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Posts tagged with "iPadOS"

Apple Releases Betas with Face ID Plus Apple Watch iPhone Unlocking, App Tracking Transparency, and Other New Features

Betas of iOS, iPadOS, tvOS, and watchOS are out today with some interesting features. Last week on World Privacy Day, Apple announced that App Tracking Transparency is coming in the spring, so it’s no surprise that iOS and iPadOS 14.5 include the feature. However, there are several other features coming in the next round of OS releases, as summarized by Rene Ritchie in this tweet:

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Apple Releases OS Updates with Better Music Hand Off for HomePod mini, Improvements to QR Code Scanning and Bluetooth Settings, the Unity Watch Face, and More

Today, Apple released iOS and iPadOS 14.4, HomePod 14.4, watchOS 7.3, which introduce a limited collection of new features along with the usual bug fixes.

On the iPhone and iPad, the Camera app can now scan smaller QR codes, which is handy for those tiny codes that are often used on product labels. The Bluetooth section of Settings has been updated with an option to identify the type of device connected to your iPhone, so it knows when headphones are connected for the purpose of sending audio notifications.

HomePod 14.4 adds a few new features that work in concert with the iPhone’s U1 chip. There is new visual, audible, and haptic feedback when music is handed off from an iPhone to a HomePod mini. The update also provides personalized listening suggestions when an iPhone is placed near a HomePod mini that isn’t currently playing audio. Media playback controls also appear automatically when an iPhone is nearby without having to unlock it first.

I have done some very preliminary testing of the new HomePod mini features and like them a lot. The haptic feedback is a quick slightly sustained vibration that lets you know that the music is being transferred. The animation that slides into view from the top of the screen includes a terrific little animation too. Bring your iPhone close to your HomePod mini again, and a button appears offering to transfer playback back to the iPhone. It’s a good example of how small changes together can make a big difference in the quality of the user experience.

The Apple Watch Unity watch face is part of watchOS 7.3.

The Apple Watch Unity watch face is part of watchOS 7.3.

As we reported earlier today, watchOS 7.3 includes the new Unity watch face. The colors of the face are inspired by the Pan-African flag and its shapes change throughout the day as you move. The ECG app has been added in Japan, Mayotte, the Philippines, and Thailand for Apple Watch Series 4 and later. Irregular heart rhythm notifications are now available in those same countries, plus Taiwan too. Apple’s release notes also mention the new Time to Walk feature in the Workout app, but that actually shipped yesterday with a server-side update.


Doodle Jump 2 Review: A Modern Take on a Classic

As I wrote in a recent issue of MacStories Weekly, the original Doodle Jump is one of my all-time favorite iOS games. This classic features an adorable doodle (officially dubbed “The Doodler”) bouncing its way up what appears to be a sheet of notebook paper. The beautifully simple controls consist of tilting your device to maneuver The Doodler and tapping your screen to fire projectiles at the monsters and UFOs that are trying to put an end to your adventure. The game is, at its core, an infinite runner. The higher you jump, the higher you score, and that’s Doodle Jump.

Doodle Jump’s initial release was in 2009 — an astounding 12 years ago this April. With so much time having passed since the original, I never really expected to see a sequel. This felt especially true to me since the original Doodle Jump absolutely still holds up after all this time. As it turns out though, Lima Sky — the development studio behind the game — wasn’t done with ideas for the Doodle Jump world. Last month, Doodle Jump 2 was released, and fans of the old game will not be disappointed.

Doodle Jump 2 is instantly familiar to anyone who has played the original. The controls haven’t changed at all, nor has the core idea of The Doodler bouncing its way to ever-increasing heights. However, the game’s art and animations have been completely revamped, with tremendous results.

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Headland Review: Fight Your Way Through a World of Imagination

Headland is a new game for iOS and Android by the award winning game studio Northplay. The game revolves around a young boy exploring a world of his own imagination; fighting enemies and hunting down the missing shards of his robot friend’s “imagination core.” I played through Headland over the last few days and found it to be a well-made and overall quite enjoyable experience.

I really like that Headland plays in portrait orientation. Most games like it run in landscape, which is fine, but it’s nice to have a change. On my iPhone Mini I can actually play Headland entirely one-handed, which makes the game feel more light and casual even though its gameplay is engaging. Playing two-handed on my iPad Pro was still fun though since I could support the device with a single hand and play with the other.

The key to this is the game’s excellent controls, which are intuitive and only require a single finger at any given time. To move your character, you place your finger anywhere on the screen and then rotate it. This is essentially a joystick movement control, but it works so much better because the joystick will appear underneath your finger wherever you place it. My struggle with most touch-joystick games is that I end up placing my finger off-center from the stationary joystick and then I move in an unwanted direction. This never happens in Headland.

