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Posts tagged with "mac"

Apple Shares the Secret of Why the 40-Year-Old Mac Still Rules

Steven Levy, writing for Wired, interviewed Apple executives about the secret to the Mac’s 40-year run:

“With the transition to Apple silicon that we started in 2020, the experience of using a Mac was unlike anything before that,” says John Ternus, Apple’s senior vice president of hardware engineering.

Ternus’ comment opens up an unexpected theme to our conversation: how the connections between the Mac and Apple’s other breakout products have continually revitalized the company’s PC workhorse. As a result, the Mac has stayed relevant and influential way past the normal lifespan of a computer product.

In the past few years, Mac innovations sprang from the transition to custom Apple silicon chips first pioneered to power iPhones. “I joke that we had to create the iPhone to create the scale to build the Mac we wanted to build,” says Craig Federighi, Apple’s senior vice president of software engineering. Ternus also notes that the iPhone’s contribution to Apple’s bottom line has been very good to the Mac. “As the business has been successful, it’s enabled us to invest and do the things we always wanted to do,” he says.

One example of that, I mention, must have been the recent boost to battery life in Mac notebooks. “When we broke physics?” jokes Joswiak. Indeed, the almost daylong span, 22 hours of battery life in some Macbook Pros, can feel life-changing. Again, this was a collateral effect of efforts to extend battery life in the iPhone.

“When we first started working with Apple silicon, it honestly did feel for us like the laws of physics had changed,” says Ternus. “All of a sudden, we could build a MacBook Air with no fan with 18 hours of battery life,” he says. “The best arrow in our quiver is efficiency. Because if you can improve efficiency, everything gets better.”

Levy has been covering the Mac from the beginning. His article is a fascinating look back at important moments in the computer’s history and at where it stands today.

Apple silicon is just the latest inflection point for a computer that has seen more than its fair share of changes over four decades. For a while, it looked like the Mac would be relegated to history’s dustbin – left behind by the iPhone. But, it’s the very success of the iPhone formed the foundation of some of the greatest strengths of today’s Mac. It’s an age-old story of reclaimed success built on reinvention necessitated to avert irrelevance.

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40 Years of Macintosh

This morning, the Steve Jobs Archive remembered the 40th anniversary of the Mac with a message to its email subscribers that tells the story of when Rolling Stone photographer Norman Seeff and reporter Steven Levy visited Apple. It’s a great anecdote that captures the spirit of the team that created the Mac in the time leading up to its public unveiling.

The post also explains Jobs’ approach to building the Mac:

Steve knew that the very best work conveys the ideas and intentions of the people who created it. And he believed deeply that this team of engineers, designers, and programmers, who were also sculptors, photographers, and musicians—a team that integrated technology and the liberal arts—could create a machine for everyday people, “a computer for the rest of us.” 

At a time when computers were complex and difficult to use, it was a radical objective. To get there, Steve encouraged the team and protected them; he pushed them hard and shared his critiques. He asked them to sign their work like artists, even while reminding them that they were building a tool for others to use. “We’re going to walk into a classroom or an office or a home five years from now,” he promised, “and somebody’s going to be using a Macintosh for something we never dreamed possible.”

The Steve Jobs Archive has published a handful of stories to its email list since its inception, and today’s is one of my favorites. I do wish, though, that the Archive maintained a blog on its site for this sort of material. Locking these stories up in a third-party service like Mailchimp is a shame for a bunch of reasons.

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Author of ICONIC Marks the Mac’s 40th Anniversary with Over 1,000 Photos

Jonathan Zufi, the creator behind the coffee table book ICONIC - A Photographic Tribute To Apple Innovation has dug into his archive of Mac photography to mark the 40th anniversary of the Mac with over 1,000 photos and videos that he’s taken and collected over the years, all of which are on display on mac40th.com. Here’s Zufi on the Mac’s milestone:

Over the past 40 years Apple developed and launched hundreds of products in and supporting the Macintosh line - culminating in 2024 with the latest range of M3 powered desktops and laptops which are technological marvels of speed, power management and design.

