Posts tagged with "music"

The Current State Of Music-Making and Discovery On The iPad

I have a confession to make: I’m a nerd. Yes, and I’m proud of it, because I think being a nerd means two things: I’m constantly curious about details, and I don’t hesitate to try out new stuff. To satisfy my curiosity, I’ve always dived into Apple’s ecosystem and the latest hardware related to it. Fortunately, my passion for Apple correlates with my love for discovering new music. I’ve been playing guitar since I was eight years old, and I love electronic music from the bottom of my heart as well. I’ve always found myself interested in both the traditional (perhaps organic) hardware side of music, and the more modern, digital software production process.

When the iPhone came out, many blogging colleagues and people around me predicted that its new software system, combined with the mobility of the device itself, would change the way people produce music and think about audible art as a whole. Three years later Apple unveiled the iPad. iPhone music software was indeed present at the time, but people soon recognized that the device’s screen was too small to create usable professional software for it — playing on-screen keyboards was nearly impossible and attempts to build high-end software synths like ReBirth or drum machines ended up in cluttered, untidy screens.

This problem seemed to get solved with the large screen of the iPad. Professional software retailers like KORG immediately started coding software versions of their most successful hardware. For instance, the iElectribe was one of the first apps available after the device’s launch. Over the years, I constantly tried out music apps for the iPad, tested hardware accessories (made possible with the release of iPhone OS 3), and never stopped investigating advantages, problems, and future possibilities of all those apps. Now, five years after the launch of iOS and the iPhone, I think it’s time to look back at how Apple’s mobile devices, with the focus clearly on the iPad, have changed the world of music and how they’ll continue to affect the future.

To do this, I recently went through my app archive and analyzed which kind of music apps remained installed on my devices, and which ones I liked when I tested them, but didn’t gain a place in my personal workflow. I discovered that I had to clearly divide music apps in several areas when discussing them. I distinguished between eight types of available music apps: promotion, discovery, entry level playing apps, handy/learning tools, sketching apps, recording, and professional software.

Throughout this post, I will cover each of those areas separately and point out their current state by discussing the most elaborate app(s) in their respective areas. I will point out the advantages and problems iOS brings to them, and predict — as far ahead as possible — what the future might hold.

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Let’s Sing

Developed by Marco Tabini and Lex Friedman, Let’s Sing is the most addictive and fun iPhone game I’ve played in a while. Long story short: you can get it for free on the App Store, or buy the paid version.

Let’s Sing is a “social” iPhone game that you can play with your friends online, combining the traditional aspects of karaoke and television program “Name That Tune”. From the main screen of the app, a “Start a New Game” button allows you to find a friend to play against manually (by email or username), on Facebook, or through your Address Book. Once you’ve found a friend to play Let’s Sing with – sessions are private, meaning only you and your friend will play, and they won’t be shared publicly – it’s time to pick a song. If you want, however, Let’s Sing lets you pick a random opponent.

Let’s Sing is clever, in that rather than using a proprietary system to provide you with song previews – or worse, rely on in-app purchase to offer “song packs” – it simply connects to the iTunes Store to display three possible options at a time. Let’s Sing’s list of songs is manually curated by their developers in order to ensure a proper classification (easy/medium/hard), and, more importantly, to avoid items with complex names or strange characters that would be problematic to enter with the iPhone keyboard. The selection of songs is already fairly impressive, and support for the iTunes Store means the developers will be able to effortlessly add songs over time as they choose more. In my tests, I “sang” my friends hits from Beyoncè and Soundgarden, Micheal Jackson and R.E.M., and more.

Before a turn, songs can be previewed, and there is a link to buy an item on the iTunes Store if you suddenly realize you want that in your collection. From the song selection screen, you can also shuffle songs if you don’t like or know what you’re being offered, but shuffles are limited. Songs are displayed on a grade of difficulty, which will earn you and your friend more coins in case of successful streak. More shuffles can be unlocked with coins; if you’re out of coins, you can buy more with “real” currency using in-app purchases.

