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Posts tagged with "iPhone"


Forbes Profiles Comex, The iPhone Hacker Behind JailbreakMe

Forbes Profiles Comex, The iPhone Hacker Behind JailbreakMe

Forbes has published an interesting story on comex, the 19-year old hacker and Cydia developer who has released jailbreak tools for the iPhone multiple times in the past years. Namely, the latest iteration of JailbreakMe (which relied on a vulnerability in the iOS’ PDF rendering library that Apple patched after 9 days) has been used over 2 million times to jailbreak iOS devices (including the iPad 2) running iOS 4.3.3. Last year, comex released JailbreakMe 2.0, again based on a bug in the PDF engine, which allowed users to jailbreak devices running iOS 4.

The popularity of comex (his Twitter account alone has over 172,000 followers) and the anticipation that precedes every jailbreak release had the unpleasant side effect of a leak of an early beta version of JailbreakMe 3.0, which forced comex to rush the public release fearing Apple’s upcoming fix.

Perhaps the most interesting part from Forbes’ story is this little tidbit about comex’s background:

The young hacker taught himself to code in the programming language Visual Basic at the age of nine, gleaning tricks from Web forums. “By the time I took a computer science class in high school, I already knew everything,” he says. When he found that he couldn’t save a screenshot from the Nintendo Wii video game Super Smash Brothers to his computer, he spent hours deciphering the file, and later worked on other Wii hacks, getting a feel for its obscure operating system.

“I didn’t come out of the same background as the rest of the security community,” he says. “So to them I seem to have come out of nowhere.

Whilst Apple is seemingly “borrowing” ideas from the jailbreak community to implement them in iOS 5 in a more polished way, questions remain whether the future of the iPhone has much room left for jailbreakers. The way I see it, as long as Apple won’t allow users to freely customize the experience of iOS at the same degree the Mac does, and as long as people like comex will be around, there will always be a reason – we’re not talking about the necessity – to jailbreak a device.

Read the full story over at Forbes[image via]

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AllThingsD: iPhone 5 Actually Set For An October Launch?

In recent weeks there have been rumors that the iPhone 5 will debut in late September – that timeframe sounded more likely than previous rumors of an August launch. But according to AllThingsD, the iPhone 5 will actually be an “October surprise”.

Claiming to have a source “familiar with Apple’s plans”, AllThingsD claims that any AT&T employee blackout during the last two weeks of September is unrelated to an iPhone launch. However despite citing October, the source declined to offer a specific date of launch – other sources of AllThingsD claim that the launch date would be later in October.

Last month DigiTimes reported that the iPhone 5 supply chain was ramping up for production runs in August for a late September unveiling and October launch to market – in line with today’s AllThingsD report. General rumors of the iPhone 5 have been suggesting an A5 processor, Qualcomm dual-mode GSM/CDMA baseband and an 8 MP camera.

[Via AllThingsD]



Skyfire VideoQ for iOS Queues Up Flash Video

Skyfire has a new Flash player on iOS that queues up video you want to play on your iOS device by sending the video request through email! Yeah it’s old technology meets… old technology, but lets not dwell on the fact that we do want to watch Flash videos, and that iOS can’t play them. You have your YouTube and your Hulu, but those Funimation videos aren’t gonna play themselves. So whether you see a Flash video on the latest startup from TechCrunch, or you want to watch a segment of The Daily Show, VideoQ is there to convert your Flash video to a format compatible with your iPhone or iPad.

I gave VideoQ a chance on my iPod touch, and the first thing Skyfire asks is for you to send an email from an address you want to register with the company. Also sent in the email is your devices unique ID, which I find somewhat odd. I think that’s a bit skeevy, and I don’t know why Skyfire needs a device identifier, but it’s whatever right? With the email sent, you wait a few seconds to be registered, then VideoQ presents you with a tutorial you can watch to learn about the app.

So it breaks down like this: whether you use Safari or another web browser on iOS, you can email that webpage to Skyfire so you can playback that Flash video in VideoQ. VideoQ will show you the videos you’ve queued up (and you can also casually browse hot videos via the appropriate tab). Video playback isn’t spectacular: video is grainy, audio is muffled, and sometimes Skyfire can’t find the video, but in a pinch you can get your Jon Stewart fix on your iOS device. It’s not a replacement for a Mac or PC that can run Flash well, but it can give you some relief while traveling or when mobile. It works most of the time — it’s not perfect — but video is passable despite whatever conversion process Skyfire processes on their servers before serving the content back up to you on demand. I’d say if you watch a lot of flash video (and especially if you want to do it on the iPad), give VideoQ a try.

Skyfire’s VideoQ is $1.99 as a universal app in the App Store.

[found via Reuters]



Leaked Photos of Supposed iPhone ‘Light’ Surface Online

On Vietnamese forum Tinhte, a user has uploaded the above photo which he claims is a new “light” version of the iPhone 4 - potentially the rumored iPhone 4S that has been milling around in recent months. The photographs posted seem to show a nearly identical product to the iPhone 4, with the exception that there is no glass front and back panel. Instead the iPhone is plastered with a translucent plastic on either side with the familiar stainless steel banding around it.

According to information leakage, predictable from the English website, the more likely Apple will introduce the iPhone 4s (cheap version) and the iPhone 5 next month. And it looks like the iPhone that you see below is the iPhone 4s.

On the whole we’re fairly skeptical of this photo, except for the fact that in the past, Tinhte has been somewhat successful at leaking Apple prototypes, including this internal iOS 4 build and last year’s MacBook refresh. As for the possibility of a cheaper iPhone launching this year, not only has the rumor mill been churning out stories fairly frequently but Tim Cook conceded in this month’s earning call that Apple would be doing “clever things” to address the pre-paid mobile market and wouldn’t “cede any market”.

[Tinhte via TechCrunch]



Distimo: Mobile Game Prices Fall, In-App Purchase Revenues Soar

In a new report released by Distimo today, the firm highlights how mobile gaming trends have changed over the past year. It found that the prices of mobile games have declined by 28% from $2.01 to $1.44 over the past year. The ‘Games’ category on the Apple App Store is also the most popular category, with 56% of the top 300 free applications being games.

In-app purchases have dominated in mobile games, particularly in free games where 35% use some form of virtual currency to monetize their app. However over the past year the amount of revenue generated by ‘free’ games and their in-app purchases has increased ten-fold. The revenue-share of games that solely charge an upfront cost now only occupy 27% of revenue raised in App Store games, whilst of those, the top 10 publishers dominate with a 56% share of the revenue. An interesting note is that Andreas Illiger (creator of Tiny Wings) managed to enter that list of top 10 publishers and is ahead of others including SEGA and even Gameloft.

When comparing the various app stores to see which had the highest percentage of games in their catalogues, the iPhone App Store came first and the iPad App Store second – followed by the BlackBerry PlayBook, WP7 Marketplace, Palm App Catalogue, Nokia’s Ovi Store, Android Market, GetJar and lastly the BlackBerry App World. In terms of the growth of games in the app stores, only the iPhone App Store and GetJar saw a faster rate of growth for games – the others all saw the number of other applications growing at a faster rate.