Posts tagged with "iPhone"

Bookshop.org Now Supports Local Booksellers with eBook Sales

Bookshop.org launched in 2020 as a way to sell books online while still supporting local bookstores, which have become a rarity in the U.S. The company has seen success selling physical books online. As Boone Ashworth explains at Wired:

For physical books, Bookshop lets buyers direct 30 percent of the proceeds of a sale to their favorite participating bookstore. An additional 10 percent of those sales, plus the sales of books that are not earmarked for a specific store, gets split up and distributed to every store on Bookshop’s platform.

Now, Bookshop has added eBooks that can be purchased online and read in the company’s new Bookshop.org app, available for iPhone, iPad, and Android devices. Ashworth breaks down how these sales work:

Ebook sales through Bookshop, however, will see 100 percent of the proceeds going to the store that sells them through the platform. If a user buys an ebook directly from Bookshop without naming a bookstore they want to support, then a third of that profit will go into the pool of funds that gets divided between stores. The rest will go to pay for Bookshop.org’s engineers and server costs.

Giving local bookstores the ability to sell eBooks fills a big hole for those businesses. Bookshop CEO Andy Hunter shared the company’s motivation for offering eBooks with Wired:

“It’s crazy that bookstores can’t sell ebooks to their customers right now,” Hunter says. He says he wants this program to continue his company’s mission of propping up local bookstores, but he also hopes this move will help take Amazon down a peg as well.

I’ve tried Bookshop’s app briefly with some book previews, and it works well. The settings options aren’t as extensive as in other eBook readers, but the basics – like text size, pagination versus scrolling, a couple of font options, and light, dark, and paper themes – are all there. The design makes browsing your library of books or finding something new to read easy, too. It may not be enough for some readers, but this is a 1.0 release, so I’m optimistic additional options will be offered with time.

It’s great to see Bookshop offering eBooks. We have an excellent bookstore here in Davidson that I love to browse, but more often than not, I prefer an eBook over the paper version, so it’s nice to have that as an option now.

The Bookshop.org app is available on the App Store as a free download. eBooks must be purchased online and synced with the app.

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BANG!CASE: Push-Button iPhone Automation

I’ve been intrigued by the BANG!CASE ever since it was introduced by Bitmo Lab as a Kickstarter campaign about a year ago. The case includes a programmable button that can be used to automate actions using your iPhone’s accessibility features. However, because I don’t normally use a case with my iPhone, I never followed through on buying the BANG!CASE.

Fast forward to early January at CES when I visited the booth for JSAUX, an affiliate of Bitmo Lab. In addition to JSAUX’s portable displays and gaming accessories, the company was showing off the BANG!CASE and GAMEBABY. (More on that on NPC soon.)

It just so happens that since the holidays, I’ve continued my quest to refine how I collect and process information throughout my day. That’s led me to test a dozen or so apps, build new shortcuts, and explore other new setups. As a result, I was primed to give the BANG!CASE a try when Bitmo offered me a review unit at their booth, and I’ve been using it for a couple of weeks.

The case has a couple of minor drawbacks that I’ll get to, but by and large, it’s the most unique and useful case I’ve ever put on an iPhone. After enjoying my iPhone without a case for nearly two years, I’ve found that the utility of the BANG!CASE is significant enough that I’ve decided to keep using it, which I didn’t expect. So today, I thought I’d lay out why I like the BANG!CASE so much and how I’m using it.

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Razer Launches PC Remote Play for Streaming PC Games to the iPhone, iPad, and Other Devices

Source: Razer.

Source: Razer.

Yesterday, Brendon and I wandered into a ballroom where Razer was showing off its latest hardware. We weren’t expecting much beyond super-powerful gaming laptops (✅) and lots of RGB lights (also ✅). However, just as our guided booth tour was ending, we asked about an iPhone, iPad mini, and Windows PC setup on a nearby table, which it turns out was a demo of Razer’s new PC Remote Play app.

There are a lot of ways to stream games from a Windows PC to iPhones, iPads, and other devices, but Razer PC Remote Play looks like it could be one of the easiest and nicest of the bunch. What was impressive about the demo was that Razer’s app automatically adjusts to the device to which you’re streaming, matching its screen’s refresh rate and aspect ratio. That ensures you’ll get the most out of the device to which you’re streaming, and you won’t see letterboxing or pillarboxing, which is caused by a mismatch between the aspect ratio of your PC remote device. According to a Reddit user who says they are a Product Developer for Razer PC Remote Play, the app is built on the open source Moonlight/Sunshine projects, with the goal of simplifying setup and configuration.