The singing and guessing part of Let’s Sing is what I like most about the game, and what got me hooked in the first place. Let alone that I get to hear online friends and colleagues I have never met in real life hum or whistle through their microphones, the whole process is extremely straightforward: you pick a song, whistle, hum, or like I do, “na na na na” through it, then hit Send. You can play back your recording to make sure you’ve got it right in 30 seconds, or cancel and re-record. Once sent, it’s up to your friend to guess, and the main screen of the app will reflect an ongoing game’s progress with an indicator. There is also an in-game chat to congratulate or shamelessly brag with a friend. Fortunately, Let’s Sing features push notifications, so you won’t have to wait inside the app for the next turn, but you’ll be informed by iOS.

On the guessing side, you can listen to what your friend recorded, and enter the song’s title with the keyboard. Alternatively, you can use in-game hints to reveal a song’s vowels or its artist.

I don’t typically play many games on my iPhone – I might take a random shot at Temple Run or Ski Safari while waiting in line – but Let’s Sing has turned out to be fun diversion that keeps me coming back. Let’s Sing combines my love for music (and guessing songs) with a streamlined way of embarrassing myself (in a good way) to people that wouldn’t otherwise hear me “na na na na-ing” the latest Nicki Minaj. It’s about your voice, your friends, and it’s fun.

Get it from the App Store.


Review: Shazam Player Brings Lyrics, Discovery To Your iOS Music Library

Shazam, a popular music recognition software with free and paid apps for the iPhone and iPad, launched today a new application called Shazam Player to provide an alternative to Apple’s own Music app for iOS devices.

Available for free on the App Store, Shazam Player is built atop Apple’s music API for iOS, which enables third-party developers to plug directly into a user’s music library synced with iTunes or iCloud. Shazam Player borrows several functionalities from the standalone Shazam app – such as LyricPlay, artists’ bio and related YouTube videos – and blends them together with songs from the native Music app. Whereas Shazam (free, Encore) forces users to tag songs beforehand and then try the LyricPlay functionality, Shazam Player is meant to serve as a full replacement for Music.app, only with more features that existing Shazam users are likely already accustomed to.

Upon first launch, Shazam Player will ask you to scan the Music library synced on your device. This is required for the app to match your songs with available LyricPlay tracks, whose information is stored on Shazam’s servers. You can read more about Shazam’s support for lyrics in my overview from last week. Once the scanning process is complete (it might take several minutes depending on how many tracks you have synced on your device), you’ll be brought to Player’s main UI, which is heavily resembling of Shazam’s typical interface (that is, it could use some polish here and there) but adds a couple of new design elements and interaction patterns. Read more


Finding Song Lyrics On Mac & iOS

In spite of iOS devices having good support for song lyrics in Apple’s Music app and the Mac surely not lacking access to song information with iTunes and a variety of third-party apps, until last week I didn’t have a quick and effortless way to check on the lyrics of the songs I was listening to through my setup. The problem with lyrics, in fact, is that whilst iTunes allows you to import them and have them properly synced to an iPhone or iPad, those of you who, like me, have decided to shift their listening habits to streaming services like Rdio and Spotify might be out of luck when it comes to humming along the latest Coldplay hit.

Being all about access, services like Rdio and Spotify (and MOG and Deezer, to name a few alternatives) often forgo the need of having a “complete package” for the music you’re paying a monthly fee for, focusing on streaming and leaving additional information like artists’ bio, photos, videos and, yes, lyrics as second citizens on the feature checklist. Which may be regarded as a rather anachronistic choice, considering the interconnectedness these web-based services offer through APIs, web apps and add-ons. Probably also because of lyric rights being treated differently from music streaming rights by labels and publishers, services like Rdio still don’t provide users with an integrated way to check on the lyrics of the song (or entire album) they’re streaming.

The flourishing of streaming services and their obvious lack of lyrics integration has lead, I believe, to a decent if not considerable increase in Google queries for lyrics websites, which are many, often ugly, yet still the best option you’ve got if you want to know what a song is saying. These websites are generally crammed with ads, ringtone adverts, and a plethora of additional information most users looking for the latest Adele single won’t ever need. These websites are awful to navigate. The fact that a Google suggestion for “lyrics website without ads” even exists is telling.

