Posts tagged with "mac app store"

Twitter 3.0 Lands on the Mac App Store

Twitter 3.0 for the Mac sort of brings the Mac app up to date with its iOS counterpart, adding inline images, inline tweet convos and stats in the details view, profile photos, and a refreshed look and feel all around. The app lacks sending and viewing photos in direct messages (which was just announced), but I’m guessing that will come in a future update. I was hoping the Mac app would get a complete redesign since the current design is past its prime, but all things considered it’s the iOS for iPad equivalent of Twitter’s experience on the desktop. … Also, is it just me, or does scrolling the timeline feel off?

Download Twitter 3.0 on the Mac App Store.

[Twitter via @sandofsky]


Overview: Apple Updates iLife and iWork Apps, Makes Them Free for New Customers

Perhaps today’s most interesting announcements weren’t new iPads or Macs, but Apple’s range of software. It’s been a while since the iWork suite of apps have received updates on the desktop, and iLife apps such as iPhoto, iMovie, and GarageBand looked outdated as soon as iOS 7 arrived on iOS devices in September. You’re probably wonder what the skinny is around all the new apps and whether you qualify to get those apps for free. This won’t be an exhaustive overview, but ask and you shall receive.

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Dan Counsell On Sustainability and the Mac App Store

The audience on the Mac App Store is not yet large enough to sustain low prices (like the iPhone can, sometimes) – it’s just not feasible. If companies keep selling software at bargain basement prices without a large enough market, it doesn’t end well – they go out of business and if that happens, the very people who love great apps lose too.

Realmac has gone through some changes for the pricing of Clear for iOS. On the Mac, they’re returning to pre-App Store days with higher prices and no discounts.

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On OmniKeyMaster’s Shutdown

Two weeks ago, The Omni Group announced an app called OmniKeyMaster aimed at letting customers migrate from Mac App Store licenses to standalone ones that supported upgrade pricing:

OmniKeyMaster is a simple app that finds App Store copies of Omni apps installed on your Mac, then generates equivalent licenses from our store – for free. This gives Mac App Store customers access to discounted pricing when upgrading from the Standard edition to Professional, or when upgrading from one major version to the next. Another benefit: since they don’t have to wait in an approval queue, our direct releases sometimes get earlier access to new features and bug fixes. OmniKeyMaster lets App Store customers access those builds, as well.

Today, The Omni Group had to remove the app, presumably after pressure from Apple:

My apologies: I’m afraid we will not be able to offer upgrade pricing to our Mac App Store customers after all. So long as we continue to sell our apps through the Mac App Store, we are not allowed to distribute updates through other channels to apps which were purchased from the App Store.

This is strange, because a number of similar tools (made by other independent developers) already exist on the Internet and they have been letting customers generate standalone licenses for several months. Perhaps Apple just didn’t like that a name such as The Omni Group had found a way to make the process so easy? Was The Omni Group’s tool built in such a way that it broke some Apple rules? Did The Omni Group think OmniKeyMaster would be okay because other solutions existed? Is Apple going after similar solutions as well?

Stephen Hackett argues that The Omni Group should have foreseen this, but that the Mac App Store is, overall, good for most third-party developers:

While The Omni Group is probably big enough to walk away from the Mac App Store, a lot of developers are enjoying a level of success in the Store that they couldn’t enjoy without it. Apple shouldn’t use that to strong-arm developers from trying to workaround the system. That puts both Apple and third-party developers in a pretty crappy spot.

I see both points. The Mac App Store is good for some developers and end customers, but it could be improved in so many ways. Is it a surprise that, after an initial rush to sell apps on the Mac App Store, more and more developers of apps above the $2.99 threshold (read: not games and utilities) have gone back to selling both App Store and “regular” versions?

The Omni Group wanted to do the right thing and offer upgrade pricing for customers who bought an app on the App Store. Apple doesn’t like the idea and leads by example with a new version of Logic Pro sold as a new app, without upgrade pricing. If my assumption is right and Apple is behind OmniKeyMaster’s premature demise – how could they not be? – that’s really sad.

