Posts tagged with "iPhone"

Square Unveils “Card Case” and “Register” To Reinvent Digital Payments and Wallets

Mobile payment company Square teased last weekend they had some big announcements to make this morning. After the 2.0 update to the iPhone and iPad application that hit the App Store earlier today, Square’s Jack Dorsey announced with a live stream event on TechCrunch Disrupt a few minutes ago the next-generation of payment processing for merchants and mobile payments for customers: Square Register and Square Card Case, two new products aimed at revolutionizing the mobile payment scene and the whole concept of digital wallet.

With 500,000 card readers shipped across the United States and $1 billion gross payment volume, Square undoubtedly changed the way people thought of phones and tablets as point of sale units capable of receiving credit card payments with a simple swipe. But Square wanted to go one step further, and allow everyone, merchants and customers, to get rid of cumbersome cash registers, POS devices and wallets altogether by unifying the Square experience into a single software that takes care of the data, personal information, credit cards on file, location, and more. The Card Case is the first step to allow customers to forget about wallets, cash and credit cards to carry around all the time: within a single iPhone application, users are getting access to a virtual wallet that contains place-specific cards to pay, check out products, and get receipts. TechCrunch explains:

Once you’ve downloaded your mobile Card Case, you can fill your case with ‘cards’ of all the merchants you visit and buy from who accept Square. When you click on an individual merchant’s card, you’ll be able to see a map of where the merchant is located, contact information, your own order and purchase history, and receipts with the merchant and a daily live menu of items or services from the merchant. You’ll also be able to see what other customers are buying at the store, and merchants can serve customized offers to specific customers based on their purchase history.

So here’s where things get interesting. In a merchant’s card within the case, you can press a “use tab” button which allows the frequent customer to essentially put a purchase on their virtual tab with Square at the merchant. So once you press that button within two blocks of the merchant, you’ll be able to tell the cashier your name and your card will be charged on the merchant’s backend Square register. Because you are a repeat customer, Square already has your payment information. The purchaser will then receive a push notification when the merchant processes the payment.

The Card Case basically acts as a wallet to keep all the places you frequently visit together and set up tabs so payments will be processed automatically without even swiping a real credit card. In a video reel showcased by Jack Dorsey at the announcement event, a Square user was shown entering a coffee shop, ordering a cappuccino and simply asking the cashier to put it under his name. No swiping necessary, no need to sign any receipt or carry a wallet around – just an iPhone. After a purchase however, the app of course handles virtual receipts emailed or texted to you, so you’ll be able to organize all your expenses and view the places where you spent your money. The concept’s really simple and disruptive from a user standpoint – as long as you have an iPhone and the credit card on file, it’s as simple as walking into a bar and ordering what you want with your name. The software takes care of the rest.

On the merchant’s end, Square has also announced a new product, the Register, which will dramatically improve the way business owners used to deal with POS machines and real cash registers and engage with customers as well. Merchants have always been able with the Square reader to store customers information and send them a receipt via email or SMS; with today’s update, merchants get the possibility to send customers a link to download the Card Case app so next time payments will happen faster, over the air, and with more features to engage with a local shop and nearby places that support Square. Again, it all comes together with the reader used to set up a credit card for the first time, the iPhone app for customers to pay with their mobile device, and the iPad Register for merchants to check out analytics and customer data. From the website:

  • Transform your iPad into an elegant point of sale. Customize it with product photos, prices, and sortable categories. Accept cash and credit cards.
  • Swipe a card, let customers sign directly on the screen, and send them an email or text message receipt. Customers can add a tip as they sign.
  • Know how many cappuccinos you sell each day. Download full reports that give you insight into your sales patterns and inventory.
  • Let your regular customers set up a tab right from their phone and pay with their name. Publish your menu and share daily specials.

