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Posts tagged with "Netflix"

Monument Valley 3 Is Heading To Netflix Games Along with the Series’ First Two Installments

Yesterday, during Gamescom’s opening night ceremonies, Netflix Games released a trailer for Monument Valley 3. The franchise’s sequel from Ustwo Games, which has been in development for five years, will be published exclusively on Apple’s App Store and Android by Netflix Games on December 10th. Monument Valley 1 and 2 are also moving to Netflix Games on September 19th and October 29th, respectively. Both games previously launched on the App Store as paid titles and were later added to Apple Arcade.

Few details have been shared about Monument Valley 3, although the trailer does reveal that the game’s protagonist Noor will sail a boat for the first time. According to Jennifer Estaris, Ustwo’s Game Director of Monument Valley 3:

Monument Valley is a title that has pushed boundaries of what is possible in games, from the power of minimalist design, to the simplicity of play and the emotion of interactive storytelling. Our goal is to bring our biggest Monument Valley yet to as many people as possible, which is why we partnered with Netflix to deliver the game to hundreds of millions of players around the world as part of their memberships.

Netflix has promised additional information about the game during its September 16th Geeked Week event.

I’ve had my eye on Netflix Games for a while. Its catalog, which we discussed on NPC: Next Portable Console and I’ve written about a lot, is full of high-quality indie games as well as casual games and TV tie-ins. I’ve half expected Netflix to veer in a more Arcade-like direction, but so far, the company’s game library continues to outdo Apple Arcade in terms of game quality and balance among genres.


Game On: Papers, Please Milestones, Netflix Eyes TV Gaming, Vampire Survivors and Rolando News, Plus an RPG for the Weekend

Lucas Pope’s critically acclaimed dystopian puzzle game Papers, Please celebrated a big milestone this week. As reported by Engadget, the game just passed its 10th anniversary and has sold 5 million copies, which is huge for an indie title. Of course, the game is on every platform imaginable these days, but if you still haven’t checked it out after all of these years, you can pick up Papers, Please for just $1.99 on the App Store for a limited time.

Netflix's Game Controller app.

Netflix’s Game Controller app.

Netflix released an iOS app called Netflix Game Controller this week with a UI that consists of standard onscreen versions of game controller buttons and a message that the app can be connected with games on your TV. As TechCrunch’s article on the app points out, though, there are no Netflix games that connect to it yet. An in-app message notes that Netflix Games on TV are currently in beta, and the app’s description simply says the games are coming soon. Netflix declined to comment about the app to TechCrunch.

Vampire Survivors.

Vampire Survivors.

Next week, Vampire Survivors will introduce a co-op mode on all platforms, including iOS. The highly addictive 8-bit style monster shooter that beat Elden Ring, Cult of the Lamb, and God of War: Ragnarök for a BAFTA game of the year award has an extensive FAQ covering how co-op mode will work if you’re interested in learning more.

Also on the horizon, according to TouchArcade, is a Steam version of Rolando that will be compatible with the Steam Deck. Rolando was a sensation on the early iOS App Store, disappeared with the transition to 64-bit apps, but triumphantly returned in 2019 as Rolando: Royale Edition. If you’re interested in videogame history and preservation, Andrew Hayward has a fantastic article on Polygon about Rolando’s 2019 comeback.

Stone Story RPG.

Stone Story RPG.

Finally, I want to leave you with a game recommendation for the weekend: Stone Story RPG. This isn’t a new game, but it was new to me, and I was so impressed with its all-ASCII artwork that I wanted to pass it along.

The game, which is available on iPhone, iPad, and other platforms, is a classic RPG with incredible art throughout, as well as an excellent soundtrack. An AI handles most of the action, leaving you to strategize your next move and craft items to help you on your quest. If you’re looking for something a little different to play on your iPhone this weekend, Stone Story RPG is a great option.


Game On is a periodic roundup highlighting the biggest news in gaming on Apple’s platforms. From the iPhone and iPad to the Mac and Vision Pro, we’ll cover the big-name games on Apple devices, along with notable industry and developer news.