Apple shouldn’t put pressure on developers who tried the Mac App Store model and didn’t like some parts of it. Instead of burying their head in the sand and pretending that developers who want upgrade pricing don’t exist, they should work with those developers to resolve their issues. The App Store launched in January 2011 and these aren’t new problems. If Apple doesn’t really care about upgrade pricing, it seems curious – to me, utterly wrong – that they’re going after a clever tool like OmniKeyMaster.

And if you think that it’s in Apple’s right to shut down OmniKeyMaster1, then I guess it won’t be a surprise if more developers will keep offering standalone versions of their apps in the future, possibly even eschewing the Mac App Store if necessary.

Most people don’t have time to care about these issues, because they like the convenience of the Mac App Store. But I do, and therefore, whenever possible, I try to buy Mac apps from a developer’s website. It’s worth the extra effort.


  1. In the way that OmniKeyMaster worked – as a separate app that wasn’t built into Omni’s App Store apps – I don’t think The Omni Group was violating Apple’s 7.1, 7.2, and 7.15 Mac App Store guidelines in any way. But, based on this tweet by Ken Case, it sounds like Apple has changed its mind. ↩︎


The Omni Group Releases OmniKeyMaster Mac App Store License Tool

From The Omni Group’s blog:

OmniKeyMaster is a simple app that finds App Store copies of Omni apps installed on your Mac, then generates equivalent licenses from our store - for free. This gives Mac App Store customers access to discounted pricing when upgrading from the Standard edition to Professional, or when upgrading from one major version to the next. Another benefit: since they don’t have to wait in an approval queue, our direct releases sometimes get earlier access to new features and bug fixes. OmniKeyMaster lets App Store customers access those builds, as well.

Tools like OmniKeyMaster have become quite common lately, as developers of third-party Mac apps keep struggling with the limitations imposed by Apple on the Mac App Store. Having new versions of apps every time a major upgrade is released isn’t an option for many developers, and they are resorting to workarounds like this to have the best of both worlds: the Mac App Store’s purchase system and the control on your own website and app updates. It’s a trade-off, and, in most cases, the process is quite convoluted.

In The Omni Group’s defense, their Mac App Store license tool seems easy to use and clever in how it finds all App Store copies of Omni apps on a Mac. Apple may not be interested in offering upgrade pricing on the Mac App Store, but developers find a way…or at least a viable workaround.

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Pixelmator 2.2 Tops 500,000 Downloads In First Week

Impressive results from the Pixelmator team:

Pixelmator 2.2 downloads have surpassed the previous record downloads and topped half a million making it the most successful release in our history,” said Saulius Dailide of the Pixelmator Team. “Also, the customer response to Pixelmator 2.2 is absolutely incredible. We’ve been overwhelmed by the 5-star reviews on the Mac App Store and the fantastic support we receive from our customers.

Pixelmator 2.2 came out last Thursday with over 100 new features. 500,000 unique Mac App Store downloads (trials are not included) beat the previous record of 250,000 downloads in two weeks.

Pixelmator isn’t new to Mac App Store records. In January 2011, three weeks after the Mac App Store launched, the Pixelmator team announced their app had grossed $1 million in 20 days.

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iToner 3: Create and Manage Ringtones on the Mac

iToner 3 Banner

iToner 3 Banner

Introduced in January, iToner 3 by Ambrosia Software is an all-in-one application for creating and managing ringtones and text tones on the Mac. Available for only $2.99 on the Mac App Store, iToner includes a library of hand picked ringtones in addition to an advanced editor for creating ringtones from your own music. A few stand out features include a Ringtone Library for collecting created ringtones, ClearTone™ for optimizing ringtones for the iPhone’s speakers, and a variety of fade types and extra controls that can be used in the waveform editor.

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Control YouTube Videos with Your Mac’s Media Keys with Tube Controller

Out of habit I tend to reach for my media keys when playing music and videos. While Rdio has certainly spoiled me with its compatibility I’ve yet to learn that the rest of the world, the web mainly, doesn’t work with the three most useful keys on my keyboard. While trying to pause YouTube videos with the play / pause key can lead to some egregious overdubs, it’s always a little frustrating when it doesn’t just work.

