modes for extra versatility.

Despite all modern iPads gaining full cursor support, Apple currently only offers a first-party keyboard with built-in trackpad for the iPad Pro, not any other iPad model. Filling that gap, Logitech’s Combo Touch will be available for $149.95 as a great solution for users of other modern iPads. The Combo Touch covers the front and back of the iPad, includes a full keyboard and trackpad, and even offers a dedicated holder for the Apple Pencil. Notably, the device’s trackpad will also support all the same multitouch gestures that Apple’s Magic Keyboard offers.

Between Apple’s Magic Keyboard for the iPad Pro, and Logitech’s Combo Touch covering the iPad, iPad Air, and 10.5-inch iPad Pro, the only modern iPad where a keyboard case with trackpad isn’t being offered is the iPad mini.


Adobe Unveils Photoshop Updates for the iPad and Mac on Its 30th Anniversary

Source: Adobe.

Source: Adobe.

Not many apps can say they’ve been around for 30 years, but that’s how long it’s been since Photoshop 1.0 launched. To coincide with the milestone, Adobe has released updates to Photoshop for the iPad and the Mac. We haven’t tried either update yet, but from the press demo I received, the updates to both versions of Photoshop appear substantial and promise to improve the experience of using the app significantly.

The Object Selection tool. Source: Adobe.

The Object Selection tool. Source: Adobe.

On the iPad, Photoshop already has a Subject Selection tool that lets users quickly select the primary subject of an image, but now, it also has a new Object Selection tool that works a little differently. Object Selection works best when there are multiple subjects in an image, and you want to select just one. After tapping the Object Selection tool, you trace an outline around the object you want to select. Then, Photoshop uses some software magic to figure out what you want and snaps the selection to the object. Finally, you can clean up the selection, adding and subtracting parts using Photoshop’s Touch Shortcut UI. It’s fantastic to see this tool, which just came to the Mac a few months ago at Adobe MAX, already part of the iPad app.

Photoshop for iPad's new type settings. Source: Adobe.

Photoshop for iPad’s new type settings. Source: Adobe.

The other headlining feature on the iPad is better typography settings. There are now type layer, character, and options properties that include tracking, leading, scaling, and other adjustments that can be made to text. It’s not quite the complete set of tools available on the desktop, but it appears to be a substantial improvement over the previous version of the iPad app.

The Mac version of Photoshop has also been updated too. Lens Blur has been moved from the CPU to the GPU for better performance. The app can also read the depth map from images taken with an iPhone and other smartphones, which can be edited in Photoshop to get the exact focal point and look that you want.

The old version of Lens Blur (left) and the new version (right). Source: Adobe.

The old version of Lens Blur (left) and the new version (right). Source: Adobe.

The Content-Aware Fill workspace has been improved too. Now, you can make multiple selections and apply multiple fills in the workspace, whereas before users had to leave the workspace and reenter it between selections.

Photoshop for iPad was released in early November 2019 with the promise of frequent updates to fill the gaps between it and its desktop sibling. So far, Adobe has lived up to that commitment with substantial updates last December and today. Another indication that Adobe is serious about mobile is evident from the Photoshop webpage, which prominently features the app.

Still, there is still plenty of work to be done before Photoshop for iPad rivals the desktop Photoshop experience. In addition to features that haven’t migrated from the desktop to the iPad yet, I’d like to see Adobe implement iPadOS system features like drag and drop, so I can drag images from Lightroom or other photo editors into Photoshop, context menus, which seem like a natural fit for an app with so many settings, options, and actions, and multiwindowing. My hope is that new functionality like keyboard event detection and whatever Apple has in store for iPadOS 14 will make it easier for Adobe to refine Photoshop further and continue to implement the most powerful desktop features on the iPad too.

Photoshop for iPad is a free update that is available on the App Store and requires a subscription. The Mac version of Photoshop is available directly from Adobe.


Jason Snell on Editing Podcasts with Ferrite on an iPad with the Apple Pencil

Jason Snell has edited a lot of podcasts. In fact, The Incomparable, the flagship show of his media and pop culture podcast network of the same name, just reached episode 500.

Since last summer, Snell has been using Ferrite by Wooji Juice to edit nearly every episode of The Incomparable on his iPad with the Apple Pencil. I’ve heard him describe his iPad and Apple Pencil workflow on podcasts before, but there’s nothing like seeing it in action, which you can now do on the Six Colors YouTube channel.

What struck me most about Snell’s video is how natural direct manipulation of multiple audio tracks looks. I’ve always done all of my podcast editing on a Mac with Logic Pro X, but after watching Snell edit an episode with multiple guests, I look forward to trying this myself.

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A Fix for iPad Multitasking

Concept by Silvia Gatta.

Concept by Silvia Gatta.

The iPad’s primary appeal the last 10 years has been its resemblance to the iPhone. If you can use an iPhone, you can use an iPad – at least in most respects. Where that’s no longer true is multitasking.

