Posts tagged with "iPad"

iPadOS 18’s Smart Script: A Promising Start But Don’t Toss Out Your Keyboard Yet

Source: Apple.

Source: Apple.

The carefully controlled demos of Smart Script at WWDC reminded me of every time Apple shows off the Photos app, where each picture is a perfectly composed, beautiful image of smiling models. In contrast, my photo library is full of screenshots and random images like the blurry one I took the other day to capture my refrigerator’s model number.

Likewise, handwriting demos on the iPad always show someone with flawless, clear penmanship who can also draw. In both cases, the features demonstrated may work perfectly well, but the reality is that there’s always a gap between those sorts of perfect “lifestyle” demos and everyday use. So today, I thought I’d take iPadOS 18’s Smart Script for a spin and see how it holds up under the stark reality of my poor handwriting.

Smart Script, meet John's handwriting (auto-refine enabled).

Smart Script, meet John’s handwriting (auto-refine enabled).

The notion behind Smart Script is to make taking handwritten notes as easy and flexible as typing text. As someone who can touch type with my eyes closed, that’s a tall order, but it’s also a good goal. I’ve always been drawn to taking notes on an iPad with the Apple Pencil, but it’s been the constraints that held me back. It’s always been easier to move and change typed text than handwritten notes. Add to that the general messiness of my handwriting, and eventually, I abandoned every experiment with taking digital handwritten notes out of frustration.

Smart Script tries to address all of those issues, and in some cases, it succeeds. However, there are still a few rough edges that need to be ironed out before most people’s experience will match the demos at WWDC. That said, if those problem areas get straightened out, Smart Script has the potential to transform how the iPad is used and make the Apple Pencil a much more valuable accessory.

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New Projects, New Setup

The past few months have been busy at MacStories. The release of new iPads was followed by our launch of new podcasts and then WWDC. Along the way, my gear setup has changed a little, too.

Portable Setup Changes

11” iPad Pro and Accessories

Leading up to Apple’s spring event and knowing that it would feature new iPads, I was on the fence about buying one. The Pencil Pro and the Tandem OLED display tipped the balance, though, and I ended up getting the 11” Wi-Fi-only model with a Magic Keyboard Case, a Smart Folio cover, and Apple Pencil Pro.

I was tempted by the nano-texture display but ultimately passed on it as well as cellular connectivity. I expect there’s a nano-texture device of some sort in my future, but even without it, the iPad Pro’s Tandem OLED display works better in sunlight than previous displays. I don’t use an Apple Pencil often, but with the new Pro model, I plan to play around with it more to see if I can find a place for it in my day-to-day computing. The lack of meaningful iPadOS 18 updates coming this fall is a letdown, but I’m still pleased with my purchase because the smaller form factor and fantastic display have led me to use my iPad Pro more.

Desk Setup Changes

Balolo's tablet holder accessory.

Balolo’s tablet holder accessory.

With the change in iPad sizes, the articulating arm I used for the 12.9” iPad Pro no longer worked for me. Instead, I’ve transitioned to another Balolo accessory, the Tablet Holder. It sits neatly in the center of my Desk Cockpit shelf, where I can set my iPad for use with Sidecar or Universal Control. If you’re a Club member and interested in Balolo’s Desk Cockpit setup, which I covered in detail this past February, there’s a coupon code for 10% off on the Club Discounts page.

My new video gear from Elgato.

My new video gear from Elgato.

I have been experimenting more with video in recent weeks, too. That led to the addition of an Elgato Facecam Pro and Key Light to my desk, along with an Elgato Mini Mount stand for the camera.

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Delta 1.6 Released in the EU and for Patreon Members with a Worldwide App Store Release in the Works

Delta, the retro gaming emulator that took the App Store by storm when it was released earlier this spring and now has over 10 million users, has been updated in the EU via AltStore PAL and for Patreon members, who can sideload the app. An update to the App Store version has been submitted to the App Store for the rest of the world but has not been approved yet.

Playing the SNES version of Donkey Kong Country.

Playing the SNES version of Donkey Kong Country.