Razer PC Remote Play is currently in beta and requires that you run Razer Cortex on your Windows PC and install the Razer PC Remote Play and Razer Nexus apps on your iPhone, iPad, or other devices. I haven’t had a chance to set this up yet because I don’t have a PC with me at CES, but judging from the iOS app I set up it looks as simple as opening Razer PC Remote Play, which detects if there is a PC on your network running Razer Cortex. Once paired, Razer says your PC games will show up in its Nexus game launcher app alongside your other games.

I’m excited to try Razer PC Remote Play myself. The Moonlight/Sunshine project is a great way to stream PC games, but it can take some fiddling to work well with any given setup. What Razer is promising is a simplified version that just works out of the box. We’ll see how well it works in practice, but the demo I saw was promising.


A Tiny But Exciting CES Smartphone Controller Discovery

One of my favorite surprises during CES 2025 so far was when Brendon pointed to a small device sitting on a table at the GameSir booth and asked ‘What’s that?’ It turns out it was a prototype Game Boy-style smartphone controller that doubles as a battery pack. As Brendon explained on Wavelengths yesterday:

GameSir’s concept is brilliant in that it’s a completely new form-factor for a mobile controllers, but also (though I didn’t confirm this) appears to be the kind of design that could work across both iPhone and Android devices. Even in my brief time messing around with it, the buttons and d-pad felt great, the shoulder buttons allowed for a pretty natural shelf for resting your hand on top of (similar to the Trim-UI Brick), and overall I left the booth blown away by it.

From our conversations with GameSir, it looks like a Kickstarter campaign is in the works and the device could be shipped in the first half of 2025. With emulators available on the iPhone since last summer, we’ve begun seeing more innovative controller solutions on smartphones, which I love. Be sure to check out Brendon’s story on Wavelengths for more photos of the GameSir prototype and his thoughts on it.

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What’s in My CES Bag?

Packing for CES has been a little different than WWDC. The biggest differences are the huge crowds at CES and the limits the conference puts on the bags you can carry into venues.

My trusty Tom Bihn Synapse 25 backpack isn’t big, but it’s too large for CES, so the first thing I did was look for a bag that was small enough to meet the CES security rules but big enough to hold my 14” MacBook Pro and 11” iPad Pro, plus accessories. I decided on a medium-sized Tomtoc Navigator T24 sling bag, which is the perfect size. It holds 7 liters of stuff and has built-in padding to protect the corners of the MacBook Pro and iPad as well as pockets on the inside and outside to help organize cables and other things.

Tomtoc's medium Navigator T24 sling bag. Source: Tomtoc.

Tomtoc’s medium Navigator T24 sling bag. Source: Tomtoc.

I don’t plan to carry my MacBook Pro with me during the day. The iPad Pro will be plenty for any writing and video production I do on the go, but it will be good to have the power and flexibility of the MacBook Pro when I return to my hotel room. For traveling to and from Las Vegas, I appreciate that the Tomtoc bag can fit everything I’m bringing.

A surprising amount of stuff fits in the T24. Source: Tomtoc.

A surprising amount of stuff fits in the T24. Source: Tomtoc.

With little room to spare, my setup is minimal. I’ll write on the iPad Pro and MacBook Pro, carrying the iPad with me tethered to my iPhone for Internet access. That’s a tried-and-true setup I already use whenever I’m away from home.

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Astropad Bookcase Walkthrough

In 2024, I came to grips with the fact that I’ll never be an E Ink-first reader. Most of my reading is web-based, and I like having all of my reading-adjacent apps available too much to use a Kindle, Boox Palma, or other reading-first device regularly.

That’s why I was immediately intrigued by the Astropad Bookcase, an iPhone accessory that makes reading on an iPhone more comfortable by approximating the ergonomics of a Kindle. The combination is heavier than a Kindle, but it’s a far superior way to read on an iPhone than any other I’ve tried. In just the two short weeks I’ve had the Bookcase, I’ve found myself using it throughout the day, from when I’m catching up on RSS over breakfast, to relaxing in the evening on the couch or in bed with stories I’ve saved in Readwise Reader.

Last weekend, I did an in-depth review and video walkthrough of the Bookcase for Club MacStories Weekly, which covers the hardware as well as the sorts of automations its embedded NFC chip makes possible. Here’s the video component of that story:

For early access to future hardware walkthroughs, the accompanying written reviews, and many other perks, you can join Club MacStories.

