For the past 10 days, I’ve been testing the iPhone 16e – but not in the way I typically test new hardware. You see, I didn’t buy the iPhone 16e to make calls, send email, surf the web, post to social media, or anything else, really. Instead, I got it for one thing: the camera.
Posts tagged with "iPhone"
The ‘e’ Is for Elemental
Apple Reveals New iPhone 16e with Face ID and 48MP Camera
Today, Apple unveiled the iPhone 16e, which replaces the iPhone SE. The new iPhone tracks with the rumors that have been circulating for months, but for those who don’t follow rumors closely, it’s worth running down the specs of Apple’s most affordable iPhone, because the changes are significant.
Let’s start with the design. With this update, the phone moves from an iPhone 8-era look to a style that fits in better with today’s iPhones. Similar to the iPhone 14, which debuted a couple of years ago, the new 16e includes a notch at the top of the screen that houses the front-facing camera and other sensors. The screen has been expanded to 6.1” and switched to Super Retina XDR OLED as well.
The new 16e ditches the Home button for Face ID, which goes a long way toward refreshing its look. The new budget phone doesn’t include the Camera Control like the iPhone 16, but it does feature the Action button, which debuted on the iPhone 15 Pro.
Notwithstanding the lack of Camera Control, the new iPhone 16e ushers in a significant upgrade to its camera. The single rear-facing camera now features a 48MP sensor, first introduced in the iPhone 14 Pro. That’s a big step up from the iPhone SE, which only had a 12MP sensor. That camera upgrade will pair nicely for photographers with the 16e’s new USB-C port, which is compatible with a wider range of accessories than Lightning, such as external storage.
The new iPhone 16e is powered by an A18 processor, making it capable of running Apple Intelligence. I’m not sure that’s a huge selling point yet, but the increased processor power and memory headroom should also make the 16e far more capable at tasks like transcoding and editing video, too.
A less welcome change is the 16e’s price, which is significantly more than the discontinued iPhone SE. The SE started at $429, but upgrading to this model will cost you at least $599 with 128GB of storage (twice what the SE offered). The price isn’t surprising considering the many updates included in this generation, but it will make it harder for some consumers to justify the purchase.
Another strange omission is the lack of MagSafe. That not only limits how the device can be charged, but it also rules out a wide variety of third-party accessories.
That said, I’m intrigued by the iPhone 16e and may buy one – not because I need a new phone, but because I want a new camera for shooting multicam video with Final Cut Pro for iPad. It’s such an incredibly efficient workflow for shooting videos for the MacStories YouTube channel that I’ve resorted to using my iPad mini’s 12MP camera alongside my iPhone 16 Pro Max. That has worked reasonably well, but the iPad mini’s camera can’t match my iPhone’s. With the 16e, I’d have a lightweight, highly portable option that’s perfect for my needs. Still, the price and lack of MagSafe are issues that make me hesitate.
The new iPhone 16e will be available for preorder starting February 21, with deliveries and in-store availability beginning Friday, February 28.
Bookshop.org Now Supports Local Booksellers with eBook Sales→
Bookshop.org launched in 2020 as a way to sell books online while still supporting local bookstores, which have become a rarity in the U.S. The company has seen success selling physical books online. As Boone Ashworth explains at Wired:
For physical books, Bookshop lets buyers direct 30 percent of the proceeds of a sale to their favorite participating bookstore. An additional 10 percent of those sales, plus the sales of books that are not earmarked for a specific store, gets split up and distributed to every store on Bookshop’s platform.
Now, Bookshop has added eBooks that can be purchased online and read in the company’s new Bookshop.org app, available for iPhone, iPad, and Android devices. Ashworth breaks down how these sales work:
Ebook sales through Bookshop, however, will see 100 percent of the proceeds going to the store that sells them through the platform. If a user buys an ebook directly from Bookshop without naming a bookstore they want to support, then a third of that profit will go into the pool of funds that gets divided between stores. The rest will go to pay for Bookshop.org’s engineers and server costs.
Giving local bookstores the ability to sell eBooks fills a big hole for those businesses. Bookshop CEO Andy Hunter shared the company’s motivation for offering eBooks with Wired:
“It’s crazy that bookstores can’t sell ebooks to their customers right now,” Hunter says. He says he wants this program to continue his company’s mission of propping up local bookstores, but he also hopes this move will help take Amazon down a peg as well.
