Posts tagged with "iPhone"

Reeder: A New Approach to Following Feeds

15 years into its life, Reeder is one of the most popular and beloved RSS readers available on Apple’s platforms. You can’t have a discussion about the best way to follow RSS feeds without Reeder coming up as a contender – and believe me, we’ve had many such discussions here at MacStories and on the Club MacStories+ Discord. It’s an institution, and one that many people have very strong feelings about.

With a product as successful and engrained as Reeder, it would be easy for the app’s developer Silvio Rizzi to stick to what works and keep it the same without rocking the boat. But to Rizzi’s credit, that’s absolutely not the case with the new version of Reeder, which is available today. Instead, the new Reeder expands the app’s scope far beyond that of a typical RSS reader and fundamentally rethinks the traditional approach to keeping up with feeds. It’s a massive break from the past that will likely prove divisive among Reeder’s longtime user base. At the same time, it has the potential to appeal to a whole new audience of users who’ve never tried RSS readers before.

Reeder Classic (formerly Reeder 5) is here to stay.

Reeder Classic (formerly Reeder 5) is here to stay.

There’s a lot to cover in this update, but first, a word of reassurance for fans of Reeder as we know it: it isn’t going anywhere. The previous version, Reeder 5, has been renamed Reeder Classic and remains available on the App Store. In fact, Rizzi intends to continue developing Reeder Classic in conjunction with the new version. If you want to stick with the Reeder you know and love, you certainly can, and I think offering both versions is the right call given the huge change in direction Rizzi has gone with this update.

The best word to describe the new Reeder is “ambitious.” Its purpose is not just to be your RSS reader, but your inbox for keeping up with feeds of many different kinds from various sources across the Internet – text from websites, sure, but also videos on YouTube, audio from podcasts, posts on social media, and more. It’s a one-stop shop for the feeds you follow online, collecting them together into a single timeline that you can seamlessly browse across all of your devices. As I said, it’s a lofty goal.

It’s also quite different from what previous versions of Reeder were trying to do. In order to take on this new role as an inbox for all of your feeds, Reeder has been rebuilt from the ground up, a characteristic that shows both in its design and functionality. Many new features have been added, but nearly as many have been removed. Whether this update looks like a streamlined evolution or a stripped-down regression depends largely on if you’re interested in this sort of catch-all tool at all, but that’s the risk one takes when reimagining an established product in such a substantial way.

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Ticci Tabs: A Simple Way to Keep Up With Your Favorite Six or Seven Websites

It seems the tech community’s search for the perfect reading setup continues unabated. Just this week on AppStories, Federico and John discussed which RSS readers have stood the test of time. Between text-to-speech apps, RSS readers, eReaders, and more, surely there’s no room left for another approach to catching up on articles? Apparently, there is. Enter Ticci Tabs with a straightforward but specific solution.

You may have noticed something familiar about the name of this app: it contains the nickname of our venerable Editor-in-Chief here at MacStories, Federico Viticci. That’s because Ticci Tabs has an amusing backstory. Several weeks ago on Connected, Federico lamented that there wasn’t an app that allowed him to browse his favorite “six or seven” websites in their original form, separate from a browser or RSS reader in a stripped down version of Safari. Less than a week later, developer Jonathan Ruiz released a beta version of Ticci Tabs on TestFlight, and it did just what Federico described. What might have seemed at first like a fun app carrying out a function requested by one specific person has blossomed into an intriguing and well-thought-out utility. Let’s take a closer look.

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Bitmo Lab Opens Pre-Orders for a Delta Emulator-Friendly iPhone Case

Source: Bitmo Lab.

Source: Bitmo Lab.

Bitmo Lab, an affiliate of JSAUX, a videogame accessory maker, has announced pre-orders for an intriguing new iPhone case. The GAMEBABY case, which I came across on Overkill.wtf, is a two-part iPhone case that allows users to remove the bottom half, moving it from the rear of an iPhone to the front. The switch transforms your iPhone into a Game Boy lookalike with A and B buttons, a D-pad, Start and Select buttons, and more.

According to Bitmo Lab, the GAMEBABY’s buttons are capacitive, meaning they don’t require power, a Bluetooth connection, or other technology to work. It’s a simple solution that, when paired with the Delta iOS game emulator, should be able to play classic emulated games on the go with the added benefit of physical buttons.

How well the GAMEBABY works remains a mystery. Bitmo Lab’s website says the case is still under development, but you can pre-order one for the iPhone 15 Pro Max or iPhone 16 Pro Max with expected shipping in October for $19.99, which is 50% off the launch price.

I’ve pre-ordered a GAMEBABY and will report back after I’ve had a chance to use it for a while.

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Apple Announces Fall Media Event

A short time ago, Apple announced that it will hold an event on September 9, 2024, at 10 AM Pacific time with the tagline “It’s Glowtime.” Glowtime is likely a reference to the new capabilities coming to Siri with the updates coming to the company’s OSes. If history is any indication, in addition to a recap of changes to Apple’s OSes, we’ll also see new iPhones and revised Apple Watches. Rumors point to new AirPods too.

