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Posts tagged with "mac"

Tucked Away Nearby: A Refinement of my Desk Setup

When Federico and I published our setups last November, I was happy with mine, but there was still something that bothered me. Every day, I wound up with too much stuff strewn across my desk. At the same time, some of the things I use most days felt annoyingly out of reach. These weren’t monumental annoyances, but they were daily distractions that led me to leave things on my desk for long stretches of time where they were in the way. So, I started thinking about ways to improve my setup again.

What I realized is that I had nowhere to put any of the little things I use each day, so they’d end up all over my desk, which then snowballed into a bigger mess. The solution was to bring those little things closer but create places for them that are out of the way. At the same time, I made a greater effort to tuck cables and wires out of the way where I can’t see them, which has also helped cut down on clutter.

The centerpiece of this revised setup is a Balolo Setup Cockpit. There are a lot of companies that make desk shelves, but they never appealed to me because I’ve always been able to adjust my Studio Display to a comfortable height without one. I could tuck things under the shelf, but I needed more than that.

What I like about the Balolo shelf is that it has a system of attachment points on the underside of the shelf for adding accessories that have allowed me to get more off my desk and out of the way. It’s turned out to be the perfect floating, modular extension of my old setup that makes a long list of small adjustments that add up to a big difference overall.

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The Browser Company Announces Act II for Arc: ‘The Browser That Browses For You’

Today, The Browser Company announced a selection of new features coming to their Arc browser for Mac as part of what they are billing ’Act II’ of their increasingly popular app. There are four features in total, centered around the theme of ‘the browser that browses for you.’

For those unfamiliar, Arc started as a Mac browser built around the Chromium code base with eye-catching features like tabs listed down the side, Split View, built-in ‘easels’ and notes, and the ability to adjust the visual look of webpages. Arc is now targeting what CEO Josh Miller has called ‘a post-Google Internet’ by implementing AI within the browsing experience, amongst other strategies.

Current ‘Arc Max’ AI features like ‘Ask On Page,’ which answers questions about the contents of webpages, and ‘5 Second Previews’, which summarises a webpage at the other end of a link, have all proved to be hits with users.

It’s no secret I’m a fan of Arc. I would even call their ‘Shared Quotes’ feature my favorite ‘little’ feature in any browser right now. The Browser Company has big ambitions for 2024, including an imminent launch on Windows, and Miller had this to say about Arc’s next step:

“Here is our vision. It’s really simple. You tell Arc what to do, and Arc will go and do it for you.”

It’s a very broad statement, but with the new features announced today, the context of what he is saying comes more into focus. Two of these new features are available today, with the other two coming soon. Let’s take a look at them in detail.

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The macOS App Icon Book: A Mini Review

Are you still basking in the glow of the Mac’s 40th anniversary and longing for a little more nostalgia? Well, I’ve got it for you with Michael Flarup’s latest book of iconography, The macOS App Icon Book. I loved Flarup’s book of iOS icons and was excited when I heard months ago that he was working on a follow-up dedicated to Mac iconography. I received my copy about a week ago, and it’s a fantastic mix of icons, history, and designer profiles.

The macOS App Icon Book includes designer profiles.

The macOS App Icon Book includes designer profiles.

Flarup wrote the forward, introduction, an essay on visual design, and a brief history of Mac app icons, which help put the beautifully reproduced icons in context. The book also features profiles of ten icon designers, including many of my favorites like Christa Mrgan, Matthew Skiles, Malin Sundberg, and Gavin Nelson. There’s also a section on icon sets, which is packed with great examples.

If you appreciate good design, I highly recommend picking up a copy of The macOS App Icon Book. I’m sure developers and designers will be inspired by the book’s contents, but it’s also perfect for app fans who are picky enough about the apps they use to be reading this post.

The macOS App Icon Book was funded with a Kickstarter campaign, but it’s now available on Michael Flarup’s online store for $77.


Apple Shares the Secret of Why the 40-Year-Old Mac Still Rules

Steven Levy, writing for Wired, interviewed Apple executives about the secret to the Mac’s 40-year run:

“With the transition to Apple silicon that we started in 2020, the experience of using a Mac was unlike anything before that,” says John Ternus, Apple’s senior vice president of hardware engineering.

Ternus’ comment opens up an unexpected theme to our conversation: how the connections between the Mac and Apple’s other breakout products have continually revitalized the company’s PC workhorse. As a result, the Mac has stayed relevant and influential way past the normal lifespan of a computer product.

In the past few years, Mac innovations sprang from the transition to custom Apple silicon chips first pioneered to power iPhones. “I joke that we had to create the iPhone to create the scale to build the Mac we wanted to build,” says Craig Federighi, Apple’s senior vice president of software engineering. Ternus also notes that the iPhone’s contribution to Apple’s bottom line has been very good to the Mac. “As the business has been successful, it’s enabled us to invest and do the things we always wanted to do,” he says.

One example of that, I mention, must have been the recent boost to battery life in Mac notebooks. “When we broke physics?” jokes Joswiak. Indeed, the almost daylong span, 22 hours of battery life in some Macbook Pros, can feel life-changing. Again, this was a collateral effect of efforts to extend battery life in the iPhone.

“When we first started working with Apple silicon, it honestly did feel for us like the laws of physics had changed,” says Ternus. “All of a sudden, we could build a MacBook Air with no fan with 18 hours of battery life,” he says. “The best arrow in our quiver is efficiency. Because if you can improve efficiency, everything gets better.”

Levy has been covering the Mac from the beginning. His article is a fascinating look back at important moments in the computer’s history and at where it stands today.