At this point, it’s clear Square isn’t a cool startup with a neat credit card gadget anymore. Square wants to disrupt mobile payments, bringing merchants and customers together socially, locally, just with software, phones and tablets. Square Register and Card Cases are rolling out today through 50 US merchants in New York City, San Francisco, Washington DC, St. Louis, and Los Angeles.


Zootool for iPhone Collects Your Visual Bookmarks

Zootool, a visual bookmarking platform I had the chance to review when it first came out almost two years ago, has launched an official app a few weeks ago in the App Store, taking the full Zootool experience to the iPhone. If you’re already a Zootool user, you know what to expect from the service: Zootool allows you to collect anything from the web anytime and anywhere thanks to a series of bookmarklets that are capable of grabbing images and videos, as well as entire webpages to save as bookmarks in your account; accounts can be either public and private, with the former option allowing you to share your web discoveries with other Zootool users, a vibrant community that collects cool inspirational resources and links from around the web. Items in your “zoo” can be tagged and collected in packs, plus the service, unlike other bookmarking tools like Pinboard and Delicious, adds a whole visual layer to saved websites and files thanks to inline previews for everything. Zootool is highly visual, and the iPhone app is the perfect replacement for the web browser while you’re on the go.

The main screen gives you access to your bookmarks, the public timeline of people you follow, your profile and active / popular / featured users. Users can be followed in-app, you can check out their recent “lasso catches”, and all entries and links to other web profiles (like Twitter). Entries from others can be copied and opened in Safari, viewed inline or added to your collection; Zootool for iPhone provides the same editing interface of the web app to modify tags, descriptions and links, but the developers also went as far as adding a new bookmarklet built specifically for Mobile Safari that will help you save images and pages from the browser. In the “Your Zoo” view, the app allows you to view all your entries, items organized by packs and tags. Youtube videos can’t be viewed inline as in the web app, but everything else performs exactly as you would expect from Zootool, only it’s been ported to a native app. One cool thing I’ve noticed: if a URL is in your clipboard, Zootool will automatically detect it and ask you to add it to your Zoo.

Zootool for iPhone is a great example of how a full-featured web app should be brought to a smaller screen. The app is elegant, fast, gorgeous to look at and retains all the functionalities seen on the web. You can download Zootool for iPhone at $1.99 from the App Store.



3do: A Reminder App with a 3D Twist

There’s no shortage of reminder apps on the iPhone: from the excellent Due app that also works on the iPad with Dropbox synchronization of alerts and tasks to Notificant, a cloud solution that fires off notifications on iOS devices, Macs and web browsers, one could say reminder apps are the new Twitter clients or GTD apps of the App Store ecosystem. As the iPhone is always with us, being able to be easily reminded of important things has become a priority for iOS software developers. 3do, a new app by Cleversome, aims at reinventing the mobile notification space by offering an innovative interface based on swipe gestures that, instead of forcing you to switch between multiple screens to get your alarms and due dates going, allows you to do everything in one screen thanks to beautiful 3D animations within a single menu.

3do is made of two screens: the reminders you set up, and the settings, accessible with a pull-up gesture from the main screen. Think of Twitter’s popular pull-to-refresh gesture, only applied at the bottom and aimed at opening a new window. It works pretty well, though it may be unintuitive at first. The easiest way to get how 3do works is by adding a new reminder: tap the + button, and begin typing to add a description. Once the reminder is written down, swipe on it to rotate the view and get to another menu with icons to mark a reminder as complete or favorite, share it via email or SMS, or delete it. If you swipe again on the reminder, the view rotates a second time to reveal the alarms you can assign, and I deeply appreciate the fact that you can set up two by default – say one 15 minutes before and one “on time.” But there’s more: keep swiping and the cube rotates to show due settings like “due once”,  “due daily”, “due weekly” and “due monthly”, which are pretty useful to create repeating timers and reminders for the future. One last swipe, and the 3D view gets you back to the original screen. Is 3D a gimmick in 3do? Maybe, but at least it works well. I’ve been beta testing the app, and whilst there’s no doubt the whole thing has fancy effects to capture your attention, I believe using animations to save space and put everything in a single window is actually quite clever. Like I said, using 3D effects surely isn’t “necessary”, but in this app is functional to the main purpose.