To celebrate this milestone, mac40th.com showcases every Macintosh desktop and portable Apple has ever made with hundreds of the photos taken as part of the work creating the coffee table book ICONIC: A Photographic Tribute to Apple Innovation (3rd edition now available up to date as of the end of 2023). The site also includes photos taken by Kevin TaylorForest McMullin and others (including video) that I’ve collected over the past 14 years.

Zufi’s website is wonderful. There’s so much to browse here. You can easily spend hours discovering old favorites alongside obscure curiosities. It’s the perfect way to spend some downtime and mark today’s anniversary.

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BenQ ScreenBar Halo: Lighting Your Entire Desk Setup

Years ago, I bought a BenQ ScreenBar with Dial. It sat perched on top of my display, bathing my desk in light. I loved it, except for the cables that snaked down the back of my monitor: one to power it via USB-A and the other leading to a knob for turning it on and off and adjusting brightness and light temperature.

I stopped using the BenQ ScreenBar when I moved my desk to an area of my old house where the back of my screen was exposed. The wires hanging off of the ScreenBar were just too messy looking, no matter what I did.

Not long ago, I pulled the ScreenBar out of storage and began using it again. I still wasn’t a fan of the wires, but with my Studio Display facing a wall, it was usable again. That’s why I was interested in trying the ScreenBar Halo when BenQ offered to send me one to test. It’s similar to the older model I was using but with a couple of crucial differences.

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Globetrotter: Your Photos and Memories on a World Map

Every time I open the Memories tab in Apple’s Photos app, I feel disappointed. The memories it surfaces always seem to rehash the same events in my life, and they never really achieve to put my photos back in context. This is a big reason why, for so many years, I’ve been keeping a personal journal in Day One, which lets me revisit my journal entries by looking at a map of everywhere I’ve recorded a memory. Likewise, the ‘Places’ section in Apple Photos is my favorite way to browse through my older photos.

Globetrotter is a delightful new app created by indie developer Shihab Mehboob that embraces this idea of revisiting your photo memories by looking at them on top of a world map. The app does so in a beautifully-designed interface, with a focus on your travel memories. Let’s take a look.

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First Look: Stray for Mac

Source: Annapurna Interactive.

Source: Annapurna Interactive.

Stray, a high-profile and well-regarded videogame that debuted in 2022, is now available on the Mac. Initially launched on PlayStation and Windows, followed by an Xbox version this past August, today’s Mac release is available on both the Mac App Store and Steam.

The game, created by BlueTwelve Studio and published by Annapurna Interactive, is set in a neon-lit, post-apocalyptic cityscape where you play as a cat. Thrown into an unfamiliar environment, your goal is to solve the mysteries of a dangerous rundown city aided by a flying robot named B-12.

Stray was generally well-received by reviewers, who appreciated how BlueTwelve imbued its cat protagonist with personality and captured life-like cat movement and behavior. As a result, it’s unsurprising that the number of systems on which you can enjoy Stray’s feline adventures has continued to expand.

I played Stray when it debuted on the PlayStation 5 and enjoyed it. The game’s controls are relatively simple, and the story isn’t terribly long, but the puzzles are challenging, and the cyberpunk visuals are stunning. It’s been a while since I last dipped into Stray, but the game was one of my favorites of 2022, so when I got the chance to play it a day before the launch, I jumped at the opportunity.

I’ve only had time to play Stray on the Mac for a few hours, navigating through the introductory scene and the early part of the game, so this isn’t a review. However, as someone familiar with the console version, I thought I’d share my early impressions playing on my M1 Max Mac Studio and my M1 MacBook Air.

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Introducing the New MacStories Setups Page

Federico's setup (left) and John's (right).

Federico’s setup (left) and John’s (right).

Setup optimization is a never-ending journey at MacStories. We’re always looking for the fastest, most efficient, and often, most portable way to do everything in our lives. The result is constant change. Hardware and apps are swapped in and out of our systems and workflows frequently.

