Posts tagged with "visionOS"

Apple Marks Global Accessibility Awareness Day with a Preview of OS Features Coming Later This Year

Source: Apple.

Source: Apple.

Thursday is Global Accessibility Awareness Day, and to mark the occasion, Apple has previewed several new accessibility features coming to its OSes later this year. Although this accessibility preview has become an annual affair, this year’s preview is more packed than most years, with a wide variety of features for navigating UIs, automating tasks, interacting with Siri and CarPlay, enabling live captions in visionOS, and more. Apple hasn’t announced when these features will debut, but if past years are any indication, most should be released in the fall as part of the annual OS release cycle.

Eye Tracking

Often, Apple’s work in one area lends itself to new accessibility features in another. With Eye Tracking in iOS and iPadOS, the connection to the company’s work on visionOS is clear. The feature will allow users to look at UI elements on the iPhone and iPad, and the front-facing camera – combined with a machine learning model – will follow their gaze, moving the selection as what they look at changes. No additional hardware is necessary.

Eye Tracking also works with Dwell, meaning that when a user pauses their gaze on an interface element, it will be clicked. The feature, which requires a one-time calibration setup process, will work with Apple’s apps, as well as third-party apps, on iPhones and iPads with an A12 Bionic chip or newer.

Vocal Shortcuts

Source: Apple.

Source: Apple.

Vocal Shortcuts provide a way to define custom utterances that launch shortcuts and other tasks. The phrases are defined on-device for maximum privacy using a process similar to Personal Voice. The feature is like triggering shortcuts with Siri, but it doesn’t require an assistant trigger word or phrase.

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Vision Pro App Spotlight: Seasons Weaves Immersive Conditions Into a Comprehensive Weather App

Seasons is the sort of weather app I’d hoped for ever since I ordered my Vision Pro. It’s a unique mix of detailed forecast data combined with an immersive spatial computing experience. There’s a gee-whiz, proof-of-concept aspect to the app, but at its core, Seasons is a serious weather app and a spatial widget that’s a pleasure to incorporate into an everyday Vision Pro workflow.

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Apple Releases Spatial Personas Betas to visionOS 1.1 Users

Apple has added Spatial Personas to the Personas beta for all Vision Pro users running visionOS 1.1, the latest public release of the OS.

Spatial Personas are available in FaceTime where users can collaborate using SharePlay. That means you can work with colleagues on a presentation, watch TV with friends and family, play games, and more. According to Apple, Spatial Personas allow you to move around and interact with digital content, providing a greater sense of presence.

Apple says that each user can reposition content to accommodate their own surroundings without affecting the others participating in a SharePlay session. Spatial Personas are available to developers. The Spatial Personas feature also integrates with Spatial Audio, so audio tracks with the position of the other people participating in your FaceTime call.

If you have visionOS 1.1 installed, you may need to reboot your Vision Pro to see a new Spatial Personas button in the FaceTime app, although we’ve tried and don’t see the feature yet. Tapping on a Persona tile during a FaceTime call will also allow you to switch the Spatial Persona of the person you’re calling. Returning to a Persona from a Spatial Persona can be accomplished from the Vision Pro’s Control Center. There’s also a limit of five Spatial Personas per FaceTime call.


ALVR Beta Brings SteamVR Games with Joy-Con Support to the Vision Pro

Ian Hamilton writing for UploadVR about his experience playing Half Life: Alyx with Nintendo Joy-Con and the Apple Vision Pro:

The tracking quality is far from ideal and I couldn’t get the gravity gloves to pull objects. Those limitations make much of Half-Life: Alyx still off-limits at present. The hand tracking is so sluggish, for example, I wouldn’t want to engage in combat like this. Still, I enjoyed exploring a laid back look through the early parts of Half-Life: Alyx on Vision Pro’s untethered system with developer commentary turned on. And that this works at all is a remarkable testament to the ingenuity of open-source developers.

Hamilton, who tested other games like Beat Saber, too, used ALVR, an open-source project that allows SteamVR games to be played on the Vision Pro over Wi-Fi and just released a beta visionOS app.

As with a lot of these cutting-edge experiments, the number of games that are playable using ALVR is limited. However, as a proof of concept, it’s interesting to see Joy-Con, which are supported by visionOS, working in concert with hand tracking. As limited as the experience is now, ALVR points to a potential hybrid solution for gaming on the Vision Pro that combines the natural interactions of hand tracking with the precision of controllers.

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Job Simulator Devs Say They Feel ‘Vindicated’ By Apple Vision Pro’s Approach To VR

Henry Stockdale, of UploadVR is at the annual Game Developers Conference (GDC) in San Francisco this week and interviewed Andrew Eiche, the CEO of Owlchemy Labs, creators of Job Simulator and other VR games:

Asked about the studio’s hand tracking focus and how Apple Vision Pro uses hand tracking as its primary control method, Eiche believes Apple’s system feels like “huge vindication” for Owlchemy’s strategy.

Eiche told Stockdale:

We had this similar pinch gesture in our previous hand tracking demo without knowing what Apple was going to do at all, so it’s great to see that we’ve all coalesced around this one interaction.