For the reasons listed above, and because I’ve been on a Rdio collection-and-playlist building spree lately, last week I set out to find the simplest iPhone, iPad and Mac apps to give me lyrics for the songs I listen to every day. My requirements were pretty basic:

  • Rdio support
  • iTunes support (just in case)
  • Decent UI
  • Easy to use
  • A search box

As it turns out, I’ve only found three apps that might work for me in the long term. As I tweeted yesterday, the big player in the iOS music-recognition scene, Shazam, doesn’t offer the same amount of functionality of its popular iPhone app (I use Encore) in its iPad client, which is surprisingly poor and limited. You’d expect Shazam to have some kind of deal or API integration with Spotify and Rdio (and, again, possibly others), but they don’t. Shazam offers a “Play on Spotify” command, but to me it looks like they’re missing big time on the music streaming front by only providing access to microphone recognition and manual search. The same is true for Shazam’s biggest competitor, SoundHound; I could be wrong about the API offered to developers by the likes of Spotify and Rdio, but I’m firmly convinced these companies should figure out a solution together if they want to reach the millions of users that are increasingly streaming music, and want to know more about it. Still, both Shazam Encore and SoundHound (universal app) offer basic lyrics support with manual searches; the third app I’ve installed is a very simple utility called Instalyrics, which is a paid app that works on the Mac and iOS with integration between the two.

Here’s a quick look at how these three apps provide lyric access. Read more


iTunes Match Hands On

 

It hardly seems like it has been almost 2 years since Apple acquired LaLa.com back in 2009. Since then there has been no shortage of rumors for how Lala would be utilized until Apple officially announced iTunes Match at this year’s WWDC Keynote. iTunes Match is the future for your iTunes Library. This is an exciting time for Apple fans and music lovers alike as iTunes Match aims to make it as simplistic as possible to move your music into the cloud with native applications you are already accustomed to using, all for a price that rivals every other music storage service currently available.

iTunes Match is just one feature of the new iCloud services currently rolling out. Think of it as an optional extension to your iCloud storage. The basic premise of iTunes Match is that iTunes will collect information about each song on your computer and send the data back to Apple through iTunes. Apple then checks each one of your songs to see if it can find a match between your song and one that is already on the iTunes store. If a match is found, you will be able to listen to the iTunes version. If your music is not matched then iTunes will automatically upload the music to your online music storage.

iTunes Match is available as an automatically renewing subscription of $24.99 per year and allows you to store up to 25,000 songs on Apple’s iCloud servers. On top of that, songs purchased from iTunes do not even count against your 25,000 song limitation. Your music library is accessible from an iOS 5 device, Apple TV, or any computer running the latest version of iTunes 10.5.1. The songs matched by iTunes will not need to be uploaded from your computer and will be accessible to you in 256 kbps AAC file format regardless of your songs’ previous formats. iTunes Match only deals with songs and excludes audiobooks, ringtones, iTunes LPs and iTunes Extras. Read more


Apple Launches iTunes Match

Apple today released iTunes 10.5.1, a software update that enables iTunes Match, a new music service integrated with iTunes in the Cloud that allows customers to “scan & match” their local music libraries, and store their songs and albums in Apple’s cloud. iTunes Match is currently available to U.S. customers only, and it costs $24.99 per year via iTunes subscription; iOS 5.0.1 and iTunes 10.5.1 are required to use iTunes Match.

