Posts tagged with "iPhone"

Final Cut Pro 2 for iPad and Final Cut Camera Released

Apple announced that today it is releasing Final Cut Pro 2 for the iPad and Final Cut Camera for the iPhone on the App Store. Both apps were announced at the company’s Let Loose event in May. To recap, Final Cut Pro 2 for the iPad adds the following features:

  • Live Multicam, which allows users to record multiple streams of iPhone video using the new Final Cut Camera app;
  • support for creating and editing projects on external storage;
  • camera setting controls like ISO and shutter speed; and
  • new color grading presets, backgrounds, soundtracks, title styles, and more.
Final Cut Camera.

Final Cut Camera.

Final Cut Camera is available to download for free on the App Store and can be used standalone to record video or in conjunction with the iPad’s Live Multicam feature. Videos that you record are stored in the app itself but can be exported to Final Cut Pro or shared with other apps via the share sheet.

I received beta versions of both apps just before WWDC, so I only began testing them recently. Based on that early testing, working with a 25GB project stored on an external drive worked well, at least with my 2TB Samsung T9 SSD, which uses USB 3.2 Gen 2x2 for 20Gbps throughput. Final Cut Camera is straightforward to use, too, and I appreciate that it doesn’t dump the videos it records into Photos. However, I haven’t had a chance to test Live Multicam. I only have one iPhone (which is shocking, I know). Plus, I was unable to connect that sole iPhone to Final Cut Pro 2 for the iPad due to what appears to be a bug in either iOS or iPadOS 18.

That said, it’s good to see Apple iterating on the iPad version of Final Cut Pro and adding the iPhone into the mix for capture. My video editing needs are fairly simple, but for $49/year, Final Cut Pro 2 for the iPad strikes me as a good deal for a lot of video creators. As of publication, Final Cut Camera was not appearing on the App Store but should be available soon.


Retro Videogame Streaming Service Antstream To Launch on the App Store Next Week

In the wake of the Digital Markets Act, Apple made a couple of worldwide changes to its App Review Guidelines, along with many EU-specific updates. One of the worldwide updates was to allow third-party game streaming services.

Today, Antstream became the first game streaming service to announce that it will launch an app on Apple’s App Store. Antstream is a retro game streaming service with a catalog of over 1,300 videogames. The service, which is available on multiple other platforms in the EU, US, and Brazil, will bring its licensed library of games to the iPhone and iPad next week on June 27th.

Antstream’s catalog covers a wide variety of retro systems, including the Atari 2600, Commodore 64, SNES, Megadrive, PlayStation One, and Arcade classics. Antstream Arcade normally costs $4.99 per month or $39.99 per year but will be available for $3.99 per month or $29.99 per year for a limited time when it launches on the App Store.

I haven’t used Antstream Arcade yet, but I’m looking forward to trying it to see what’s in the catalog and check out how it performs over Wi-Fi.


Kino First Impressions: An iPhone Video Camera App from the Makers of Halide

I’ve been playing around with Kino, a video camera app by Lux, on and off for the past day. That’s not long enough to do a full review, so instead, I got up this morning and headed out for a walk with Kino in tow to see what the default experience is like. The short answer is it’s excellent. Kino is designed to work well out of the box for a novice like me but offers manual controls for someone who needs less hand-holding. It’s similar to Lux’s approach to Halide, the company’s pro camera app, and my early experience with Kino has been just as good as it’s been with Halide.

Kino and Halide share a similar design aesthetic, so if you’ve ever tried Halide, you’ll have no trouble finding your way around Kino’s UI. There’s a record button at the bottom of the screen flanked by a button to access the video you’ve taken, which can be stored in your photo library or in the Files app, and a button for the app’s Instant Grade feature. At the top of the screen are controls for resolution, frame rate, and format presets, as well as a ‘Custom’ option. The top of the screen is where you’ll also see your audio levels and a button for switching between automatic and manual exposure. Just beneath the viewfinder are controls for toggling auto and manual focus, picking your camera lens, and a button for accessing additional controls and the app’s settings.

Like Halide, Kino also comes with a set of guides to get you started, which I haven’t tried yet because they weren’t available in the beta version of the app. However, if they’re anything like Halide’s guides, I expect they’ll be worth checking out if you’re new to shooting video and want to get the most out of Kino.

Some of Kino's built-in color presets.

Some of Kino’s built-in color presets.

The app shoots beautiful video by default. Here’s an example of a short walk through Davidson College’s campus using all default settings, the iPhone 15 Pro Max’s Ultra Wide lens, and no post-processing.

