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Posts tagged with "mac"

Audio Hijack Gains Beta Audio Transcription Feature

I’ve been playing around a lot with OpenAI’s Whisper speech-to-text engine this year. Whisper isn’t perfect, but it does a remarkably good job, substantially lowering the effort and cost of generating transcripts.

There are dedicated apps to transcribe using Whisper like MacWhisper by Jordi Brun and Transcriptionist from the makers of Ferrite, both of which I’ve tried. However, the most promising option so far is a new Transcribe block released today as part of Audio Hijack by Rogue Amoeba.

The new block is a beta feature that Rogue Amoeba’s Paul Kafasis says the company will continue to refine. It’s using the same underlying Whisper technology as other apps, but by reducing transcription to part of your existing recording flow, it’s possible to transcribe on the fly as you record and identify speakers whose audio is coming from separate channels.

We weren’t recording any shows today, so to test the new feature, I copied our MacStories Unwind recording session and used the Zoom audio settings as a stand-in for Federico. I spoke into my microphone, which was one source, and used the piano music from Zoom’s settings as the other source. Audio Hijack recorded both and started transcribing the audio as I was still recording. Here are the results:

This was a very limited test. It remains to be seen how the app does with a longer recording session, but the ease with which I set this up has me excited. By renaming the sources fed into the Transcribe block, I was able to create a real-time transcript complete with timestamps and our names.

Still, as impressive as the results are, I don’t publish what I record in Audio Hijack. It still needs to be edited, at which point the transcript created with this session would diverge from the released audio. Nonetheless, for a newly released beta feature, I’m impressed and looking forward to seeing where Rogue Amoeba takes this.


Apple Introduces the New MacBook Pro in Three M3 Chip Configurations

Source: Apple.

Source: Apple.

One of the things I’ve enjoyed about the rollout of Apple silicon Macs is that the old rules don’t apply, and the new ones are still being written. The cadence of releases is still settling in, and today, in the face of speculation that Apple was struggling to release M3 Macs, Apple made it clear that not one, but three 3 nanometer process-based chips are ready to ship. Along with the M3 iMac, the company refreshed its entire lineup of MacBook Pros, computers that gained the M2 chip less than a year ago.

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Apple Reveals New M3 iMac

The new iMac.

The new iMac.

Just over two years ago, I spent the summer with a 24” M1 iMac on my desk and loved it. The elegant simplicity of an all-in-one Mac with just a couple of cables trailing off the back side of the computer is wonderful. The all-in-one design of the M1 iMac wasn’t new, but it was a stunning departure from its predecessor, with a slim, flat design that wasn’t possible in the Intel era. Plus, it came in a variety of vibrant, fun colors, which is all too rare in Apple’s product lineup.

Today, Apple announced the successor to that iMac that features an all-new M3 chip that, by Apple’s account, is ‘scary fast.’ Just how fast the new iMac is compared to other models will require hands-on testing, but from the specs alone, the new iMac is impressive.

Let’s take a look.

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Macintosh Desktop Experience: No Mac Is an Island

One of the perks of a Club MacStories+ and Club Premier membership are special columns published periodically by me and John. In this week’s Macintosh Desktop Experience column, John explained how widgets in macOS Sonoma are the glue between apps and services that make the Mac feel even more like part of an integrated ecosystem of platforms and devices:

The Mac’s place in users’ computing lives has changed a lot since Steve Jobs returned to Apple and reimagined the Mac as a digital hub. Those days were marked by comparatively weak mobile phones, MP3 players, camcorders, and pocket digital cameras that benefitted from being paired with the Mac and Apple’s iLife suite.

The computing landscape is markedly different now. The constellation of gadgets surrounding the Mac in Jobs’ digital hub have all been replaced by the iPhone and iPad – powerful, portable computers in their own right. That’s been a seismic shift for the Mac. Today, the Mac is in a better place than it’s been in many years thanks to Apple silicon, but it’s no longer the center of attention. Instead, it sits alongside the iPhone and iPad as capable computing peers.

What hasn’t changed from the digital hub days is the critical role played by software. In 2001, iLife’s apps enabled the digital hub, but in 2023, the story is about widgets.

Stay until the end of the story and don’t miss the photo of John’s desk setup, which looks wild at first, but actually makes a lot of sense in the context of widgets.

Macintosh Desktop Experience is one of the many perks of a Club MacStories+ and Club Premier membership and a fantastic way to recognize the modern reality of macOS as well as get the most of your Mac thanks to John’s app recommendations, workflows, and more.