We write or talk about our setups in a bunch of different places, which we realize can make it hard to keep up with the most current version of what we’re using. That’s why we’ve dedicated macstories.net/setups/ to our setups. That way, the next time you wonder, what was that pair of headphones Federico mentioned on AppStories or that giant battery pack John wrote about for Club MacStories, you’ll have a place where you can quickly find the answer. You’ll find a link to the new Setups page in the navigation bar at the top of the MacStories homepage, too.

Our new Setups page is what Apple might call ‘a living document.’ We’ll update it periodically throughout the year with changes we make with links to everything that’s still being sold somewhere.

Speaking of links, many of the ones you’ll find on the Setups page are affiliate links. If you buy something using those links, MacStories, Inc. will receive a small commission. You can learn more about how MacStories uses affiliate links in our privacy policy.

Also, if you have any questions about the gear and apps listed on the Setups page, feel free to reach out on Mastodon using @viticci or @johnvoorhees, or ping us on Discord.


Spotlight on Club MacStories+ and Club Premier App Discounts

When we launched Club MacStories+ and Club Premier in 2021, we offered members exclusive deals on around a dozen of our favorite apps and services. In the two years since expanding the Club, our discount program has grown substantially. Now, thanks to the generosity of the developer community, Club MacStories+ and Club Premier members enjoy discounts on 34 apps and services from 24 developers.

To put the Club deals into context, taking advantage of them all would save you more than the cost of two years of Club Premier, the highest Club tier. That’s before you even consider the many other perks Club MacStories and Club Premier members enjoy, including:

  • Weekly and monthly newsletters
  • A sophisticated web app with search and filtering tools to navigate eight years of content
  • Customizable RSS feeds
  • Bonus columns
  • An early and ad-free version of our Internet culture and media podcast, MacStories Unwind
  • A vibrant Discord community of smart app and automation fans who trade a wealth of tips and discoveries every day
  • Live Discord audio events after Apple events and at other times of the year

On top of all of that, Club Premier members get AppStories+, an extended, ad-free version of our flagship podcast that we deliver early every week in high-bitrate audio.

That’s a lot, but with Thanksgiving upon us here in the US, I wanted to take a moment to focus on just the discounts and thank the developers who work with us to bring Club members such great deals and spotlight each of them for all MacStories readers. Club MacStories+ and Club Premier members can access all Club deals by visiting club.macstories.net/discounts.

The lineup changes regularly, but here are all the deals that Club MacStories+ and Club Premier members can take advantage of now:

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I Tried to Run Cities: Skylines 2 on My M2 MacBook Air via Apple’s Game Porting Toolkit… And I Discovered A Great App Instead

I have always been a huge fan of city-building games. The first video game I ever played was SimCity 3000, on my uncle’s bulky PC running Windows 2000. I then went on to play SimCity 4 throughout middle and high school. Sadly, EA’s reboot of the franchise in 2013 was a sizable disappointment, and has lead fans to love Cities: Skylines instead, a newcomer to the genre.

Cities: Skylines was released in 2015 simultaneously on Windows, Mac, and Linux. I have fond memories of playing the game on my newly purchased 13-inch MacBook Pro. It was my companion during numerous train trips I took across France and Germany that winter. Although the MacBook Pro’s battery would probably have been depleted in 20 minutes if it were not for the presence of power plugs in most trains, the fact that it launched and ran on my Mac without compromise was impressive.

I was eagerly looking forward to the release of Cities: Skylines 2 this year. After reading a number of positive reviews, I knew I would want to play the game as soon as possible. Unfortunately, Paradox Interactive threw a wrench in my plans: Cities: Skylines 2 is currently exclusive to Windows, and the company has not yet announced any plans to release the game on macOS.

This year at WWDC, Apple released the Game Porting Toolkit, a software translation layer that can help game developers easily port their Windows games to the Mac. It seemed the toolkit was allowing users to launch their favorite Windows games on their Mac with surprising ease. Intrigued, I wanted to test it out to see if I could play Cities: Skylines 2 on my M2 MacBook Air.

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