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Posts tagged with "nintendo"

Google Turns Google Maps App Into Pokémon Catcher for April Fools’ Day

For this year’s April Fools’ Day, Google has decided to turn its Google Maps app for iOS and Android into a Pokémon experience by letting users catch 150 Pokémon to become Pokémon Masters and complete a Pokédex inside the app. The feature, called Pokémon Challenge and announced in a promo video that shows augmented reality functionalities and virtual monsters captured using a phone’s camera, is actually based on Pokémon characters laid on top of Google Maps’ traditional view.

Dozens of wild Pokémon have taken up residence on streets, amidst forests and atop mountains throughout Google Maps.

To catch ‘em all, grab your Poké Ball and the newest version of Google Maps for iPhone or Android. Then tap the search bar, “press start,” and begin your quest.

Once enabled, the Pokémon Challenge will turn the app into a an experience aimed at exploring maps to find Nintendo’s monsters scattered across the globe. The locations of Pokémon aren’t documented anywhere yet, and the app will keep track of a user’s progress in catching Pokémon with a built-in Pokédex that displays additional details for each creature.

Google’s April Fools’ joke goes as far as having a Pokémon Lab available at the CERN in Geneva (and others at Google Japan and Mountain View) and Poké balls (the tools used to catch monsters in Nintendo’s franchise) laid on top of maps in the location where a Pokémon was previously caught.

Google isn’t new to April Fools’ jokes, but this year the company hasn’t simply released a fake announcement or promo video – rather, the Pokémon Challenge is a full mini-game available inside the Maps app for iOS and Android with information about Pokémon and sharing features for players.

The Pokémon Challenge is available in Google Maps for iOS, and it doesn’t require an app update from the App Store.

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Nintendo Doesn’t Need to Make Games for Mobile

Kris Naudus of GDGT writes about Nintendo, how it won’t cede control, and backs up Nintendo’s motivations with some history, including a brief deal with Philips of all companies.

Nintendo won’t make the switch to iOS because it means ceding control to a company that doesn’t make gaming its #1 priority. And that’s important to the people there – Nintendo is a culture. And they will go to great lengths to preserve that culture; for example, where most companies flush with cash would go on a spending and acquisition spree, Nintendo doesn’t.

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A Brief Review of the Nintendo 2DS

Sunday afternoon was the first time I had stepped into a GameStop in years. The store was surprisingly packed, with people trading in old iPod nanos and an iPhone 4S, while others were purchasing 3DS games. Pokémon X and Y were the hot items, with kids and parents (who could probably think of more productive things to do) waiting their turn in line. On a whim I asked about trade-in values, went home, erased the data off my Xbox 360, and returned to GameStop to trade it in for around forty bucks, with an extra thirty percent earned on top since I turned around and bought a game off of GameStop’s “trade offers” list. I hadn’t touched my 360 since my early college days, and I determined I wasn’t going to get a better deal on eBay or Craigslist, nor was it worth the hassle. Might as well get rid of it now before it’s worth next to nothing once the next generation of consoles arrive.

I walked out with one of three 2DS systems that were left and a couple of games. Considering that I was trading in other items, I really didn’t have to spend a whole lot of money to gain access to a large library of fun titles. As an adult, I purchased a system that the press has written off as “cheap” and “just for kids.”

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A Ship In Troubled Waters

Ben Kuchera:

These numbers should serve to show you the power and nearly limitless earning potential of Nintendo franchises, and this is why you should never take anyone seriously when they suggest that Nintendo games should come to iOS or Android devices as a way to boost revenue. Anyone who thinks Nintendo would be better off selling $3 versions of games that now move 10 million units at $40, often selling multiple copies to the same family, is insane.

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John Siracusa On Nintendo

John Siracusa:

But if the time of the game console is not yet at an end (handheld or otherwise), then Nintendo has a lot of work to do. It needs to get better at all of the game-related things that iOS is good at. It needs to produce software that clearly demonstrates the value of its hardware—or, if that’s not possible, then it needs to make new hardware.

Any advice that leads in a different direction is a distraction.

A lot has been written about Nintendo this week, and I feel like several articles and tweets miss the point of understanding Nintendo for what it is: not Apple. Not a software company, not a regular game company, and certainly not a company that likes ceding control of its destiny to others. I think that viewing Nintendo through the lens of Apple and just as another company that could make games for the App Store is the wrong approach.