Netflix’s Slow and Steady Infiltration of the Videogame Industry

Last week, The Ringer published an in-depth look at Netflix’s foray into videogame publishing, which, to this point, has primarily consisted of mobile games on iOS, iPadOS, and Android. The story goes back to 2017, when Netflix published a retro-style game tie-in with Stranger Things. Today, Netflix offers not only a sizeable and growing catalog of mobile games but has begun purchasing game studios like Night School, the makers of the critically acclaimed Oxenfree and the recently-released Oxenfree II. As Lewis Gordon, writing for The Ringer, explains:

Since acquiring Night School, Netflix has bought three additional existing studios outright; it has also established two, one in Helsinki and another in California. There are some 67 games in the Netflix library, playable through its iOS and Android apps; 86 more are in development, with 16 of those being made by in-house studios. Consequently, Netflix Games has swollen to 450 employees, headed up by VP of games Mike Verdu (a former Electronic Arts executive), VP of game studios Amir Rahimi (former president of mobile games company Scopely), and VP of external games Leanne Loombe (who joined from League of Legends developer Riot).

That’s a big catalog with an executive team in place that hints at Netflix’s long-term gaming ambitions. Gordon:

For the time being, Netflix is doggedly sticking to its mobile-first message: The company declined requests to interview Verdu and Rahimi, the two executives whose work will arguably bear fruit further down the line. Nor has it allowed access to anyone at its newly established studios in Helsinki or California, the latter of which is working on an all-new “AAA multiplatform game” led by game makers with considerable chops: Joseph Staten, a key creative on the Halo and Destiny franchises, and Chacko Sonny, former Overwatch executive producer.

However, it’s not clear where Netflix is heading. The company seems to be making a lot of smaller bets on multiple game categories, as Gordon explains:

Netflix’s mobile titles are a notably disparate bunch. Among others, they include a Hello Kitty rhythm game, a SpongeBob cooking game, and a handful of titles licensed from mobile juggernaut Gameloft, including arcade racer Asphalt Xtreme. There are mobile ports of prestige indies such as Kentucky Route ZeroImmortality, and Twelve Minutes, as well as a handful of similarly ambitious games that, if you were browsing for a TV show or movie, would be grouped under the “Only on Netflix” header: charming platformer Poinpy, open-world flying game Laya’s Horizon, and Ubisoft’s recent Valiant Hearts sequel. Finally, there are the adaptations of Netflix’s own IP: Too Hot to Handle, based on the salacious reality TV show; the aforementioned Stranger Things game; and Queen’s Gambit Chess, which will arrive on July 25.

Gordon contrasts this approach with Apple’s:

Apple Arcade, another mobile subscription service, initially cultivated a slate of titles that shared an elegant, refined aesthetic and innovative interactivity (from vaporwave rhythm game Sayonara Wild Hearts to mechanical tinkering simulation Assemble With Care) before pivoting to more casual titles in an effort to mitigate so-called “churn” (i.e., the loss of subscribers). Netflix, by contrast, has aimed for a broad audience from the get-go. After all, the company’s remit couldn’t be wider: “We want to entertain the world,” states the marketing spiel on its website, an ethos reflected in its TV shows and movies. For every Roma there is an Extraction; for every Mindhunter, a Love Is Blind. Now, for every Laya’s Horizon there is a match-3 Stranger Things game.

One aspect of Netflix’s approach that is very different from Apple Arcade that I find fascinating is that it’s purchasing videogame studios to complement its in-house studio. When you step back, it’s an approach that’s similar to Apple TV+, which is both funding third-party shows that it publishes on its TV+ service and Apple Originals, which are created in-house. Whether that’s a formula that Apple could replicate for videogames, I don’t know, but I’d sure like to see it try.

Another fascinating aspect of Netflix’s videogame business is its expansion beyond mobile games. The mobile games it publishes are free to play with a Netflix subscription, but others are being published and sold on consoles and PCs, too. A good example is the recent release of Oxenfree II, which can be played on Apple and Android hardware for free by Netflix subscribers, but it’s also being sold on consoles and PCs for $19.99. It’s an interesting approach that adds value to a Netflix subscription but also offers outlets to play for people who don’t subscribe or prefer console and PC gaming experiences.

There’s a lot in Gordon’s story to think about and digest. Today, the number of Netflix customers who are playing its mobile games is tiny compared to the total number of subscribers. At the same time, Netflix is still clearly experimenting and in the very early days of testing the videogame waters. As a result, it’s hard to judge where the experiments might lead, but in a rapidly changing industry, it will be interesting to see if Netflix’s approach is the one that sticks.

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