When we first tried the Apple Vision Pro, we were like, ‘yes!’ This is like what we have been hoping for in many cases. Making an app on a headset is difficult right now on every headset because you have to start from scratch. With Apple, you can use Swift UI. You can use all of these different tools to build an app to get the base layer. And then you add everything on top of it and it’s interesting. So yeah, it felt like a huge vindication.

Job Simulator first launched on Sony’s PlayStation VR in 2016, so it’s interesting to hear that its veteran VR development team independently arrived at a similar interaction scheme as Apple’s Vision Pro designers and engineers.

In addition to Job Simulator, Owlchemy Labs announced last month that it is also working on bringing Vacation Simulator to the Vision Pro.

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Club MacStories Sample: BetterTouchTool Tips, Vision Pro Shortcuts, a Task Manager Review, and the Effect of AI on the Internet

We often describe Club MacStories as more of the MacStories you know and love reading on this website. That’s an apt shorthand for the Club, but when you’re being asked to sign up and pay for something, it still helps to see what you’re buying. That’s why every now and then, we like to share samples of some of what the Club has to offer every week.

So today, we’ve made Issue 408 of MacStories Weekly from a couple of Saturdays ago available to everyone. Just use this link, and you’ll get the whole issue. You can also use the links in the excerpts below to read particular articles.

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Issue 408 of MacStories Weekly, which you can access here, starts with two excellent tips from Niléane on how to use BetterTouchTool to remap the Mac’s yellow and green ‘stoplight’ buttons. Like a lot of tips and workflows we share, Niléane’s was inspired by a similar technique Federico employed a couple of weeks before:

Two weeks ago, in Issue 406 of MacStories Weekly, Federico shared a tip for BetterTouchTool that resonated with me. Just like him, I am used to minimizing my windows instead of hiding them, which can be annoying since minimized windows no longer come up when you Command (⌘) + Tab to their app’s icon…

…after poking around in BetterTouchTool for a few minutes, I realized that the app allows you to change what the red, yellow, and green window buttons do. As a result, I was able to make it so that the yellow button will actually hide a window instead of minimizing it to the Dock.

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AppStories, Episode 374 – Examining Apple App and OS Design Trends

This week on AppStories, we examine Apple’s Sports and Journal apps and visionOS for clues to what their designs may mean for the next major revisions of Apple’s OSes.


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On AppStories+, I tackle whether Federico needs an Apple Studio Display and offer a more portable solution.

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The Best Small Feature of visionOS 1.1

Apple released visionOS 1.1 earlier today. The update focuses on a variety of performance enhancements (I’m intrigued to test improved cursor control and Mac Virtual Display), but, arguably, updated Personas are the most important feature of this release.

I haven’t recreated my Persona for visionOS 1.1 yet, but judging by comparisons I’ve seen online, Apple’s 3D avatars should now look more realistic and, well, less creepy than before. David Heaney at UploadVR has a good rundown of the changes in this update.

I’m here to talk about what is, for me, the best small feature of visionOS 1.1, which isn’t even mentioned in Apple’s changelog. In the launch version of visionOS last month, there was an annoying bug in the Shortcuts app (which is still running in compatibility mode) that caused every ‘Open App’ action to open the selected app but, at the same time, also remove every other window from your field of view.

I ran into this issue when I thought I could use shortcuts to instantly recreate groups of windows in my workspace; I was unpleasantly surprised when I realized that those shortcuts were always hiding my existing windows instead. And even worse, every other Shortcuts action that involved launching an app (like Things’ ‘Show Items’ action) also caused other windows to disappear. It was, frankly, terrible.

All of this has been fixed in visionOS 1.1. Using ‘Open App’ actions in Shortcuts doesn’t hide other currently open windows anymore: it just spawns new ones for the apps you selected. This means that a shortcut like this…

…when run on the Vision Pro with visionOS 1.1 will open a Safari window and an Obsidian one in front of other windows I have already open, without hiding them. This unlocks some interesting possibilities for “preset shortcuts” that open specific combinations of windows for different work contexts (such as my writing workspace above) with one tap, which could even be paired with a utility like Shortcut Buttons for maximum efficiency in visionOS. Imagine having quick launchers for your ‘Work’ windows, your ‘Music’ workspace, or your ‘Research’ mode, and you get the idea.

I guess what I’m saying is that my favorite feature of visionOS 1.1 is a bug fix that hasn’t even been mentioned by Apple in their release notes. Maybe I’ll change my mind if my updated Persona won’t make me look like an exhausted 50-year-old Italian blogger anymore, but, for now, this Shortcuts update made visionOS 1.1 worth installing immediately.


Vision Pro App Spotlight: GameTrack Updated with Built-In Cloud Streaming

Late last week, Joe Kimberlin released GameTrack 5.4, an update to the iOS, iPadOS, and visionOS versions of the app that enables new ways to access your favorite games and navigate the app’s UI. Of course, the Vision Pro version of GameTrack is completely new since the last time I wrote about the app, too. So, let’s take a closer look at the latest iOS and iPadOS updates, as well as the visionOS version, which has become one of my favorite media management apps for Apple’s headset.

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