John understands Nintendo. Here’s an excerpt from my interview with him published earlier this year:

Second, in my own experience with my 8-year-old son, Nintendo games still have an unmatched ability to capture the hearts and minds of kids. My son has been exposed to a ton of iOS games, on the iPod and iPad, plus PS2, PS3, and even PC/Mac games. But he chooses to spend the vast majority of his gaming time on a Nintendo console, playing both “casual” games (Wii Sports, Nintendoland) and long, deep games (Zelda, Mario).

This is not to minimize Nintendo’s woes. The threat from iOS gaming is very real. But it is heartening to know that the things we love about Nintendo are not entirely based on nostalgia.

A common argument that I’ve also read this week is that Nintendo isn’t making good games anymore. My experience mirrors John’s: I know children and teenagers who play iOS games but also own Nintendo consoles to play Mario, Luigi’s Mansion, Fire Emblem, or Mario Kart. There is something about the magic of Nintendo games that is unmatched by the App Store.

Nintendo has work to do – I even said as much in November 2011. Their problems aren’t new but they have been exacerbated by the Wii U’s failure and it’s time to fix them. For instance, refusing to launch a Wii U Ambassador Program is confusing, as Nintendo should cater to its most loyal fanbase, and reward those who bought a Wii U in times of crisis, like they did for the 3DS.

I believe that applying the same standards of the tech industry to Nintendo is a flawed process; Nintendo should face the threat of mobile gaming by being Nintendo at its best. I’d like to see more articles about this, not the App Store.

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Nintendo Vs. Apple Pundits

Yesterday, Nintendo announced a new portable console to play 3DS games that doesn’t actually support the 3DS’ 3D effect, a price cut for the Wii U, and various release dates for its upcoming holiday line-up. Unsurprisingly, several Apple-focused writers and bloggers suggested – again – that Nintendo is doomed; that they should start making games for iOS; and that Apple should just outright buy Nintendo.

I believe this notion – that in order to survive, Nintendo has to start making games for the App Store – shows a profound misunderstanding of how Nintendo works, operates, and, generally, plans its long-term future. I have discussed the topic with Myke last night on The Prompt.

Lukas Mathis has published an excellent post that aptly sums up what is wrong with the new “default narrative” about Nintendo:

Mac users should be familiar with the argument against this reasoning. Fantastic games like Super Mario 3DS Land can only exist because Nintendo makes both the hardware and the software. That game simply could not exist on an iPhone.

But there’s an additional problem with this argument: the premise is completely wrong. Nintendo is actually not doing poorly in the portable market. iPhones have not destroyed the market for portable gaming devices. The 3DS is, in fact, doing very well.

Nintendo and Apple may share some similarities (namely, tight integration of hardware and software), but their execution is profoundly different. Following Nintendo’s history and patterns through the years and just looking at the company’s numbers reveals a different approach and strategy.

Again, from Mathis’ piece:

The hypothesis that Nintendo needs to abandon the hardware market because the iPhone destroyed the market for portable gaming just isn’t consistent with reality.

The idea that Nintendo should make games for iOS is fascinating, easy to grasp and follow, but flawed. Nintendo doesn’t work like Apple. And, more importantly, Nintendo can’t – and doesn’t want to – be Apple. Nintendo is a mix of a toy company and a game company: consoles exist to support Nintendo’s crown jewels – the games and first-party franchises.

Nobody is denying that the Wii U is doing poorly: the console needs more quality first and third-party games, a better marketing message (same for the upcoming 2DS), and a clearer position in the market. But the overall numbers paint a different picture than what some Apple pundits are claiming: the Wii U is only slightly behind the point where the GameCube was at the same point in the console’s lifespan – and Nintendo did manage to turn a profit on the GameCube. The Wii remains the top-selling console of the current generation. The first 130 weeks of sales of the 3DS – as Mathis also notes – are comparable to those of the Nintendo DS – the second (soon first?) best-selling console of all time. Again, to understand this all you need to do is look at Nintendo’s numbers.

Mobile “casual” games are selling millions of copies (in many cases, in-app purchases) today, and Nintendo’s portable game sales are healthy, too. Here’s just one data point: Animal Crossing sold 1.54 million copies in the last quarter (a month ago, it was up to 4.5 million copies sold since its original release). Assuming that Nintendo makes around $30 in average revenue on first-party games, that would make for $46 million in revenue, in a single quarter, on a single game. Want more examples? As of March 2013, Luigi’s Mansion sold 1.22 million copies; Super Mario 3D Land moved 8.19 million copies; Monster Hunter 3 – a third-party, four-year old game – sold 2.10 million copies; also as of March 2013, Mario Kart 7 sold 8.08 million copies. Here’s what Nintendo’s upcoming line-up looks like, and add Pokémon X & Y to that (the series’ DS games, Black & White 1/2, sold 23.05 copies combined as of January-March 2013).