You’ll be able to watch the event from home at apple.com/apple-events/.

As always, the MacStories team will be covering every aspect of the event.


Insta360 Brings the X4 to Apple.com and Releases the Flow Pro Gimbal

Insta360 X4. Source: Insta360.

Insta360 X4. Source: Insta360.

Insta360 has had a busy week. Earlier this spring, the company released the X4, an advanced 360º action camera, which became available at Apple.com for the first time last week. Then this week, the company released the Insta360 Flow Pro, an AI-powered gimbal for smartphones, including the iPhone. I haven’t had a chance to try either gadget yet, but both caught my eye for different reasons.

First, the Insta360 reminds me of the company’s One X2 that I reviewed a few years ago. As action cameras go, that was a great little device that took excellent video and photos for something so compact.

Source: Insta360.

Source: Insta360.

Three years later, the Insta360 X4 goes much further. The candy bar-shaped camera is capable of 8K video at 30 fps and has a 2290mAh battery that Insta360 says lasts for 135 minutes, which is impressive if it bears out in real-world use. The bundle being sold on Apple.com, includes the camera, a lens cover, a carrying case, a 256GB microSD card, a USB-C cable, and the company’s Invisible Selfie Stick accessory. That last item is key because, through the magic of software, it can be removed from any scene you shoot, creating a third-person perspective without needing someone else to operate the camera.

The X4 also features a 2.5” screen that is protected by Corning Gorilla Glass. Plus, it can take 360º photos, capture different cinematic styles of video like slow motion, and be controlled with voice and hand gestures, making it an intriguing choice for solo creators. The X4 is also available on Amazon.

The Insta360 Flow Pro. Source: Insta360.

The Insta360 Flow Pro. Source: Insta360.

Smartphone gimbals have come a long way too. I tried a DJI Osmo 2 gimbal years ago, but it was bulky and difficult to calibrate accurately. Insta360’s new Flow Pro looks like it solves a lot of those friction points. The gimbal, which will stabilize video taken with an iPhone or other smartphone using AI, folds up, saving room in your bag. It also doubles as a tripod with a flip-out base that allows you to set it up to film yourself or others nearby tracking you to keep you framed in the scene. For iPhone users, the Flow Pro uses DockKit, the API introduced by Apple in 2023, that coordinates shots with the gimbal stabilizing them and keeping you in the frame. The only other iPhone accessory that I’m aware of that does this is the Belkin Auto-Tracking Stand Pro with DockKit, which is a tabletop or desktop device, not a gimbal. The Flow Pro, which is available on Insta360s’ website, also offers a fast, integrated pairing process for iPhone users.

It’s summer, which means I and a lot of others will be traveling, and both of these devices strike me as compelling travel companions. The X4 offers high-resolution video, 360º images, and a plethora of cool software tricks for creating unique videos. Meanwhile, the Flow Pro is the kind of accessory that allows you to take the camera you always have with you and use it in new and creative ways, extending its utility. I’m hoping to get a chance to test one or both devices later this summer and will report back.


Final Cut Pro 2 for iPad and Final Cut Camera Released

Apple announced that today it is releasing Final Cut Pro 2 for the iPad and Final Cut Camera for the iPhone on the App Store. Both apps were announced at the company’s Let Loose event in May. To recap, Final Cut Pro 2 for the iPad adds the following features:

  • Live Multicam, which allows users to record multiple streams of iPhone video using the new Final Cut Camera app;
  • support for creating and editing projects on external storage;
  • camera setting controls like ISO and shutter speed; and
  • new color grading presets, backgrounds, soundtracks, title styles, and more.
Final Cut Camera.

Final Cut Camera.

Final Cut Camera is available to download for free on the App Store and can be used standalone to record video or in conjunction with the iPad’s Live Multicam feature. Videos that you record are stored in the app itself but can be exported to Final Cut Pro or shared with other apps via the share sheet.

I received beta versions of both apps just before WWDC, so I only began testing them recently. Based on that early testing, working with a 25GB project stored on an external drive worked well, at least with my 2TB Samsung T9 SSD, which uses USB 3.2 Gen 2x2 for 20Gbps throughput. Final Cut Camera is straightforward to use, too, and I appreciate that it doesn’t dump the videos it records into Photos. However, I haven’t had a chance to test Live Multicam. I only have one iPhone (which is shocking, I know). Plus, I was unable to connect that sole iPhone to Final Cut Pro 2 for the iPad due to what appears to be a bug in either iOS or iPadOS 18.

That said, it’s good to see Apple iterating on the iPad version of Final Cut Pro and adding the iPhone into the mix for capture. My video editing needs are fairly simple, but for $49/year, Final Cut Pro 2 for the iPad strikes me as a good deal for a lot of video creators. As of publication, Final Cut Camera was not appearing on the App Store but should be available soon.


Retro Videogame Streaming Service Antstream To Launch on the App Store Next Week

In the wake of the Digital Markets Act, Apple made a couple of worldwide changes to its App Review Guidelines, along with many EU-specific updates. One of the worldwide updates was to allow third-party game streaming services.

