Posts tagged with "visionOS"

Apple Publishes Updated Human Interface Guidelines for visionOS

In addition to releasing the visionOS SDK and developer tools today, Apple has updated its Human Interface Guidelines and published additional visionOS documentation for developers. The updated HIG begins with an overview of designing for the Apple Vision Pro, covering topics like Passthrough, Spatial Audio, Focus and Gestures, Ergonomics, and Accessibility, advising developers to:

Embrace the unique features of Apple Vision Pro. Take advantage of space, Spatial Audio, and immersion to bring life to your experiences, while integrating passthrough, focus, and gestures in ways that feel at home on the device.

If you’re interested in Apple’s design philosophy for the Vision Pro, the HIG is an excellent plain-English read. For developers who want to dive deeper into the details of building apps, Apple has also published a lot of additional documentation covering the nuts and bolts of building visionOS apps.

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Apple Releases visionOS SDK and Developer Tools

Source: Apple.

Source: Apple.

Today, Apple announced the visionOS software development kit that will allow developers to start creating apps for the Apple Vision Pro. In addition to the SDK, an update to Xcode is introducing Reality Composer Pro, which lets developers preview 3D models, animations, images, and sounds. There’s also a new visionOS simulator that can be used to test different room configurations and lighting for visionOS apps.

The developer labs that Apple announced at WWDC will open soon too:

Next month, Apple will open developer labs in Cupertino, London, Munich, Shanghai, Singapore, and Tokyo to provide developers with hands-on experience to test their apps on Apple Vision Pro hardware and get support from Apple engineers.

Developers can also apply for an Apple Vision Pro developer kit, so they can test apps on the device itself. Anyone who has used Unity’s tools to build 3D apps and games will be able to port them to visionOS next month too.

Source: Apple.

Source: Apple.

Among the developers who have tried the visionOS SDK is Algoriddim, whose CEO, Karim Morsey, said:

The djay app on Apple Vision Pro puts a fully featured DJ system right at a user’s fingertips. With a reimagined spatial interface, anyone can mix their favorite music and apply real-time effects using just their eyes and hands. Whether for a beginner or a seasoned professional, djay on Vision Pro transforms the user’s surroundings with stunning environments that automatically react to their mix, enabling them to experience and interact with music in ways never before possible.

It’s great to see Apple getting these tools into the hands of developers so soon after WWDC. Building apps for Apple Vision Pro uses many of the same technologies and tools developers are already familiar with, like Xcode, SwiftUI, RealityKit, ARKit, and TestFlight. However, with excitement for Apple Vision Pro still high, now is the perfect time to get the new visionOS SDK and tools in developers’ hands as they plan for the device’s release next year.


A Developer’s View of Vision Pro

Excellent developer-focused take on the Vision Pro by David Smith, who also tested one last week at Apple Park. I particularly liked his reasoning for why it’s important to begin understanding a new Apple platform sooner rather than later:

Another reason I want to develop for visionOS from the start is that it is the only way I know for developing what I’ll call “Platform Intuition”.

This year watchOS 10 introduced a variety of structural and design changes. What was fascinating (and quite satisfying) to see was how many of these changes were things that I was already doing in Pedometer++ (and had discussed their rationale in my Design Diary). This “simultaneous invention” was not really all that surprising, as it is the natural result of my spending years and years becoming intimately familiar with watchOS and thus having an intuition about what would work best for it.

That intuition is developed by following a platform’s development from its early stages. You have to have seen and experienced all the attempts and missteps along the way to know where the next logical step is. Waiting until a platform is mature and then starting to work on it then will let you skip all the messy parts in the middle, but also leave you with only answers to the “what” questions, not so much the “why” questions.

I want that “Platform Intuition” for visionOS and the only way I know how to attain it is to begin my journey with it from the start.

As Underscore concludes, Widgetsmith will be on visionOS from day one in 2024.

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Apple Vision Pro: A Watershed Moment for Personal Computing

Vision Pro.

Vision Pro.

I’m going to be direct with this story. My 30-minute demo with Vision Pro last week was the most mind-blowing moment of my 14-year career covering Apple and technology. I left the demo speechless, and it took me a few days to articulate how it felt. How I felt.

It’s not just that I was impressed by it, because obviously I was. It’s that, quite simply, I was part of the future for 30 minutes – I was in it – and then I had to take it off. And once you get a taste of the future, going back to the present feels…incomplete.

I spent 30 minutes on the verge of the future. I have a few moments I want to relive.

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