I’ve tried Bookshop’s app briefly with some book previews, and it works well. The settings options aren’t as extensive as in other eBook readers, but the basics – like text size, pagination versus scrolling, a couple of font options, and light, dark, and paper themes – are all there. The design makes browsing your library of books or finding something new to read easy, too. It may not be enough for some readers, but this is a 1.0 release, so I’m optimistic additional options will be offered with time.
It’s great to see Bookshop offering eBooks. We have an excellent bookstore here in Davidson that I love to browse, but more often than not, I prefer an eBook over the paper version, so it’s nice to have that as an option now.
The Bookshop.org app is available on the App Store as a free download. eBooks must be purchased online and synced with the app.
BANG!CASE: Push-Button iPhone Automation
I’ve been intrigued by the BANG!CASE ever since it was introduced by Bitmo Lab as a Kickstarter campaign about a year ago. The case includes a programmable button that can be used to automate actions using your iPhone’s accessibility features. However, because I don’t normally use a case with my iPhone, I never followed through on buying the BANG!CASE.
Fast forward to early January at CES when I visited the booth for JSAUX, an affiliate of Bitmo Lab. In addition to JSAUX’s portable displays and gaming accessories, the company was showing off the BANG!CASE and GAMEBABY. (More on that on NPC soon.)
It just so happens that since the holidays, I’ve continued my quest to refine how I collect and process information throughout my day. That’s led me to test a dozen or so apps, build new shortcuts, and explore other new setups. As a result, I was primed to give the BANG!CASE a try when Bitmo offered me a review unit at their booth, and I’ve been using it for a couple of weeks.
The case has a couple of minor drawbacks that I’ll get to, but by and large, it’s the most unique and useful case I’ve ever put on an iPhone. After enjoying my iPhone without a case for nearly two years, I’ve found that the utility of the BANG!CASE is significant enough that I’ve decided to keep using it, which I didn’t expect. So today, I thought I’d lay out why I like the BANG!CASE so much and how I’m using it.
Razer Launches PC Remote Play for Streaming PC Games to the iPhone, iPad, and Other Devices
Yesterday, Brendon and I wandered into a ballroom where Razer was showing off its latest hardware. We weren’t expecting much beyond super-powerful gaming laptops (✅) and lots of RGB lights (also ✅). However, just as our guided booth tour was ending, we asked about an iPhone, iPad mini, and Windows PC setup on a nearby table, which it turns out was a demo of Razer’s new PC Remote Play app.
There are a lot of ways to stream games from a Windows PC to iPhones, iPads, and other devices, but Razer PC Remote Play looks like it could be one of the easiest and nicest of the bunch. What was impressive about the demo was that Razer’s app automatically adjusts to the device to which you’re streaming, matching its screen’s refresh rate and aspect ratio. That ensures you’ll get the most out of the device to which you’re streaming, and you won’t see letterboxing or pillarboxing, which is caused by a mismatch between the aspect ratio of your PC remote device. According to a Reddit user who says they are a Product Developer for Razer PC Remote Play, the app is built on the open source Moonlight/Sunshine projects, with the goal of simplifying setup and configuration.
Razer PC Remote Play is currently in beta and requires that you run Razer Cortex on your Windows PC and install the Razer PC Remote Play and Razer Nexus apps on your iPhone, iPad, or other devices. I haven’t had a chance to set this up yet because I don’t have a PC with me at CES, but judging from the iOS app I set up it looks as simple as opening Razer PC Remote Play, which detects if there is a PC on your network running Razer Cortex. Once paired, Razer says your PC games will show up in its Nexus game launcher app alongside your other games.
I’m excited to try Razer PC Remote Play myself. The Moonlight/Sunshine project is a great way to stream PC games, but it can take some fiddling to work well with any given setup. What Razer is promising is a simplified version that just works out of the box. We’ll see how well it works in practice, but the demo I saw was promising.
A Tiny But Exciting CES Smartphone Controller Discovery→
One of my favorite surprises during CES 2025 so far was when Brendon pointed to a small device sitting on a table at the GameSir booth and asked ‘What’s that?’ It turns out it was a prototype Game Boy-style smartphone controller that doubles as a battery pack. As Brendon explained on Wavelengths yesterday:
GameSir’s concept is brilliant in that it’s a completely new form-factor for a mobile controllers, but also (though I didn’t confirm this) appears to be the kind of design that could work across both iPhone and Android devices. Even in my brief time messing around with it, the buttons and d-pad felt great, the shoulder buttons allowed for a pretty natural shelf for resting your hand on top of (similar to the Trim-UI Brick), and overall I left the booth blown away by it.