Unlike other cloud music services, iTunes Match uses a scan technology that enables Apple to match songs in a user’s library with the ones the company already has on the iTunes Store, whilst the ones that aren’t recognized in the scanning process are directly uploaded to Apple’s servers. Because the iTunes Store offers more than 20 million songs, Apple believes most user libraries will be matched in seconds with the catalogue Apple already has, thus avoiding uploading an entire music library, which could take weeks on an average Internet connection. Furthermore, while the songs that aren’t matched with Apple’s iTunes Store are uploaded “as they are” (the exact file that a user has on a computer), matched songs are automatically upgraded to 256-Kbps AAC DRM-free quality, even if the original copy was of lower quality.

iTunes Match isn’t a streaming service like Spotify and Rdio in that it requires users to go through a “scan & match” process before they can start using the service. It is, however, deeply integrated with OS X and iOS 5: on the desktop, iTunes can download and play songs from iTunes Match, and the native Music app on iOS device is capable of downloading any song or album stored in your iCloud account, provided you’ve enabled iTunes Match in the Settings. iTunes Match doesn’t come with a huge catalogue of artists and genres available for streaming right away, but it allows users to scan & match their libraries, and download their songs (matched or not) at any time, on any device, with deep system integration.

At the moment of writing this, iTunes 10.5.1 includes iTunes Match but the service is still mentioned as “beta” within iTunes:

We will have a complete overview of iTunes Match later today on MacStories. iTunes 10.5.1 is available now on Apple’s website or through Software Update.


Ecoute 3.0 Brings New UI, Queue, Lion Features

Back in January I reviewed Ecoute 2.0, a major update to a standalone iTunes music player that was made quite popular by its support for “themes” to be used in a desktop music controller. Today, developers PixiApps have released Ecoute 3.0, which represents a big shift in terms of user interface and underlying engine, but builds on the feature set offered by Ecoute 2.0.

For those unfamiliar with standalone music players, Ecoute belongs to this family of apps that are capable of playing iTunes’ media library without actually using iTunes. By fetching the required files to make iTunes’ library available outside of the iTunes environment automatically, Ecoute offers an alternative view for music, videos and podcasts, while at the same time giving the user additional tools to share songs online, create keyboard shortcuts, and more. Unfortunately, it appears Ecoute 3.0 still can’t automatically identify an iTunes library stored somewhere else than the default location, as I noted for version 2.0 in January. The app does have, however, an option to manually open iTunes libraries stored on your Mac or external drive.

From a feature standpoint, Ecoute 3.0 is fairly similar to its predecessor. You can share tracks on Last.fm, Twitter and Facebook, assign keyboard shortcuts to various playback controls, install themes, navigate with gesture swipes and control the artwork widget on your desktop. These are features that were implemented in version 2.0, and have been improved for 3.0. Still, there are some important additions in this update: for one, the app is fully compatible with OS X Lion (natural scrolling, full-screen mode) and 64-bit. These optimizations have brought along a faster UI and more responsive search results when filtering your media library.

Speaking of user interface, the biggest change in Ecoute is the application’s design, which has completely changed from Ecoute 2.0. The app now uses a multi-column layout that adapts on screen depending on what you’re browsing and works with three-finger swipe navigation. Say what you will about Lion’s gestures, but I find this method incredibly more intuitive than Ecoute’s old interface. Now playing information has been merged with the title bar, where you’ll also find buttons to love a track, enter full-screen, and the duration of a song. Gone is the huge bottom bar from Ecoute 2.0, which leaves room for more compact music controls and, overall, provides a more elegant look to the entire app. Ecoute 3.0 feels a lot cleaner and it’s been simplified to make browsing music fast and lightweight.

There are other new features in Ecoute 3.0. Artwork view has been given its own section and you can now automatically display it after a period of inactivity; minimal mode and gapless playback have been implemented, giving a reason to those who can’t stand iTunes’ bloated interface to go even more minimal with Ecoute; you can also “shuffle by albums” and have multiple selections.

More importantly, at least for me, Ecoute 3.0 comes with a queue feature (accessible through Lion’s typical popover control) that lets you re-organize the songs you’re about to listen to. You can drag & reorder songs as well as add more to the queue from Ecoute’s main list.