3do has also got an intelligent implementation of alarm notifications and snooze options. Besides letting you assign multiple alarms and due dates, when a reminder is due you’ll get the standard iOS notification that brings you to app; but once a reminder nears its overdue time, 3do displays a menu telling you that’s the last alarm, and you can choose to set up a new one in 15 minutes, 1 hour, 2 hours, or just mark it as complete.

You can download 3do at $4.99 from the App Store. The app might be a little pricey for the average iOS user looking for a simple reminder solution that works across devices (3do doesn’t have iPad or web counterparts at the moment), but if you’re looking for an innovative way to manage and schedule reminders on the iPhone 3do has got you covered. Check out more screenshots below. Read more


China Telecom Working with Apple To Get CDMA iPhone

Reuters reports China Telecom, the smallest mobile operator in the country with 17.84 million 3G subscribers as of April 2011, is “in touch” with Apple to get the CDMA version of the iPhone, currently only sold by Verizon Wireless in the United States.

China Telecom Corp Ltd, the smallest of the country’s three wireless carriers, has contacted Apple Inc to introduce the popular iPhone based on CDMA (code division multiple access) technology, Chairman Wang Xiaochu said on Friday.

“We’re not denying that we’re in touch with iPhone (Apple), but I cannot comment on the progress,” Wang told reporters after a shareholders’ meeting.

As the exclusive agreement between Apple and China Unicom, the largest carrier in China, expires later this year, China Telecom is looking forward to revamp its CDMA infrastructure to be able to offer the CDMA iPhone to its subscribers. No additional details have been provided by Reuters in the report, though a rumor posted back in January suggested Apple was on track to ship the CDMA iPhone 4 to China, Japan and Korea during 2011, with international carriers getting a version of the device produced by Pegatron, with Foxconn remaining the sole supplier for the CDMA iPhone to Verizon Wireless in the US. The release of the CDMA iPhone in more countries would certainly help Apple address more market segments and subscriber bases.



PhotoForge 2 Released, Brings Powerful Image Editing to iOS

Announced last week as a successor to the popular lightweight image editing software for iPhone and iPad PhotoForge (which we reviewed here), PhotoForge 2 is a complete rewrite of the original app, sporting a completely new UI, more image editing features, new export options and a faster engine to bring semi-professional editing to the iPhone. In spite of the iPad version being advertised in the launch promo video, PhotoForge 2 is available today at $0.99 on the iPhone, with the iPad version coming in the next weeks as a Universal update. The GhostBird Software developers have decided to make PhotoForge 2 a standalone app, as the App Store doesn’t come with an upgrade policy and they felt that version 2.0 was worth paying a separate price. Indeed, the app sports several new functionalities and paying $0.99 now with the promise of an iPad update for free relatively soon sounds like a great deal. Plus, once the iPad update comes out the app will be priced at $2.99 for the remainder of May, although the full retail price is $4.99. That means you can get the app now and save $4, or wait for the iPad update and still save $2. The app has started propagating this morning in iTunes and is available here.