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The M-Con PSP Go-Style iPhone Game Controller Moves One Step Closer to Reality

About six months ago, Josh King posted on the SBCGaming subreddit about a 3D printed iPhone game controller he’d created called the M-Con. The post was accompanied by a YouTube video walkthrough that lent credibility to the Sony PSP Go-like design, that connected to an iPhone using MagSafe-compatible magnets. Then a couple of months ago, the M-Con showed up again on the Retro Game Corps YouTube channel where Russ Crandall put the device through its paces and was impressed with the results

Now, King is back with an even more refined design and an established corporate backer to build and sell the M-Con. As Sean Hollister explains on The Verge, the backer is OhSnap, the maker of PopSocket alternatives. As Hollister explains, the M-Con:

[is] no taller or wider than an iPhone, so it should slide into a pocket. It’s got a MagSafe pattern of magnets to attach it to your magnetic ring device. You don’t have to remove it to use your phone like a phone, because the whole gamepad retracts underneath, a little like the slide-out keyboard phones (or PlayStation Phones) of old — and now, it’s mounted on a spring-loaded arm that pops out at the push of a button and also slightly angles your device towards your face.

Notably, the M-Con has gained Hall-effect thumbsticks and a pair of fold-out grips, too.

I’ve been keeping a close eye on this project for months. I’m surprised I’ve never seen another iPhone game controller like it, which is why I’ve been a little skeptical of its viability from the start. But with OhSnap onboard, the M-Con is looking more real than ever. According to Sean Hollister, the M-Con will be at CES in January. You can bet it will be one of the first booths I visit.

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A Peek into the Past Through the Lens of the Early iPhone’s Camera

Riley Walz has created a marvelous couch potato project that peeks into a different era of the iPhone and YouTube. The idea behind Walz’s project, which I stumbled upon thanks to a story written by Umar Shakir at The Verge, is simple. The project is called ‘IMG_0001,’ because, as Walz explains:

Between 2009 and 2012, iPhones had a built-in “Send to YouTube” button in the Photos app. Many of these uploads kept their default IMG_XXXX filenames, creating a time capsule of raw, unedited moments from random lives.

Walz was inspired by Ben Wallace to build a website around the videos after Wallace wrote about discovering these videos. Walz found over 5 million videos with the IMG_XXX title on YouTube, which now feed into the IMG_XXXX website where they can be randomly played.

When you need a break, visit Walz’s site and watch a few videos. Filmed with early iPhones and iPod Touches, the quality isn’t great, but there’s something about these snippets of everyday life that someone decided to upload that is mesmerizing to watch. Projects like this are what make the open web great.

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Building a Downtime Home Screen Featuring Louie Mantia’s Retro Gaming Icons

Louie Mantia has been making beautiful icons for many years, both as one of the owners of icon design studio Parakeet and as personal side projects. Recently, two of Mantia’s personal projects caught my eye because they combine my love of classic games with the technology I use every day.

The first set of icons includes eight Super Mario blocks. When these were released in October, I remembered I had an 8-bit Mario wallpaper tucked away somewhere that would work perfectly with the icons on my iPhone. I dug the wallpaper out (sorry, I don’t recall where I got it), set up four single-action shortcuts using the ‘Open App’ action, and assigned Mantia’s icons to them using ‘Add to Home Screen’ and the Files option for the images. I set the four shortcuts to open Lire, Apple Music, Play, and Readwise Reader. Then, I lined up the wallpaper to make it look like Mario was jumping to hit the last block in the row. I also added a large GameBuddy widget at the top of the screen to count down the days until the release of Mario and Luigi: Brothership.

I think the result, which you can see in the screenshot above, looks great. Mantia’s icons were designed for the Mac, which means they each have a white border around them on the iPhone, but it fits well with the wallpaper, so it worked out without any tweaking.

The second set of icons is based on Nintendo controllers, another of my obsessions. I was chatting with Federico about Mantia’s latest icon set, and he had a great idea: why not take advantage of Delta’s deep linking feature (also used by GameTrack) to create shortcuts that use Mantia’s icons to open individual classic games?

Retrieving a Delta deep link and setting up a simple shortcut with a Home Screen bookmark.

Retrieving a Delta deep link and setting up a simple shortcut with a Home Screen bookmark.

The process is simple. You can copy a deep link to a game in Delta by long-pressing it, selecting ‘Share,’ and picking ‘Copy Deep Link’ from the list of action extensions. After I did that, I set up more single-action shortcuts using the ‘Open URL’ action and again assigned Mantia’s icons to the shortcuts using the ‘Add to Home Screen’ option, adding The Legend of Zelda: The Minish Cap, The Legend of Zelda: Four Swords, Super Mario World, and F-Zero to my Home Screen. Then, so I could tell everything apart, I switched my Home Screen to use small icons so the labels I’d added to my shortcuts would be visible.

I’m pleased with the result and plan to tie this Home Screen to a Focus mode that activates in the evening for some downtime activities. I can always access other apps as needed via Spotlight Search or the App Library, but it’s sometimes nice to end the day with a simpler setup that invites me to play a game, listen to some music, read, or watch a video.

Louie Mantia’s icons are free to download, but there’s an option to make a name-your-own-price donation, which I highly recommend you do if you download these wonderful icons.