If you’ve been looking for a fresh new way to access your media library in a standalone, easy-to-use app while leaving iTunes to perform heavier tasks such as TV show and movie management, I recommend Ecoute 3.0 today just as I did with Ecoute 2.0 in January. The app is elegant, responsive, fully updated for Lion, and you’ll be able to customize it with themes. Ecoute 3.0 is available at $8.99 on the Mac App Store.


iCloud Libraries To Be Wiped Tomorrow As Apple “Prepares” For iTunes Match Launch

In an email sent to developers a few minutes ago, Apple has announced that iCloud music libraries will be wiped tomorrow, November 12th, at 10 AM PST. Since Apple began testing iTunes Match in August, iCloud libraries have been wiped periodically as part of Apple’s testing process to build and optimize the service. Currently, iTunes Match is being tested by registered developers in the United States, and it requires iTunes 10.5.1 beta.

As we prepare for the launch of iTunes Match, we will be deleting all current iCloud libraries on Saturday, November 12th at 10 AM PST.

Please turn off iTunes Match on all of your computers and iOS devices. On your computer, choose Store > Turn off iTunes Match. On your iOS device, tap Settings > Music, then turn off iTunes Match. On your Apple TV, please choose Music > Turn off iTunes Match.

The songs on your computer should not be affected. As always, please backup regularly and do not delete the music you add to iCloud from your computer.

iTunes Match is Apple’s upcoming scan & match service for music built into iTunes and iCloud. iTunes Match will scan a user’s music library, find songs that match with Apple’s iTunes Store, and upload results that haven’t matched correctly. Songs stored in iCloud can be downloaded on any device, at any time, as long as you’re subscribed to iTunes Match, which costs $24.99 per year. At the “Let’s talk iPhone” media event in October Apple said iTunes Match would launch by the end of the month, but as the company missed its own deadline many started wondering whether additional beta time was required to finalize iTunes Match. On November 3rd, Apple seeded to developers a new beta of iTunes 10.5.1 for additional iTunes Match testing.


Apple Releases GarageBand for iPhone

Apple today announced the release of GarageBand for iPhone, an update for the existing iPad application that will allow iPhone and iPod touch users to play virtual instruments and create digital recordings on the devices’ multitouch displays. The 1.1 update, which is propagating in the App Store right now, is a free update for existing GarageBand customers, and a universal app that runs on iPad, iPad 2, iPhone 3GS, iPhone 4, iPhone 4S and iPod touch (3rd & 4th generation).

From the press release:

Apple today announced that GarageBand®, its breakthrough music creation app, is now available for iPhone® and iPod touch® users. Introduced earlier this year on iPad®, GarageBand uses Apple’s revolutionary Multi-Touch™ interface to make it easy for anyone to create and record their own songs, even if they’ve never played an instrument before.

“GarageBand on iPad has been a big hit and we think customers will love using it on their iPhone or iPod touch”

“GarageBand on iPad has been a big hit and we think customers will love using it on their iPhone or iPod touch,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. “The innovative Multi-Touch interface combined with Smart Instruments makes it easy to create great sounding music, even if you’ve never studied music or played an instrument before.”

GarageBand features a collection of fun Touch Instruments that sound great and make it easy for beginners or experienced musicians to play and record keyboards, guitars, drums and basses in a wide variety of styles. Smart Instruments now allow you to choose from an extensive new library of custom chords so you can play and strum along with your favorite songs.

You can plug your electric guitar into iPad, iPhone or iPod touch to play and record through classic amps and stompbox effects, or record your voice or any acoustic sound using the built-in microphone. GarageBand allows you to record and mix up to eight tracks and then share your finished song with friends or send it to your Mac® to keep working on it in GarageBand or Logic® Pro.

The 1.1 update, available here, brings other improvements to the existing GarageBand for iOS such as custom chords for Smart Instruments, 3/4 and 6/8 time signatures, additional quantization options for recordings, adjustable velocity settings for Touch Instruments and many other enhancements that you can check out in the official iTunes changelog for the update. The app seems to retain the same interface and interaction methods of the original iPad app, which was released in March. The app was later updated with AirPlay support and copy & paste support, and this new 1.1 version appears to introduce major changes and new functionalities that should make the music production software even more powerful.

GarageBand 1.1 is available now on the App Store at $4.99.