PhotoForge 2 is a full-featured image editing app for iOS, perhaps the most powerful available on the App Store. Whilst I can’t go through all the features now as I’ve played with the iPhone app for less than an hour (but we’ll make sure to have a full review once the iPad app is released), I can say there’s a notable difference when using the PhotoForge 1 and this 2.0 update. PhotoForge 2.0 has got a whole new interface revolving around the concept of “docks” (like the standard OS X one) that are basically a list of icons and buttons to navigate through the various image editing functions. Once you load a photo from your Camera Roll and start a new project,  you can tap on the FX button in the bottom toolbar to scroll through a series of effects to apply to your photo in real-time, most of them being similar to the ones offered in apps like Instagram and Camera+. In PhotoForge 2.0, photos fit to screen by default, but you can double-tap them to edit them at full resolution looking at all pixels on screen. As I said effects are applied in real-time, with a loading bar at the top showing progress – on the iPhone 4, everything is quite smooth and responsive, though I expect the iPad 2 version to be a little snappier given the A5 processor. There’s lot of stuff to play with in PhotoForge 2.0, including layers, exposure control, brightness and contrast, or standard RGB levels. It feels like a mini Photoshop version, ported to a smaller screen with controls rewritten for multi-touch. Of course, you can’t expect all the functionalities of Photoshop to be available in PhotoForge 2.0, but this thing does undoubtedly have more options and settings than the average iOS photo editor. You can tweak opacity and blend modes, create and duplicate layers or fill a new one with color, copy and paste masks or apply sharpening and noise reduction.

Because the feature list is huge and I’ve only been playing with the app this morning, here’s a list of functionalities for comparison’s sake:

  • Curves & Levels with RGB, CMYK and LAB colorspaces.
  • Sharpening & Noise Reduction
  • HSL & Channel Mixer controls
  • Brightness & Contrast, Exposure, Vibrance
  • White Balance, Shadows & Highlights
  • Auto Exposure & Auto White Balance
  • Precise Image Cropping and Resizing
  • Customize your film, lens, flash and much more to create amazing looking photographs with the Pop! Cam add-on
  • Great Black & White and Sepia filters
  • Lomo, Gothic, Dreamy and 3D
  • Crystallize, Pointallize and Impressionist.
  • Bulge, Pinch & Twirl

PhotoForge 2.0 is meant for both for professional and casual users (thanks to an intuitive interface), and I have a feeling the iPad counterpart, with larger real screen estate, will make image editing even better as I’ve noticed editing on the iPhone can be sometimes a little frustrating because of the smaller screen – meaning, when applying some effects or setting other options there’s a chance you won’t see the full image in front of you, and the iPad should fix this issue. However, I was impressed by the sharing functionalities of PhotoForge 2.0, which include Flickr, Tumblr, Facebook and Twitter sharing, FTP and Dropbox uploading, or standard emailing and saving to the Camera Roll. The selection of services is really impressive and the Dropbox addition quite welcome, though I’d like to see direct CloudApp integration as well.

As it stands now, I think PhotoForge 2.0 is the most powerful and beautiful image editor for iPhone. The iPad version is something I’m really looking forward to, and while you wait you should get the app here at $0.99. It’s simply a great update.


China Mobile Claims It Reached A Consensus With Apple Over A 4G iPhone

In a report on MarketWatch, China Mobile states that it has reached a consensus with Apple regarding the use of 4G technology on future iPhones. The iPhone 4 currently uses 3G technology, 4G is the ‘next-generation’ technology for mobile data which promises even faster speeds.

Wang Jianzhou, China Mobile’s Chairman, didn’t specify many details about the agreement but says that they will be beginning 4G trials in China beginning next year and that discussions with Apple are continuing. Bloomberg today also got some additional details from Jianzhou, but in that report, the consensus with Apple was not mentioned.

The company may also be able to offer Apple Inc. (AAPL)s iPhone with the shift to TD-LTE, Wang said. While Apple has decided not to make a version of the phone for the third-generation TD-SCDMA system that is used only by China Mobile, the Cupertino, California-based company may produce one for the TD-LTE system, he said.

It follows yesterday’s report from DigiTimes that this year’s iPhone was originally meant to have LTE capability (a 4G technology) but was scrapped after it was discovered Qualcomm was having problems producing chips in large enough quantities. In that report it was said that China Mobile was expected to reach a deal with Apple soon to offer the next iPhone on it’s network this year – contradicting the Bloomberg report.

[Via MacRumors]