Posts tagged with "iPhone"

Final Fantasy Tactics for iPhone Launching This Summer, Coming to iPad Too

Originally announced at E3 2010, Final Fantasy Tactics for iPhone (a porting by Square Enix of the PSP game that was another porting from PSX) has gone through a series of “misunderstandings” and delays regarding the release date, which apparently was initially confirmed for September 15, 2010, but was later denied by Square Enix, who went on to say the game would come in Spring 2011. With June approaching and the game still nowhere to be found in the App Store, it looks like Square Enix won’t make it for a Spring launch, but this time the company has posted an update on the app’s official Facebook page, reassuring everyone that Final Fantasy Tactics will land on the iPhone between June and July, and that an iPad “HD” version is also in the works, although it will launch after the iPhone porting.

Assistant producer Shiina writes:

But now the development reaches the final step and we can see the actual schedule. Thus, YES, finally I can tell you when it will be released.

FFT: WoL will be on sale somewhere between late June - mid July. We have announced “It’s coming Spring 2011” last year so we’re now working pretty hard for the release in June because July is not spring anymore.

We’re also making the iPad version which supports 1024x768px HD resolutions.

No details on pricing have been revealed yet, and information on the iPad version is scarce. It’s good, however, to see the game finally approaching public release after a year of waiting – I played both the original FFT on my PSX and FFT:WOL on the PSP, and I can’t wait to see how Square Enix will redraw controls for multitouch, or simply add new content for iPhone owners. [via TUAW]


OmniVision Introduces 5 MP Sensor With 1080p Video Recording

Earlier this morning we reported on some rumors from DigiTimes regarding the production timeline of the upcoming iPhone 4S and rumoured components that it would include. In their report, DigiTimes claimed that it would contain an 8 MP camera from OmniVision Technologies, and to some degree it makes sense. Sony’s CEO in April made a fleeting comment suggesting that it would be supplying Apple with an 8MP camera for the next iPhone. However, those same comments were later suggested to have been largely “invented” by bloggers attending the event.

OmniVision today introduced a new 5MP image sensor, the OV5690, that was developed to produce the “best-in-class image quality” whilst being an effective solution for slimmer mobile devices such as smartphones and tablet computers by reducing the size of the camera module. With contradicting reports on whether the next iPhone will contain a 5 MP camera or an 8 MP camera, this new product certainly lends weight to the suggestion that it could have a 5 MP camera. In recent times Apple has been ferocious in crafting its devices to be as thin and light as possible, and this latest component by OmniVision could enable Apple to deliver on that goal with improved image quality (and 1080p video recording at 30 fps) whilst fitting into a smaller package.

With industry sources placing 5-megapixel CMOS image sensors at more than 15 percent of the overall sensor market today, we view 5-megapixel sensors as occupying as a sweet spot in the market. (Emphasis Added)

The iPhone 4 currently sports an older OmniVision camera component that is also 5 MP but only records video in 720p. Apple may well choose to stick with OmniVision and deliver a slightly improved camera in its next iPhone – which may be in line with reports of just small, evolutionary, improvements for the next iPhone. Although interestingly, OmniVision also revealed in early January that it had introduced a 10MP camera sensor that would similarly enable 1080p video recording at 30fps.


iPhone and iPad Win “Display of the Year” Awards

iPhone and iPad Win “Display of the Year” Awards

As noted by Jim Dalrymple at The Loop, Apple’s iPhone 4 and iPad have been awarded the Display of the Year prizes by the The Society for Information Display. Apple devices were mainly awarded for the usage of In-Plane Switching (IPS) technology, which provides greater viewing angles and brightness quality than other displays found on phones and tablets. The iPhone 4’s Retina Display, packing four times the pixels in the same old iPhone screen, was also mentioned for setting a new benchmark in mobile display solutions, as well as new standards in power consumption and image quality.

iPhone:

Utilizing Mobile IPS (in-plane switching) technology, the iPhone 4 Retina display achieves a viewing angle superior to conventional mobile LCDs, providing an enhanced viewing experience for the end user in virtually any application. The display features a host of technical advancements: customized LTPS TFT backplane with organic passivation and optimized pixel design; user-customizable, auto-adjustable brightness using ambient light sensing; advanced IPS compensation polarizer technology for high contrast (800:1) and color consistency regardless of viewing direction; 8-bit color depth; an ultra-thin, tiny-footprint driver IC; and patent-pending mechanical integration.

iPad:

The iPad display provides a superior viewing experience with a minimized gamma shift over viewing angles, enabling designers to create innovative apps that further enhance the viewing experience. The iPad’s fully customized design leverages the existing amorphous silicon thin-film transistor (a-Si TFT) infrastructure in an innovative, ultra-thin product with the unique LCD and an innovative power-management system that achieves maximum power efficiency – 10 hours of battery life for WiFi web surfing and 9 hours for 3G web surfing.