From our conversations with GameSir, it looks like a Kickstarter campaign is in the works and the device could be shipped in the first half of 2025. With emulators available on the iPhone since last summer, we’ve begun seeing more innovative controller solutions on smartphones, which I love. Be sure to check out Brendon’s story on Wavelengths for more photos of the GameSir prototype and his thoughts on it.
What’s in My CES Bag?
Packing for CES has been a little different than WWDC. The biggest differences are the huge crowds at CES and the limits the conference puts on the bags you can carry into venues.
My trusty Tom Bihn Synapse 25 backpack isn’t big, but it’s too large for CES, so the first thing I did was look for a bag that was small enough to meet the CES security rules but big enough to hold my 14” MacBook Pro and 11” iPad Pro, plus accessories. I decided on a medium-sized Tomtoc Navigator T24 sling bag, which is the perfect size. It holds 7 liters of stuff and has built-in padding to protect the corners of the MacBook Pro and iPad as well as pockets on the inside and outside to help organize cables and other things.
I don’t plan to carry my MacBook Pro with me during the day. The iPad Pro will be plenty for any writing and video production I do on the go, but it will be good to have the power and flexibility of the MacBook Pro when I return to my hotel room. For traveling to and from Las Vegas, I appreciate that the Tomtoc bag can fit everything I’m bringing.
With little room to spare, my setup is minimal. I’ll write on the iPad Pro and MacBook Pro, carrying the iPad with me tethered to my iPhone for Internet access. That’s a tried-and-true setup I already use whenever I’m away from home.
Astropad Bookcase Walkthrough→
In 2024, I came to grips with the fact that I’ll never be an E Ink-first reader. Most of my reading is web-based, and I like having all of my reading-adjacent apps available too much to use a Kindle, Boox Palma, or other reading-first device regularly.
That’s why I was immediately intrigued by the Astropad Bookcase, an iPhone accessory that makes reading on an iPhone more comfortable by approximating the ergonomics of a Kindle. The combination is heavier than a Kindle, but it’s a far superior way to read on an iPhone than any other I’ve tried. In just the two short weeks I’ve had the Bookcase, I’ve found myself using it throughout the day, from when I’m catching up on RSS over breakfast, to relaxing in the evening on the couch or in bed with stories I’ve saved in Readwise Reader.
Last weekend, I did an in-depth review and video walkthrough of the Bookcase for Club MacStories Weekly, which covers the hardware as well as the sorts of automations its embedded NFC chip makes possible. Here’s the video component of that story:
For early access to future hardware walkthroughs, the accompanying written reviews, and many other perks, you can join Club MacStories.
The M-Con PSP Go-Style iPhone Game Controller Moves One Step Closer to Reality→
About six months ago, Josh King posted on the SBCGaming subreddit about a 3D printed iPhone game controller he’d created called the M-Con. The post was accompanied by a YouTube video walkthrough that lent credibility to the Sony PSP Go-like design, that connected to an iPhone using MagSafe-compatible magnets. Then a couple of months ago, the M-Con showed up again on the Retro Game Corps YouTube channel where Russ Crandall put the device through its paces and was impressed with the results
Now, King is back with an even more refined design and an established corporate backer to build and sell the M-Con. As Sean Hollister explains on The Verge, the backer is OhSnap, the maker of PopSocket alternatives. As Hollister explains, the M-Con:
[is] no taller or wider than an iPhone, so it should slide into a pocket. It’s got a MagSafe pattern of magnets to attach it to your magnetic ring device. You don’t have to remove it to use your phone like a phone, because the whole gamepad retracts underneath, a little like the slide-out keyboard phones (or PlayStation Phones) of old — and now, it’s mounted on a spring-loaded arm that pops out at the push of a button and also slightly angles your device towards your face.
Notably, the M-Con has gained Hall-effect thumbsticks and a pair of fold-out grips, too.
I’ve been keeping a close eye on this project for months. I’m surprised I’ve never seen another iPhone game controller like it, which is why I’ve been a little skeptical of its viability from the start. But with OhSnap onboard, the M-Con is looking more real than ever. According to Sean Hollister, the M-Con will be at CES in January. You can bet it will be one of the first booths I visit.