Today, Antstream became the first game streaming service to announce that it will launch an app on Apple’s App Store. Antstream is a retro game streaming service with a catalog of over 1,300 videogames. The service, which is available on multiple other platforms in the EU, US, and Brazil, will bring its licensed library of games to the iPhone and iPad next week on June 27th.

Antstream’s catalog covers a wide variety of retro systems, including the Atari 2600, Commodore 64, SNES, Megadrive, PlayStation One, and Arcade classics. Antstream Arcade normally costs $4.99 per month or $39.99 per year but will be available for $3.99 per month or $29.99 per year for a limited time when it launches on the App Store.

I haven’t used Antstream Arcade yet, but I’m looking forward to trying it to see what’s in the catalog and check out how it performs over Wi-Fi.


Kino First Impressions: An iPhone Video Camera App from the Makers of Halide

I’ve been playing around with Kino, a video camera app by Lux, on and off for the past day. That’s not long enough to do a full review, so instead, I got up this morning and headed out for a walk with Kino in tow to see what the default experience is like. The short answer is it’s excellent. Kino is designed to work well out of the box for a novice like me but offers manual controls for someone who needs less hand-holding. It’s similar to Lux’s approach to Halide, the company’s pro camera app, and my early experience with Kino has been just as good as it’s been with Halide.

Kino and Halide share a similar design aesthetic, so if you’ve ever tried Halide, you’ll have no trouble finding your way around Kino’s UI. There’s a record button at the bottom of the screen flanked by a button to access the video you’ve taken, which can be stored in your photo library or in the Files app, and a button for the app’s Instant Grade feature. At the top of the screen are controls for resolution, frame rate, and format presets, as well as a ‘Custom’ option. The top of the screen is where you’ll also see your audio levels and a button for switching between automatic and manual exposure. Just beneath the viewfinder are controls for toggling auto and manual focus, picking your camera lens, and a button for accessing additional controls and the app’s settings.

Like Halide, Kino also comes with a set of guides to get you started, which I haven’t tried yet because they weren’t available in the beta version of the app. However, if they’re anything like Halide’s guides, I expect they’ll be worth checking out if you’re new to shooting video and want to get the most out of Kino.

Some of Kino's built-in color presets.

Some of Kino’s built-in color presets.

The app shoots beautiful video by default. Here’s an example of a short walk through Davidson College’s campus using all default settings, the iPhone 15 Pro Max’s Ultra Wide lens, and no post-processing.

The marquee feature of Kino is its Instant Grade. The app also comes with a collection of built-in color presets that you can preview in the viewfinder, making it easy to find one that fits your needs. The collection that comes with Kino has been created by video experts, including Stu Maschwitz, Sandwich Video, Evan Schneider, Tyler Stalman, and Kevin Ong. But you’re not limited to the presets that come with Kino. You can also import any LUT using the app’s integration with the Files app.

I visited a nearby lake and shot some video with Kino’s default settings enabled, and then tried each of its color presets:

The app also implements something Lux calls AutoMotion, which applies an exposure logic that gives video a cinematic feel. It’s another feature that just works out of the box for novices who don’t want to dig deeper. However, you always have the option to vary from the defaults, adjusting settings manually.


My first-run experience with Kino was great. I didn’t explore the app before heading out the door this morning, yet I had no trouble figuring out the basics and shooting video that looks good with no processing whatsoever. With more practice and some post-processing, I’m sure the results would look even better, but I love how well my video turned out with minimal effort. I’m planning to spend more time with Kino over the summer and look forward to checking out Lux’s guides to improve my video skills.

Kino is available on the App Store for a one-time price of $9.99, which is a short-term launch price. In a few days, the app will be $19.99.


Stu Maschwitz on the Filming of Apple’s Let Loose Event

This week’s “Let Loose” Apple event was filmed on the iPhone and edited on the Mac and iPad. During the event, filmmaker Stu Maschwitz noticed that some scenes featured a shallower depth of field than is possible with the iPhone’s cameras. Although he doesn’t cite a source, Maschwitz says he figured out how Apple got those shots:

“Let Loose” was shot on iPhone 15 Pro Max, and for several shots where a shallow depth-of-field was desired, Panavision lenses were attached to the iPhones using a Panavision-developed mount called the “Lens Relay System.” This rig is publicly available for rent from Panavision today, although not currently listed on their website.

As he further explains:

With Panavision’s new system, the iPhone’s own lens captures the areal image created by any Panavision lens you like. The iPhone provides the image capture, in ProRes Apple Log, of course.

In fact, “Let Loose” is the first Apple Event finished and streamed in HDR, pushing the iPhone’s capture abilities even further than “Scary Fast.”

The wildest part of all is the seamlessness of it all:

Or think of it this way: Apple confidently intercut footage shot with the most elite cinema lenses available with footage shot with unadorned iPhone lenses.

I appreciate Maschwitz’s perspective on the capabilities of the iPhone’s cameras. Having rewatched this week’s event a couple of nights ago, I would never have suspected it was shot on a mobile phone if I didn’t know to look for the note at the end of the video.

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