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Game On: An Upcoming Game Release Check-In

Ever since WWDC 2022, when Apple showcased Resident Evil Village, the company has been eager to highlight console and PC titles that are coming to its platforms. Sometimes, it can be a little hard to keep track of what’s coming, so today’s Game On focuses on recent big-title release news as well as other recent updates in the world of Apple gaming.

Before looking at the titles coming next to Apple’s platforms, let’s take a quick look back at one of the all-time classic iOS games: Machinarium. The game, from Czech studio Amanita Design, which was followed up a few years ago on Apple Arcade by Pilgrims, started on the Mac and other platforms, but was also an iPad gaming pioneer, debuting on the tablet in 2011, with its unforgettable hand drawn style.

However, like a lot of games, Machinarium hadn’t seen an update in a long time. According to Touch Arcade, the game hadn’t been touched since 2019 but was updated last week with controller, Metal rendering, and Core Audio support. If you love puzzle games and haven’t played Machinarium, you can buy it on the App Store and play it on iOS, iPadOS, and tvOS for $5.99.

Source: Capcom.

Source: Capcom.

Skepticism about whether Apple will be successful in attracting console and PC-level games to its platforms is warranted, given the company’s track record with such games. However, they continue to push back, with Tim Cook recently telling The Independent in the context of an interview about the Apple Vision Pro that:

There’s significant excitement about our role in gaming, and we’re very serious about it. This is not a hobby for us. We’re putting all of ourselves out there.

Apple’s last self-proclaimed hobby was the Apple TV, which took a very long time to graduate from that role but is now part of the company’s videogame strategy.

Also, just before iOS and iPadOS 17 were released, Jeremy Sandmel, Apple’s Senior Director of GPU Software, and Tim Millet, Apple’s VP of Platform Architecture, were interviewed by IGN and emphasized the advantage of Apple silicon and its Metal framework across the iPhone, iPad, and Mac as a unified gaming platform:

So we really look at these many generations of SoC architecture across the phone, across the iPad, across now, Apple Silicon Macs. And we’d see that as part of one big unified platform, a graphics and gaming platform in particular.

Fort Solis. Source: Dear Villagers.

Fort Solis. Source: Dear Villagers.

And judging from the announcements, the pace of top-shelf releases is beginning to pick up and include the iPhone more often than in the past. Among other notable upcoming releases:

There may be other big releases coming that I’ve missed, but that alone is a pretty healthy lineup to go with other titles that are already available. It will be interesting to see if others are added to the release roster in the coming weeks.


Bartender 5 Is the Essential Menu Bar Upgrade for macOS Sonoma

The last time Bartender received a major update was back in 2021. Bartender 4 brought many new powerful features to help declutter the menu bar, particularly on the new MacBook models with a notch, which made menu bar real estate become even more valuable. Bartender 5 was officially released last month, and not only is it a fantastic maintenance update that brings support for macOS Sonoma – it’s also a release full of fun additions for all Mac users.

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Three Ways to Use BetterTouchTool to Enhance Window Management with a Trackpad

BetterTouchTool is an essential tool that can help anyone streamline their workflows, but I think it really shines when it helps me solve some of my everyday frustrations.

I mainly use a Magic Trackpad at my desk. It’s a great way to navigate a Mac: smooth scrolling, great haptic feedback, and gestures for multitasking with Mission Control. However, Apple has not gone far enough to make the trackpad as useful and easy to use as it could be when it comes to managing windows. So, to fix three tiny window management annoyances, I use BetterTouchTool.

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Customizing App Icons on a Mac in 2023

The age of wildly personalizing the look of macOS might be over, but customizing app icons is still fun, and the phenomenon is more popular than ever since the advent of Home Screen widgets and custom Shortcuts launchers that have allowed millions to personalize the look of their iPhones.
Just like on iOS, I believe there is still room for custom icons on the Mac. Whether you’re looking to completely change the look of your Dock or simply tweak a couple of app icons, here’s how you can do it.

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Snazzy Labs on the Trouble with Mac Gaming

Quinn Nelson of Snazzy Labs has an excellent video about the trouble with gaming on the Mac. The video’s title says it all: “Macs Can Game. But Apple Can’t.” As Nelson explains, it’s not the hardware or the software that’s holding the platform back. It’s the size of the Mac market and the lack of any apparent strategy to attract more than a few big-name game studios to the Mac.

Nelson’s critique is spot-on. More than ever, Apple seems to be interested in and care about gaming on the Mac. That’s gotten a lot of people’s hopes up, including mine, but the company needs to start spending money to get AAA games as exclusives on the platform if it ever wants to compete with the PC gaming market. Apple spent the money to go from Planet of the Apps to Ted Lasso, and it’s going to have to do the same with videogames if it wants to attract the industry’s biggest names and titles.

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