The 2DS is controversial and it may seem to lack any sort of practical sense, but it’s actually basic Nintendo 101 (do these other revisions ring a bell?). Except that, this time, the 2DS is aimed at addressing concerns of 3D games for children and the whole point is to sell the 2DS to kids for the holiday season, possibly alongside a copy of Pokémon.

Nintendo’s strength right now is that, once again, they can revolve around the fulcrum of portable hardware and game sales to sustain their operation, turn a profit, and buy more time to fix the mess that was the Wii U launch. Saying that Nintendo should shut everything down, go home, and start making games for iOS is an easy but flawed solution that just isn’t supported by the facts.


Nintendo’s Plan For The 3DS

Great piece by Kirk Hamilton at Kotaku:

On my 3DS, the little games fit between the bigger games. On my iPhone, the little games fit between all the non-game stuff the device does. Fire Emblem and a handful of other games feel essential to my 3DS in the same way that email and Twitter functionality feel essential on my iPhone. Without the best 3DS games, I’d be much less interested in owning a 3DS; without email or Twitter, I’d be much less interested in owning an iPhone. It’s something of a chicken and egg scenario: Because the 3DS is made primarily to play games, its games feel essential; because the iPhone is made to do so much else, it derives essentiality from other things.

I agree. People interested in gaming aren’t buying a 3DS for its camera software, just like they aren’t buying a PS Vita for the Internet browser. On the flip side, would they buy an iPod touch to get a mix of quick-fix and hardcore games? Would they buy a 3DS just for the non-Nintendo titles of the eShop?

I’m biased, obviously. I am a long-time Nintendo fan and I am enjoying my 3DS. I haven’t been able to deeply appreciate the mechanics of any original iOS game as much as I did for Super Mario 3D Land or Luigi’s Mansion 2. Maybe I did for Ridiculous Fishing, but it’d be like comparing a succulent Italian meal to a great snack. The Wii U is doing bad, but I still have faith in Nintendo’s ability to turn this around.

As Nintendo becomes more serious about its digital ecosystem (here’s my idea from last year), how will they keep differentiating themselves from mobile app stores?

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PowerUp: 8-bit iPhone Camera For The Nostalgic Gamer

In February 1998, Nintendo released an accessory for the Game Boy line called Game Boy Camera. Compatible with all Game Boy systems (including the Color that would only come out eight months later), the Game Boy Camera could take black & white digital photos using the limited four-color palette of the Game Boy hardware. The Game Boy Camera, which was also compatible with the Super Game Boy SNES/Super Famicom accessory, could print photos on thermal paper through the Game Boy Printer, another piece of hardware that Nintendo introduced in 1998 and discontinued in 2003 (two years after the release of the first Game Boy Advance).

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Nintendo Launches First Paid iOS App with In-App Purchases

Nintendo Launches First Paid iOS App with In-App Purchases

Pokemon iOS

Pokemon iOS

As reported by Serebii (via Eurogamer), Nintendo has today launched its first paid iOS app: a universal version of its existing Pokédex app for the Nintendo 3DS.

Once downloaded you’ll find a version of the Pokémon encyclopaedia which covers all of the latest generation of critters (from DS games Pokémon Black and White). This costs 170 yen (about £1.30). Four extra packs with monsters from previous generations are then available to download for 500 yen (£3.90) each - meaning users will pay around £17 for the whole thing.

This is not the first iOS app for Nintendo (Pokémon Say Tap was available for a limited time last year), but it is the first time the Japanese videogame company is trying its hand at paid App Store downloads. The app is developed by creators of the main Pokémon series Creatures Inc., a studio owned by Nintendo.

Nintendo aficionados have long wished for the company to start bringing its most popular franchises such as Mario and Zelda to the iPhone and iPad. Historically devoted to creating games only for its own hardware (home consoles and portable), Nintendo has, in recent years, started allowing other platforms and devices to use its brands and characters. Aside from this new Pokémon app, it’s worth noting how the new edition of Tekken for the Wii U console features exclusive Nintendo-themed costumes and gadgets. It’s also worth noting how Japan alone represented 7% of Apple’s revenue in Q4 2012.

It’ll be interesting to see if Pokémon will remain an isolated experiment, or if Nintendo will consider more paid iOS apps in the future.

 

 

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