The update brings official iPadOS support to Delta for the first time. That means support for native iPad features like Split View, Stage Manager, multiwindowing, and even Handoff, which can be used to move a game from one device to another. The update also introduces a refinement of Delta’s new icon, which was changed because Adobe thought it looked too much like its own logo and demanded that Delta make changes to the icon. Delta’s built-in skins have been updated too to work with the iPad’s larger screen:

Multiwindow gaming.

Multiwindow gaming.

I’ve had a chance to try the new Delta 1.6 iPad features and they’re great, so it was disappointing to see that the app has been rejected by App Review. According to the AltStore Mastodon account, the reason was that the app included a link to the developers’ Patreon page, even though that link appeared in prior versions of the app. The Patreon link has been removed and the app resubmitted, so hopefully the update will be available worldwide soon.

It’s a shame that Delta 1.6 is being held up in App Review, but barring any further objections from Apple, I expect we’ll see the update on the App Store soon.


Final Cut Pro 2 for iPad and Final Cut Camera Released

Apple announced that today it is releasing Final Cut Pro 2 for the iPad and Final Cut Camera for the iPhone on the App Store. Both apps were announced at the company’s Let Loose event in May. To recap, Final Cut Pro 2 for the iPad adds the following features:

  • Live Multicam, which allows users to record multiple streams of iPhone video using the new Final Cut Camera app;
  • support for creating and editing projects on external storage;
  • camera setting controls like ISO and shutter speed; and
  • new color grading presets, backgrounds, soundtracks, title styles, and more.
Final Cut Camera.

Final Cut Camera.

Final Cut Camera is available to download for free on the App Store and can be used standalone to record video or in conjunction with the iPad’s Live Multicam feature. Videos that you record are stored in the app itself but can be exported to Final Cut Pro or shared with other apps via the share sheet.

I received beta versions of both apps just before WWDC, so I only began testing them recently. Based on that early testing, working with a 25GB project stored on an external drive worked well, at least with my 2TB Samsung T9 SSD, which uses USB 3.2 Gen 2x2 for 20Gbps throughput. Final Cut Camera is straightforward to use, too, and I appreciate that it doesn’t dump the videos it records into Photos. However, I haven’t had a chance to test Live Multicam. I only have one iPhone (which is shocking, I know). Plus, I was unable to connect that sole iPhone to Final Cut Pro 2 for the iPad due to what appears to be a bug in either iOS or iPadOS 18.

That said, it’s good to see Apple iterating on the iPad version of Final Cut Pro and adding the iPhone into the mix for capture. My video editing needs are fairly simple, but for $49/year, Final Cut Pro 2 for the iPad strikes me as a good deal for a lot of video creators. As of publication, Final Cut Camera was not appearing on the App Store but should be available soon.


Retro Videogame Streaming Service Antstream To Launch on the App Store Next Week

In the wake of the Digital Markets Act, Apple made a couple of worldwide changes to its App Review Guidelines, along with many EU-specific updates. One of the worldwide updates was to allow third-party game streaming services.

Today, Antstream became the first game streaming service to announce that it will launch an app on Apple’s App Store. Antstream is a retro game streaming service with a catalog of over 1,300 videogames. The service, which is available on multiple other platforms in the EU, US, and Brazil, will bring its licensed library of games to the iPhone and iPad next week on June 27th.

Antstream’s catalog covers a wide variety of retro systems, including the Atari 2600, Commodore 64, SNES, Megadrive, PlayStation One, and Arcade classics. Antstream Arcade normally costs $4.99 per month or $39.99 per year but will be available for $3.99 per month or $29.99 per year for a limited time when it launches on the App Store.

I haven’t used Antstream Arcade yet, but I’m looking forward to trying it to see what’s in the catalog and check out how it performs over Wi-Fi.


What’s in My WWDC 2024 Bag?

My [Tom Bihn Synapse 25](https://www.tombihn.com/collections/backpacks/products/synapse-25?variant=42796481904829) backpack.

My Tom Bihn Synapse 25 backpack.

It’s time to get packed for WWDC, and like most years, my carry-on bag will be stuffed with everything I need to cover the event for MacStories. This year, I’ve focused on streamlining my podcast recording setup after some problems that slowed me down last year. Built around my everyday ‘away from home’ setup that I’ve been using for several months, I think I finally have a simple yet powerful writing and podcasting travel setup that should serve me well on the trip.