Enter Tube Controller, a free app from the Mac App Store for anyone running Snow Leopard and beyond. Interfacing with Chrome and Safari, Tube Controller sits in the menubar and enables your Mac’s media keys to fast forward, rewind, and pause videos on YouTube. It’s simple and convenient. You can’t hide the menubar icon, but you can tuck it away with Bartender if you’d like.

Tube Controller does a few clever things. Rewinding and fast forwarding YouTube videos is interesting because it always feels like it works perfectly. That is to say in just the right increments. It isn’t an exact amount, but Tube Controller seems rewind and fast forward in roughly 3.5-percent increments based on some quick math and plentiful watching of various length videos. Some more complicated algorithm looks at the duration of the video and slightly adjusts where needed.

The app is also aware of iTunes and what it’s doing. If it’s in the background, Tube Controller will keep eyes on YouTube, letting you play and pause the video even when you’re browsing other tabs or jumping into different apps. Once iTunes comes into the foreground or you close whatever tab your YouTube video is playing in, Tube Controller directs the media keys to control iTunes instead. Apps that implement their own media key solutions like Rdio will override the controls.

Without the Flash Player installed, I’ve found Tube Controller doesn’t work with the YouTube 5 extension I have enabled on Safari. Others, in the app’s review section and on Twitter, have noted that Tube Controller also doesn’t work in a full screen view. I’ve personally had success with Chrome and both its full screen and presentation modes, as well as YouTube’s full screen video player in that browser.

I don’t know why you would watch two YouTube videos at once, but if you do, Tube Controller handles it pretty well. The last video you viewed takes precedence over the other. It doesn’t work on web pages with embedded YouTube videos, however.

Tube Controller offers to launch when you log on and there’s a few other settings such as keeping your Mac awake while YouTube is playing (although I don’t think my Mac has ever gone to sleep while YouTube is playing) and changing the color of the menubar icon from black to red. You can enable and disable its functionality manually if you’d like.

I’m keeping Tube Controller running in the background (it uses up a measly amount of memory) for the convenience of using my media keys with YouTube. It’s certainly recommended if your play / pause reflexes are anything like mine. Download it from the Mac App Store.

Side note: The developer doesn’t have a personal site or a landing page up, but you can check out some of his other work on Bipolar (a game also available on the MAS).


View Mac App Store Links On iOS

I don’t like how iOS devices can’t preview the contents of an iTunes link for a Mac App Store app (shown in the screenshot above on the left). While I (partially) understand the limitation from an infrastructure standpoint, I still think “incompatible” App Store pages should at least display text, screenshots, and a link back to the developer’s website without a Buy button.

There are solutions to preview a Mac App Store link on iOS. As far as browsers go, you can “Request Desktop Site” in Chrome for iOS and choose a different user agent in iCab Mobile (my two favorite third-party browsers). Chrome is my go-to browser these days, and I like how the feature is limited to single tabs, rather than the entire app.

Thanks to @AppleSpotlight, I’ve also found a non-browser app to achieve the same functionality and also a bit more. Desktop Apps lets you browse the Mac App Store from an iPhone or iPad (the app is Universal and free with ads). You can view the Top Free/Paid/Grossing apps, categories, and you can search for a specific app. You can open an app’s page, view screenshots, share a link via Email, Twitter, or Facebook (with native iOS integration), and even select text displayed as a description. Unfortunately, the app doesn’t fetch additional information like Developer Website, ratings and reviews, and there’s no URL scheme to easily turn itunes.apple.com links into URLs for the app (like Documents does for Safari).

Desktop Apps’ graphics aren’t entirely Retina-ready: the app is optimized for the iPhone 5, and two out of five tab bar icons are Retina-ready, but three of them aren’t – just like the icons of the Mac App Store apps. It’s a strange mix of fuzzy and crisp graphics. Desktop Apps has a $0.99 in-app purchase to remove ads; if you’re really into the idea of browsing the Mac App Store from iOS, go ahead and unlock it. Otherwise, I think you’ll be fine using the free version alongside Google Chrome.

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