The marquee feature of Kino is its Instant Grade. The app also comes with a collection of built-in color presets that you can preview in the viewfinder, making it easy to find one that fits your needs. The collection that comes with Kino has been created by video experts, including Stu Maschwitz, Sandwich Video, Evan Schneider, Tyler Stalman, and Kevin Ong. But you’re not limited to the presets that come with Kino. You can also import any LUT using the app’s integration with the Files app.

I visited a nearby lake and shot some video with Kino’s default settings enabled, and then tried each of its color presets:

The app also implements something Lux calls AutoMotion, which applies an exposure logic that gives video a cinematic feel. It’s another feature that just works out of the box for novices who don’t want to dig deeper. However, you always have the option to vary from the defaults, adjusting settings manually.


My first-run experience with Kino was great. I didn’t explore the app before heading out the door this morning, yet I had no trouble figuring out the basics and shooting video that looks good with no processing whatsoever. With more practice and some post-processing, I’m sure the results would look even better, but I love how well my video turned out with minimal effort. I’m planning to spend more time with Kino over the summer and look forward to checking out Lux’s guides to improve my video skills.

Kino is available on the App Store for a one-time price of $9.99, which is a short-term launch price. In a few days, the app will be $19.99.


Stu Maschwitz on the Filming of Apple’s Let Loose Event

This week’s “Let Loose” Apple event was filmed on the iPhone and edited on the Mac and iPad. During the event, filmmaker Stu Maschwitz noticed that some scenes featured a shallower depth of field than is possible with the iPhone’s cameras. Although he doesn’t cite a source, Maschwitz says he figured out how Apple got those shots:

“Let Loose” was shot on iPhone 15 Pro Max, and for several shots where a shallow depth-of-field was desired, Panavision lenses were attached to the iPhones using a Panavision-developed mount called the “Lens Relay System.” This rig is publicly available for rent from Panavision today, although not currently listed on their website.

As he further explains:

With Panavision’s new system, the iPhone’s own lens captures the areal image created by any Panavision lens you like. The iPhone provides the image capture, in ProRes Apple Log, of course.

In fact, “Let Loose” is the first Apple Event finished and streamed in HDR, pushing the iPhone’s capture abilities even further than “Scary Fast.”

The wildest part of all is the seamlessness of it all:

Or think of it this way: Apple confidently intercut footage shot with the most elite cinema lenses available with footage shot with unadorned iPhone lenses.

I appreciate Maschwitz’s perspective on the capabilities of the iPhone’s cameras. Having rewatched this week’s event a couple of nights ago, I would never have suspected it was shot on a mobile phone if I didn’t know to look for the note at the end of the video.

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Screens 5.2 Adds Support for the Vision Pro and Other Features

Screens by Edovia is a screen-sharing app that lets you control your computer from another device, and today, version 5.2 is out with an excellent set of updates that improve the app’s performance and usability. However, the biggest change is that Screens now works on the Vision Pro, which is a big deal for anyone managing computers remotely.

I’m a longtime Screens user, but I was initially skeptical about using it with the Vision Pro. How useful or easy-to-use would Screens be when running on the device? The answer is ‘very.’ The Vision Pro version of Screens is a terrific addition to the previously-released iPhone, iPad, and Mac versions, and combined with the other changes in version 5.2, this is a bigger update than the point release might suggest.

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Apple Announces New and Updated Apple Arcade Games Coming in May and June

Source: Apple.

Source: Apple.

Apple announced that four new games are coming to Arcade early next month:

In addition, on May 30th, Where Cards Fall, the excellent indie game by The Games Band that was published by Snowman and is already part of Apple Arcade, will be coming to the Vision Pro for the first time.

Source: Apple.

Source: Apple.

Where Cards Fall is a beautiful game that won an Apple Design Award in 2020. One of the game’s core mechanics is building structures from cards that help you advance from one level to the next, which strikes me as an excellent match for the Vision Pro’s spatial gestures.

Source: Apple.

Source: Apple.

Return to Monkey Island is getting the Apple Arcade ‘+’ treatment too. As Apple describes it:

Return to Monkey Island+ is an unexpected, thrilling return of series creator Ron Gilbert that follows the legendary adventure games The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge. The game continues the story of Guybrush Threepwood, his zombie pirate nemesis LeChuck, and his true love Elaine Marley. Return to Monkey Island+ is playable across iPhone, iPad, and Mac. Players will solve puzzles and explore the islands with a clever evolution of classic point-and-click adventure game controls.

Anyone who grew up in the 90s on The Secret of Monkey Island should enjoy this game a lot. I’m also curious to try Tomb of the Mask+, a retro platformer.