11" M4 iPad Pro and MacBook Pro.

11” M4 iPad Pro and MacBook Pro.

The center of my setup will be a 14” M3 Max MacBook Pro that Apple sent me for testing. It’s a fantastic computer that’s more than capable of handling the research, writing, and audio production work I’ll be doing, along with any video taken during the week.

I’ll also take my new 11” iPad Pro, which should help lighten my bag when I’m traveling back and forth from my hotel to Apple Park. Swapping my old 12.9” iPad Pro for the new 11” model will be perfect for this sort of trip. I plan to use it for getting some work done on the flight to California and for taking notes at the WWDC keynote. It’s hard to jot much down during the event while you’re sitting outside in the sun, so anything more than my iPad would be overkill.

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Apple TV Go: How a USB-C Mod Spiraled into an iPad-Based tvOS Workstation

Apple TV Go.

Apple TV Go.

This time of year is one that’s always filled with anticipation for what’s upcoming for both developers and users of Apple’s platforms. And while many traveling to Cupertino will be focused on the iPhone in their pocket or the iPad or MacBook that regularly travels with them, for an Apple TV aficionado, it’s a different story.

As I packed for my first WWDC last year, I had a moment of self-reflection. Did I really need to pack an external display, ATEM switcher, HDMI splitters, HomePod minis, controllers, multiple Apple TVs, and an eight-gang multi-plug extension lead into my carry-on in anticipation of a noteworthy software story for Apple TV?1 After all, the year prior had developers and fans giving their best impersonations of confused John Travolta following a largely absent year for tvOS.

Thankfully, WWDC23 was a different story, with a surprisingly ambitious tvOS 17 release full of improvements and features I couldn’t wait to try. But while other attendees could go hands-on with the first developer betas of their favorite platforms with relative ease, given the nature of Apple TV hardware, I had to head back to the apartment I was staying at whenever I wanted to get hands-on time with tvOS.

Somewhere in the Apple TV multiverse, there was a USB-C powered device that I could carry with me for quick reference, whether at Apple Park or a south London coffee shop during my writing process for last year’s tvOS review. Somewhere, there was an iPad-like device that could run tvOS, offering a superior software alternative to the plentiful supply of affordable, battery-powered Android portable projectors.

Although neither of those products have yet to enter our own Apple TV universe, the introduction of iPadOS 17 and its support for UVC (USB Video Class) devices had my imagination running wild at the possibilities for this year. I needed to become the hero of my own story and create the on-the-go tvOS workstation I envisioned by braving the world of hardware modification and building my very own Apple TV Go.

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The iPad Pro 2024 Manifesto

There are so many parts of Steve’s iPad Pro manifesto I would quote here on MacStories, but I’m going to limit myself to just a couple of excerpts.

What I like about this story is that it’s a balanced take on the limitations of iPadOS from the perspective of a developer, laid out in a comprehensive roundup. It serves as a great companion piece to my story, but from a more technical angle.

Here, for instance, is a well-reasoned assessment of why Stage Manager isn’t ideal for developers of iPad apps:

Stage Manager was such a missed opportunity: it tried to bolt-on a windowing model onto iPadOS without providing developers any way to optimize for it, and has had virtually no meaningful improvements in two years. What I really want to see are APIs. APIs to know when an app is running in Stage Manager and give it an opportunity to enable extra functionality to accommodate that — like having an ‘open in New Window’ context menu option that it would otherwise hide. APIs to set window size/shape, minimum and maximum size. APIs to open a window in split view if possible, with a preferred screen side. APIs to drag a window on mouse-down. Auxiliary views or inspector panels that can be floated on/near a primary window, like visionOS’ ornaments.

Many of these features are available as APIs to apps using the iOS SDK… on macOS and visionOS. Which is why it boggles the mind that iPad’s own Stage Manager spec completely shunned them, and ignored the explicit intent provided by developers as to how they want their apps to work. Stage Manager wasn’t provided as an opportunity to make our apps better, it was inflicted on developers in a way that harmed the developer, and user, experience. Which is why today you can very quickly stumble upon apps that don’t quite resize correctly, or have important parts of the UI covered by the virtual keyboard, or toolbars floating in strange places.