I’m no display expert, but in my experience with smartphones and tablets from other brands, I can say I haven’t found another screen that matches the quality of my iPhone 4 and iPad 2. The iPhone 4, despite being almost one year old, still manages to impress with its Retina Display.

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Apple Proposes Standard To Make SIM Cards Smaller

According to Reuters, an executive of Orange has confirmed the French carrier is backing Apple’s plans for a new standard to make SIM cards smaller in order to use them in future thinner mobile devices. The proposed standard aims at reducing the size of SIM cards, which are currently implemented as “micro” models in the iPhone 4 and iPad.

We were quite happy to see last week that Apple has submitted a new requirement to (European telecoms standards body) ETSI for a smaller SIM form factor – smaller than the one that goes in iPhone 4 and iPad,” said Anne Bouverot, Orange’s head of mobile services.

“They have done that through the standardization route, through ETSI, with the sponsorship of some major mobile operators, Orange being one of them,” she told the Paris leg of the Reuters Global Technology Summit.

Reuters claims the approval process for such a new standard would take time, with new devices carrying the new SIM models not coming out at least until next year. A rumor surfaced last year indicated Apple was working closely with Gemalto to develop an integrated SIM card that would be embedded in every iPhone to enable users to quickly switch between carriers without restrictions and obligations, but this new report seems to suggest Apple is simply aiming for a smaller chip, perhaps following the opposition from carriers to an embedded SIM that would cut mobile operators out of the retail game.



Shine Is A Beautiful Weather App for iPhone

If you’ve found yourself struggling to find the perfect weather app that looks great and it’s packed with functionalities at the same time, you might want to take a look at Shine, the latest entry in the weather software panorama that, at $0.99 in the App Store, provides a neat way to check on your current location’s weather, forecasts, temperature and wind speed. Shine wants to keep things simple, and for someone like me who’s no weather expert at all, the promise of offering readable weather data in a beautiful and intuitive design sounds like a major selling point, especially considering the price of one buck.

The app’s main screen lets you see your location’s weather conditions at a glance. Current weather is displayed above in a large calendar-like view with temperature, icon and wind speed, whilst a today / tonight / tomorrow forecast is embedded below with the same stats. You can assign multiple locations in the settings, and re-fetch your location by tapping on the crosshair icon in the top right. Switching between locations is as easy as sliding your finger on the location bar on top. Another feature of Shine is the extended forecast view you get by pulling up the screen with a verticals swipe; the only problem is, the app seems to be US-centric in the way it gets weather information – it relies on SimpleGeo and the National Weather service, and I wasn’t able to get forecasts or correct wind speeds in Italy. Perhaps the developers should implement Yahoo Weather data or something else to make sure Shine works across countries outside the United States.

As it stands now, Shine is a simple, beautiful weather experiment that I’m sure works perfectly in the US, but lacks the necessary data to be a hit internationally. Perhaps the developers will fix this in a future update (I sure hope so), so if you live in the US and have $0.99 to spend, give it a try. Otherwise, wait for an update.


Lodsys Responds to iOS Developers Over Patent Infringement Notices

Last Friday there was news that a number of independent developers for the iPhone and iPad had received legal warnings that they were violating patents that Lodsys owned. Suffice to say it sparked an outcry from developers, users and commentators; few had anything nice to say of Lodsys. Well today they have responded to a number of criticisms on their website in a series of Q&A posts. The key patent in question was that of Dan Abelow who sold his portfolio of patents to Lodsys back in 2004.

Its first response was in regards to the fairly frequented notion that Lodsys is a “parasite, troll, should die etc.”, they respond to this in saying that they are just like any other company who sells a product or service – they try to “get value for the assets it owns”. They write in the post “threats and irrationality don’t help.  In particular, the death threats are seriously uncool.”

As for the question of the patents being “too broad”, Lodsys notes how easy it is too look back in hindsight, saying “of course this is how everyone is going to do it”. In response to patent licensing being unethical and similar questions, they say that it seeks an economic return to sell their patent assets, completely legal and furthermore citing the notion that patent licensing encourages future invention.

As for why they directly contacted developers and not Apple, they say it is because Apple (as well as Microsoft and Google) has already licensed the patents in question. They claim that they cannot provide the third party developers with the rights to the patent, and Apple hasn’t approached Lodsys for the purpose of attaining an eco-system-wide license for the patents. They say their goal is not to prevent developers from using the technology, rather that it is to popularize it and charge a relatively small license for it.

They claim in multiple areas that they specialise in efficiently selling rights to patents, they say that by having a consistent price model it also means independent developers aren’t unfairly disadvantaged.

As for how much developers will need to pay, Lodsys clarifies that the in-app purchasing mechanism for example would cost a developer 0.575% of their US revenue over the period the technology was implemented until the patent expires. It gives an example of an app that earns US$1 million in one year would pay US$5,750.

[Via TheNextWeb]

You can read all of Lodsys’ responses on their blog.