In addition to the new games coming to Arcade and the Vision Pro, Apple announced updates to some fan favorites throughout May and June, including WHAT THE CAR?, Ridiculous Fishing EX, and Crossy Road Castle. For a complete list, be sure to check out Apple’s press release.


Apple Reveals Its 2024 Pride Collection, Spotlighting LGBTQ+ Communities

Source: Apple.

Source: Apple.

Today, Apple introduced a new Pride collection highlighting LGBTQ+ communities. The collection includes a new Apple Watch Pride Edition Braided Solo Loop, a matching Apple Watch face, and dynamic iPhone and iPad wallpapers. The band goes on sale beginning May 22nd, and the watch face and wallpapers are coming in watchOS 10.5, iOS 17.5, and iPadOS 17.5.

Here’s how Apple describes the new brightly-colored Watch band:

The new Pride Edition Braided Solo Loop evokes the strength and beauty of LGBTQ+ communities with a vibrant, fluorescent design inspired by multiple pride flags, and features a laser-etched lug that reads “PRIDE 2024.” The colors black and brown symbolize Black, Hispanic, and Latin communities, as well as those impacted by HIV/AIDS, while the pink, light blue, and white hues represent transgender and nonbinary individuals.

Source: Apple.

Source: Apple.

The watch face is called Pride Radiance and, along with the wallpapers, uses dynamic multi-colored neon-style lighting:

Users can choose from a spectrum of colors to personalize their watch face and wallpapers. On Apple Watch, the colors trace each numeral of the watch face and react in real time as the user moves their wrist based on input from the gyroscope. On iPhone and iPad, beams of color spell out “Pride” and dynamically move when the user unlocks their device

The new Apple Watch Pride Edition Braided Solo Loop will be sold in retail stores, on apple.com, and via the Apple Store app for $99 on May 22nd in the US and Canada and on May 23rd in other locations.


Assassin’s Creed Mirage Is Coming to iPhones and iPads on June 6th

At last fall’s iPhone event, Apple and Ubisoft announced that Assassin’s Creed Mirage would be coming to the iPhone 15 Pro and Pro Max. Today, Ubisoft confirmed with a press release that the game is coming on June 6th, just before WWDC. In addition to the iPhone, the game is coming to iPad Air and iPad Pro models with an M1 chip and later, which includes the 5th generation iPad Pros released in the spring of 2021 and later, as well as the current iPad Air.

According to Ubisoft’s website:

Developed by Ubisoft Sofia, these ports offer an intuitive, comfortable and engaging gaming experience with optimized touch controls and controller support. Cross-save and cross-ownership will also be available for players to enjoy the game between iPhone and iPad as they please.

The game will also be a Universal Purchase that will work across the iPhone and iPad and will be free to download and play for 90 minutes. The full version of Mirage will unlockable for $49.99. If you’re interested in pre-ordering Assassin’s Creed Mirage, you can do so now on the App Store.

Assassin’s Creed Mirage launched on consoles and PCs last fall to favorable reviews. I’m looking forward to giving it a try on the iPhone and iPad, but I’m a little disappointed that it’s not also launching on the Mac.


Apple Announces Expansion of Support for Used iPhone Parts in Repairs

Source: Apple.

Source: Apple.

Today, Apple announced that it is extending its repair program to make it easier for repair shops to work with used parts while also limiting the use of lost or stolen devices.

A complaint leveled at Apple by right to repair advocates is that its use of parts pairing limits the use of used parts by repair shops. With its announcement today, Apple says that it has developed a system that satisfies customer privacy, security, and safety while broadening the use of used parts:

The process of confirming whether or not a repair part is genuine and gathering information about the part — often referred to as “pairing” — is critical to preserving the privacy, security, and safety of iPhone. Apple teams have been hard at work over the last two years to enable the reuse of parts such as biometric sensors used for Face ID or Touch ID, and beginning this fall, calibration for genuine Apple parts, new or used, will happen on device after the part is installed. In addition, future iPhone releases will have support for used biometric sensors. And in order to simplify the repair process, customers and service providers will no longer need to provide a device’s serial number when ordering parts from the Self Service Repair Store for repairs not involving replacement of the logic board.

The iPhone’s Activation Lock and Lost Mode are being extended to used parts as a deterrent to thieves pulling apart iPhones for their parts. If a lost or stolen part is detected, Apple says its calibration capabilities will be restricted. Also, Apple says it will expand the Parts and Service History section of its Settings app to include information about whether parts used in an iPhone are new or used.