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Apple Releases iOS and iPadOS 14.3 with Apple ProRAW, App Clip Codes, Fitness+ Support, and Direct App Launches from Shortcuts

Today Apple released iOS 14.3, a mid-cycle update which includes quite a few very nice features. App Clip Codes were announced alongside iOS and iPadOS 14 at WWDC, so it’s good to see them finally making it out to the public. Similarly, Apple ProRAW was touted as a feature of the new iPhone 12 Pro cameras, but hasn’t been available to iPhone 12 Pro users until today (unless you were running the iOS 14.3 beta, of course). iOS 14.3 does include support for Apple’s impending Fitness+ subscription service, but as of this writing that feature is still disabled prior to the service’s launch.

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Craft Review: A Powerful, Native Notes and Collaboration App

Note-taking apps on Apple platforms have never been in a better place. Apple Notes is a fantastic built-in option with deep system integrations. Bear offers an elegant Markdown experience and powerful note linking features. Agenda takes a unique date-based approach to note-taking. Evernote just launched its long-in-the-works redesign, and Noto provides a great mix of style and substance. There are quality Pencil-based note-takers like Notability and GoodNotes. And certain web-based tools like Notion are starting to put a higher priority on their app experience.

But for all the excellent options already out there, it can never hurt to have another. Especially when that new option is as well done as Craft.

Craft is launching today across iPhone, iPad, and Mac as a new note-taker that blends the block-based approach of Notion with a thoroughly native experience, taking advantage of all the OS technologies you would hope for and throwing in valuable features like real-time collaboration. It’s the most exciting note-taking debut I’ve seen in years.

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Apple Releases iOS and iPadOS 14.2 with New Emoji, Wallpapers, AirPlay 2 Interface, AR Face Detection, and Shazam Toggle for Control Center

Today Apple released the second major revision to iOS and iPadOS 14 since their introduction in September. The previous major update, 14.1, was largely just for iPhone 12 support and bug fixes. iOS and iPadOS 14.2 are packed with quite a few nice new additions to the operating system, and are available to the public as of this morning.

New Emoji and Wallpapers

iOS 14.2 packs over 100 new emoji, including a smiling face with a tear1, a ninja, a toothbrush, and a pickup truck. Emojipedia covered the new emoji earlier in the beta cycle, and of course Federico attempted to guess all of their official names on an episode of Connected. My personal favorite is the new mousetrap emoji, which reminds me of the leprechaun traps that my sister and I used to set up the night before St. Patrick’s Day when we were growing up.

Eight new still wallpapers have also been released in today’s update. Some are photos of mountainous regions while others are scenic illustrations. Each new wallpaper includes a variation for light and dark mode.

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Microsoft Is Rolling Out iPad Pointer Support to Its Office Suite

Microsoft’s suite of productivity apps, Word, Excel, and PowerPoint are being updated on a rolling basis over the next couple of weeks to add pointer support to the iPad versions of the apps. According to a Microsoft blog post, the update will:

give iPad users using a mouse or Apple’s new Magic Keyboard easy cursor control, fluid navigation, and precise adjustments. When moving a finger across the built-in trackpad of Magic Keyboard, the cursor transforms into the tool you need depending on the content you’re pointing to.

Microsoft is also updating the start screens and ribbon of each of its apps and mentioned that it has further updates planned in the upcoming months, including contextual menus and offline support for documents stored in the cloud.

I don’t have the new features announced yet, but I’m glad to see Microsoft adopting iPad pointer support. Especially with apps like Excel, the ability to use a precise pointer is useful when selecting cells in a large spreadsheet.

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Mac Catalyst 2.0: Doubling Down on the Alignment of the Mac and iPad

WWDC 2020 brought Mac Catalyst into sharper focus than ever before. Introduced as an unnamed ‘sneak peek’ in 2018, Mac Catalyst offered the promise of a simple and efficient way for iPad developers to bring their apps to 100 million Mac users. The reality was that it can be hard to transition an app from an iPad to a Mac, and the results weren’t always great.

The trouble was the result of a confluence of multiple factors, including:

  • The first iteration of Mac Catalyst used iPad design conventions in places that felt out of place on the Mac
  • There was too little documentation
  • Excitement surrounding SwiftUI left developers wondering whether Apple was committed to Mac Catalyst

WWDC 2020 was different. Apple introduced what was effectively Mac Catalyst 2.0 with its Optimized for Mac initiative, a separate Mac Catalyst path that follows Mac conventions more closely but requires more work. The company also built Messages and Maps, two of its flagship apps, using Mac Catalyst, demonstrating a deeper commitment to the technology than ever before. The result is a brighter future for Mac Catalyst that clearly has a role to play alongside SwiftUI and Apple’s other frameworks.

To understand where Mac Catalyst is heading, though, we first need to understand where it has been over the past two years.

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