I love the functionality enabled by iPad multitasking, but the current system is unnecessarily complex. I don’t believe the iPad should revert to its origins as a one-app-at-a-time device, but I know there’s a better way forward for multitasking.

My proposal for a new multitasking system employs a UI mechanic that already exists across both iPhone and iPad. Without losing any of iPadOS 13’s current functionality, it brings the iPad closer to its iPhone roots again and makes multitasking accessible for the masses.

Context menus are the key to a better multitasking system.

When you long-press an app icon in iOS and iPadOS 13, a context menu appears and provides various options. These menus, I believe, are the perfect home for multitasking controls.

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Reflections from the iPad’s Original Development Team

Ryan Houlihan at Input has published a new interview with two key members of the team that birthed the iPad 10 years ago. Married couple Imran Chaudhri and Bethany Bongiorno, former Director of Design for the HI team and Software Engineering Director, respectively, reflect widely on the development process behind Apple’s tablet. Two of the most interesting answers had to do with envisioning the future of the iPad, and regrets about its past.

Chaudhri on the device’s future:

I think it’ll be interesting for all of us to watch and see how Apple evolves the iPad. But, you know, I think one of the struggles that customers have with the iPad right now is really trying to figure out what role it plays in terms of a portable class computer. You have a traditional desktop computer or a traditional laptop computer — and where does the iPad fit in? You know, I would hope and I think they would continue to evolve it to a point where the iPad does end up doing a lot more that the Mac [currently] does and that the Mac redefines itself as more of a professional tool and the iPad defines itself as more of a mass consumer computing platform. I think that would be almost like a natural progression.

Bongiorno on a regret:

I would say one regret is that it became really hard after we shipped the iPad to continue to push it forward in the way that I think Imran and myself and others at the company really wanted to. The gravity of the phone was so big — and it still is so big, right? It makes it really hard.

This week as the iPad’s 10 years are celebrated, it’s become a great time to reflect on where the device has come from and where it’s going. I use my iPad all day, every day for work, and love it. However, for the device to realize its fullest potential as a mass-market computer replacement, I think there’s still plenty of work yet for Apple to accomplish.

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The iPad at 10: A New Product Category Defined by Apps

When Steve Jobs strode onto the stage at the Yerba Buena Center on January 27, 2010, he carried with him the answers to years of speculation and rumors about an Apple tablet. Everyone at the event that day knew why they were there and what would be announced. Jobs acknowledged as much up front, saying that he had a ‘truly magical and revolutionary product’ to announce.

Thanks to the iPhone, everyone at the Yerba Buena Center also had a vague notion of what Apple’s tablet would probably look like. Mockups and phony leaks were all over the web, and tablets weren’t new. Everyone expected a big slab of glass. Beyond that, though, few rumors were in agreement about what the tablet’s hardware specs would be.

Source: The Verge.

Source: The Verge.

It was correctly assumed that Apple’s tablet would fit somewhere in between an iPhone and a Mac both physically and functionally, but where exactly was a mystery. That made the OS and the apps the stars of the keynote and critical to the way Apple’s tablet would be used and how it would be perceived for years to come.

Before Steve Jobs revealed Apple’s new tablet to the world, though, he paused – as is still customary during most Apple keynotes – to set the stage and provide context, which is where I will start too. Ten years ago, the tech world was a very different place, and Apple was a very different company. Not only is it fun to remember what those days were like, but it helps explain the trajectory of the iPad in the decade that followed.

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Procreate 5 Review: A Rebuilt Graphics Engine Drives Fantastic Animation, Color, and Brush Tools in an Art App Perfectly Tailored to the iPad

Procreate 5 for iPadOS is out with an impressive roster of new features. The update by Savage Interactive includes a new graphics engine, an updated color picker and color management tools, an incredibly deep and flexible brush studio, and a fun new animation assistant that brings your creations to life. Remarkably, these robust new features don’t clutter the app’s UI or add undue complexity. Instead, Procreate 5 delivers its added flexibility and power gracefully and in a manner that I expect both veterans of the app and newcomers alike will appreciate.

Procreate has been around since the earliest days of the App Store and has been used to create fantastic art. Over the years, we’ve covered stories of artists using the app to create everything from the Stranger Things poster art and a photorealistic portrait of Morgan Freeman featuring 285,000 brush strokes to a recent Apple ad. Procreate’s capabilities are impressive, but also a little intimidating.

I don’t consider myself much more than a doodler at best, which made me question whether the app was for me and whether I should tackle reviewing it at all. Here’s the thing, though: you don’t have to be a professional artist to enjoy drawing. Art is for everyone, and the key to Procreate’s success over its long history is that it too is for everyone. The app’s UI is a model of simplicity and progressive disclosure that stays out of the way, revealing its powerful tools only if and when you need them. Combined with a reasonable $10 price tag, Procreate is a fantastic choice for dabblers or pros alike, and with version 5 out today, Procreate is more powerful than it has ever been, but just as easy to use.

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