To this day, developers have no way to fine-tune their apps so that they behave differently (and better!) when Stage Manager is active. This part about JIT is also worth calling out:

Just-in-time compilation is essential to power things like web browsers, console and PC emulators, and language-based virtual machines. It is used by Apple’s own apps, like Playgrounds, to empower key functionality that no third party app can match. And it is provided in a very limited way (with a ton of asterisks) to Alternative Web Browsers in the EU under the DMA, so they can implement their own JavaScript engines. The DolphiniOS project, which emulates Nintendo’s GameCube, recently posted a video that perfectly encapsulates the problem and demonstrates why emulators for newer consoles just can’t come to iPadOS. Other app stores, like Microsoft’s Windows Store, offer a JIT entitlement as standard, and I think Apple should, too.

It’s not like JIT cannot exist on iPadOS; it’s that Apple has chosen not to offer it as an entitlement for third-party developers.

I also want to point out two more aspects of Steve’s manifesto. It’s almost a 1:1 match of a story he wrote for us in 2019, which is quite sad as it tells you a lot about iPadOS’ state of affairs. Five years later, and we’re still asking for the same changes. Additionally, it should be noted that Steve is not asking for Apple to call it a day and put macOS on iPad. Claiming that someone who criticizes iPadOS does so because “they just want the iPad to turn into a Mac” has become the de rigueur dismissal for some reply guys these days, and it completely misses the point.

I highly recommend reading Steve’s full story here.

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Not an iPad Pro Review: Why iPadOS Still Doesn’t Get the Basics Right

Let me cut to the chase: sadly, I don’t have a new iPad Pro to review today on MacStories.

I was able to try one in London last week, and, as I wrote, I came away impressed with the hardware. However, I didn’t get a chance to use a new iPad Pro over the past six days ahead of today’s review embargo.

I know that many of you were expecting a deeper look at the iPad Pro on MacStories this week, but that will have to come later. I still plan on upgrading to a 13” iPad Pro myself; I’ve decided I want to return to the larger size after a few months with the 11” iPad Pro. If you’re interested in checking out reviews of the new iPad Pros from heavy iPad users like yours truly right now, I highly recommend reading and watching what my friends Jason Snell and Chris Lawley have prepared.

Still, as I was thinking about my usage of the iPad and why I enjoy using the device so much despite its limitations, I realized that I have never actually written about all of those “limitations” in a single, comprehensive article. In our community, we often hear about the issues of iPadOS and the obstacles people like me run into when working on the platform, but I’ve been guilty in the past of taking context for granted and assuming that you, dear reader, also know precisely what I’m talking about.

Today, I will rectify that. Instead of reviewing the new iPad Pro, I took the time to put together a list of all the common problems I’ve run into over the past…checks notes12 years of working on the iPad, before its operating system was even called iPadOS.

My goal with this story was threefold. First, as I’ve said multiple times, I love my iPad and want the platform to get better. If you care about something or someone, sometimes you have to tell them what’s wrong in order to improve and find a new path forward. I hope this story can serve as a reference for those with the power to steer iPadOS in a different direction in the future.

Second, lately I’ve seen some people argue on Mastodon and Threads that folks who criticize iPadOS do so because their ultimate goal is to have macOS on iPads, and I wanted to clarify this misunderstanding. While I’m on the record as thinking that a hybrid macOS/iPadOS environment would be terrific (I know, because I use it), that is not the point. The reality is that, regardless of whether macOS runs on iPads or not, iPadOS is the ideal OS for touch interactions. But it still gets many basic computing features wrong, and there is plenty of low-hanging fruit for Apple to pick. We don’t need to talk about macOS to cover these issues.

Lastly, I wanted to provide readers with the necessary context to understand what I mean when I mention the limitations of iPadOS. My iPad setup and workflow have changed enough times over the years that I think some of you may have lost track of the issues I (and others) have been experiencing. This article is a chance to collect them all in one place.

Let’s dive in.

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