Half-Life was a defining game of the late 90s, which is why Mac users were excited when a Mac OS port was announced in 1999. However, within months, the game was canceled. As Greg Gant writes on Inaudible Discussion:
The official reason why the port was axed was given by Gabe Newell, president of Valve, citing the lack of Team Fortress Classic and multiplayer with PC users and fear of releasing an inferior product.
However, according to a companion video version of the post on the Definitive Mac Upgrade Guide channel, the real reason was bad blood between Apple and Valve, Half-Life’s developer:
Drawing from an interview with developer Rebecca Heineman, who worked on the port, the video explains that Valve canceled the port after being misled by an Apple games evangelist about expected sales figures.
In addition to Heineman’s story about the cancellation of the Mac port of Half-Life, the video covers how Valve intended to bring the technology that powers the Steam Deck to the Mac and why it never did. Plus, for those who have always wanted to play Half-Life on the Mac, Gant explains the best ways to do so on a variety of Mac architectures.
Gant’s story of the failed Half-Life port is an interesting bit of Apple history from a time when most major videogames were ported to the Mac. That’s no longer the case, although Apple seems to be making efforts to turn that tide. Gant’s story shows that there’s a lot of history to overcome.