Apple silicon is just the latest inflection point for a computer that has seen more than its fair share of changes over four decades. For a while, it looked like the Mac would be relegated to history’s dustbin – left behind by the iPhone. But, it’s the very success of the iPhone formed the foundation of some of the greatest strengths of today’s Mac. It’s an age-old story of reclaimed success built on reinvention necessitated to avert irrelevance.

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40 Years of Macintosh

This morning, the Steve Jobs Archive remembered the 40th anniversary of the Mac with a message to its email subscribers that tells the story of when Rolling Stone photographer Norman Seeff and reporter Steven Levy visited Apple. It’s a great anecdote that captures the spirit of the team that created the Mac in the time leading up to its public unveiling.

The post also explains Jobs’ approach to building the Mac:

Steve knew that the very best work conveys the ideas and intentions of the people who created it. And he believed deeply that this team of engineers, designers, and programmers, who were also sculptors, photographers, and musicians—a team that integrated technology and the liberal arts—could create a machine for everyday people, “a computer for the rest of us.” 

At a time when computers were complex and difficult to use, it was a radical objective. To get there, Steve encouraged the team and protected them; he pushed them hard and shared his critiques. He asked them to sign their work like artists, even while reminding them that they were building a tool for others to use. “We’re going to walk into a classroom or an office or a home five years from now,” he promised, “and somebody’s going to be using a Macintosh for something we never dreamed possible.”

The Steve Jobs Archive has published a handful of stories to its email list since its inception, and today’s is one of my favorites. I do wish, though, that the Archive maintained a blog on its site for this sort of material. Locking these stories up in a third-party service like Mailchimp is a shame for a bunch of reasons.

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Author of ICONIC Marks the Mac’s 40th Anniversary with Over 1,000 Photos

Jonathan Zufi, the creator behind the coffee table book ICONIC - A Photographic Tribute To Apple Innovation has dug into his archive of Mac photography to mark the 40th anniversary of the Mac with over 1,000 photos and videos that he’s taken and collected over the years, all of which are on display on mac40th.com. Here’s Zufi on the Mac’s milestone:

Over the past 40 years Apple developed and launched hundreds of products in and supporting the Macintosh line - culminating in 2024 with the latest range of M3 powered desktops and laptops which are technological marvels of speed, power management and design.

To celebrate this milestone, mac40th.com showcases every Macintosh desktop and portable Apple has ever made with hundreds of the photos taken as part of the work creating the coffee table book ICONIC: A Photographic Tribute to Apple Innovation (3rd edition now available up to date as of the end of 2023). The site also includes photos taken by Kevin TaylorForest McMullin and others (including video) that I’ve collected over the past 14 years.

Zufi’s website is wonderful. There’s so much to browse here. You can easily spend hours discovering old favorites alongside obscure curiosities. It’s the perfect way to spend some downtime and mark today’s anniversary.

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BenQ ScreenBar Halo: Lighting Your Entire Desk Setup

Years ago, I bought a BenQ ScreenBar with Dial. It sat perched on top of my display, bathing my desk in light. I loved it, except for the cables that snaked down the back of my monitor: one to power it via USB-A and the other leading to a knob for turning it on and off and adjusting brightness and light temperature.

I stopped using the BenQ ScreenBar when I moved my desk to an area of my old house where the back of my screen was exposed. The wires hanging off of the ScreenBar were just too messy looking, no matter what I did.

Not long ago, I pulled the ScreenBar out of storage and began using it again. I still wasn’t a fan of the wires, but with my Studio Display facing a wall, it was usable again. That’s why I was interested in trying the ScreenBar Halo when BenQ offered to send me one to test. It’s similar to the older model I was using but with a couple of crucial differences.

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Globetrotter: Your Photos and Memories on a World Map

Every time I open the Memories tab in Apple’s Photos app, I feel disappointed. The memories it surfaces always seem to rehash the same events in my life, and they never really achieve to put my photos back in context. This is a big reason why, for so many years, I’ve been keeping a personal journal in Day One, which lets me revisit my journal entries by looking at a map of everywhere I’ve recorded a memory. Likewise, the ‘Places’ section in Apple Photos is my favorite way to browse through my older photos.

Globetrotter is a delightful new app created by indie developer Shihab Mehboob that embraces this idea of revisiting your photo memories by looking at them on top of a world map. The app does so in a beautifully-designed interface, with a focus on your travel memories. Let’s take a look.

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First Look: Stray for Mac

Source: Annapurna Interactive.

Source: Annapurna Interactive.

Stray, a high-profile and well-regarded videogame that debuted in 2022, is now available on the Mac. Initially launched on PlayStation and Windows, followed by an Xbox version this past August, today’s Mac release is available on both the Mac App Store and Steam.

The game, created by BlueTwelve Studio and published by Annapurna Interactive, is set in a neon-lit, post-apocalyptic cityscape where you play as a cat. Thrown into an unfamiliar environment, your goal is to solve the mysteries of a dangerous rundown city aided by a flying robot named B-12.

Stray was generally well-received by reviewers, who appreciated how BlueTwelve imbued its cat protagonist with personality and captured life-like cat movement and behavior. As a result, it’s unsurprising that the number of systems on which you can enjoy Stray’s feline adventures has continued to expand.

I played Stray when it debuted on the PlayStation 5 and enjoyed it. The game’s controls are relatively simple, and the story isn’t terribly long, but the puzzles are challenging, and the cyberpunk visuals are stunning. It’s been a while since I last dipped into Stray, but the game was one of my favorites of 2022, so when I got the chance to play it a day before the launch, I jumped at the opportunity.

I’ve only had time to play Stray on the Mac for a few hours, navigating through the introductory scene and the early part of the game, so this isn’t a review. However, as someone familiar with the console version, I thought I’d share my early impressions playing on my M1 Max Mac Studio and my M1 MacBook Air.

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